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Searched refs:actionvector (Results 1 – 10 of 10) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Drun.c555 UnitVector *av = side->actionvector; in units_still_acting()
651 if (side->actionvector == NULL) in compose_actionvectors()
652 side->actionvector = make_unit_vector(max(numunits, 100)); in compose_actionvectors()
653 clear_unit_vector(side->actionvector); in compose_actionvectors()
660 side->actionvector = in compose_actionvectors()
661 add_unit_to_vector(side->actionvector, unit, 0); in compose_actionvectors()
683 side_desig(side), side->actionvector->numunits, in compose_actionvectors()
759 UnitVector *av = side->actionvector; in side_move_some_units()
783 for (curactor = curactor0; curactor < side->actionvector->numunits; in side_move_some_units()
785 unit = unit_in_vector(side->actionvector, curactor); in side_move_some_units()
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H A Dui.c2990 || side->actionvector == NULL) in autonext_unit()
2994 for (i = 0; i < side->actionvector->numunits; ++i) { in autonext_unit()
2995 nextunit = unit_in_vector(side->actionvector, i); in autonext_unit()
3008 for (i = uniti; i < uniti + side->actionvector->numunits; ++i) { in autonext_unit()
3009 n = i % side->actionvector->numunits; in autonext_unit()
3010 nextunit = unit_in_vector(side->actionvector, n); in autonext_unit()
3020 for (i = 0; i < side->actionvector->numunits; ++i) { in autonext_unit()
3021 nextunit = unit_in_vector(side->actionvector, i); in autonext_unit()
3042 if (!side->ingame || side->finishedturn || side->actionvector == NULL) in autonext_unit_inbox()
3059 for (i = 0; i < side->actionvector->numunits; ++i) { in autonext_unit_inbox()
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H A Dskelconq.c401 for (i = 0; i < side2->actionvector->numunits; ++i) { in list_actors()
402 unit = unit_in_vector(side2->actionvector, i); in list_actors()
H A Dactions.c3324 if (unit->side->actionvector == NULL) { in make_unit_complete()
3325 unit->side->actionvector = make_unit_vector(max(numunits, 100)); in make_unit_complete()
3326 clear_unit_vector(unit->side->actionvector); in make_unit_complete()
3328 unit->side->actionvector = in make_unit_complete()
3329 add_unit_to_vector(unit->side->actionvector, unit, 0); in make_unit_complete()
H A Dside.h366 struct a_unitvector *actionvector; /*!< vector of acting units */ member
H A Dai.c506 if (side->actionvector == NULL) in run_ai_plan_adjust()
509 for (curactor = 0; curactor < side->actionvector->numunits; ++curactor) { in run_ai_plan_adjust()
510 unit = unit_in_vector(side->actionvector, curactor); in run_ai_plan_adjust()
H A Dunit.c2637 remove_unit_from_vector(unit->side->actionvector, unit, -1); in kill_unit_aux()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-199694 * run.c (run_ai_plan_adjust): Don't run if no actionvector yet.
H A DChangeLog-19992980 (make_unit_complete): Fix null actionvector crashes at turn zero.
H A DChangeLog-20003646 for side->actionvector.