Searched refs:actionvector (Results 1 – 10 of 10) sorted by relevance
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | run.c | 555 UnitVector *av = side->actionvector; in units_still_acting() 651 if (side->actionvector == NULL) in compose_actionvectors() 652 side->actionvector = make_unit_vector(max(numunits, 100)); in compose_actionvectors() 653 clear_unit_vector(side->actionvector); in compose_actionvectors() 660 side->actionvector = in compose_actionvectors() 661 add_unit_to_vector(side->actionvector, unit, 0); in compose_actionvectors() 683 side_desig(side), side->actionvector->numunits, in compose_actionvectors() 759 UnitVector *av = side->actionvector; in side_move_some_units() 783 for (curactor = curactor0; curactor < side->actionvector->numunits; in side_move_some_units() 785 unit = unit_in_vector(side->actionvector, curactor); in side_move_some_units() [all …]
|
H A D | ui.c | 2990 || side->actionvector == NULL) in autonext_unit() 2994 for (i = 0; i < side->actionvector->numunits; ++i) { in autonext_unit() 2995 nextunit = unit_in_vector(side->actionvector, i); in autonext_unit() 3008 for (i = uniti; i < uniti + side->actionvector->numunits; ++i) { in autonext_unit() 3009 n = i % side->actionvector->numunits; in autonext_unit() 3010 nextunit = unit_in_vector(side->actionvector, n); in autonext_unit() 3020 for (i = 0; i < side->actionvector->numunits; ++i) { in autonext_unit() 3021 nextunit = unit_in_vector(side->actionvector, i); in autonext_unit() 3042 if (!side->ingame || side->finishedturn || side->actionvector == NULL) in autonext_unit_inbox() 3059 for (i = 0; i < side->actionvector->numunits; ++i) { in autonext_unit_inbox() [all …]
|
H A D | skelconq.c | 401 for (i = 0; i < side2->actionvector->numunits; ++i) { in list_actors() 402 unit = unit_in_vector(side2->actionvector, i); in list_actors()
|
H A D | actions.c | 3324 if (unit->side->actionvector == NULL) { in make_unit_complete() 3325 unit->side->actionvector = make_unit_vector(max(numunits, 100)); in make_unit_complete() 3326 clear_unit_vector(unit->side->actionvector); in make_unit_complete() 3328 unit->side->actionvector = in make_unit_complete() 3329 add_unit_to_vector(unit->side->actionvector, unit, 0); in make_unit_complete()
|
H A D | side.h | 366 struct a_unitvector *actionvector; /*!< vector of acting units */ member
|
H A D | ai.c | 506 if (side->actionvector == NULL) in run_ai_plan_adjust() 509 for (curactor = 0; curactor < side->actionvector->numunits; ++curactor) { in run_ai_plan_adjust() 510 unit = unit_in_vector(side->actionvector, curactor); in run_ai_plan_adjust()
|
H A D | unit.c | 2637 remove_unit_from_vector(unit->side->actionvector, unit, -1); in kill_unit_aux()
|
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/ |
H A D | ChangeLog-1996 | 94 * run.c (run_ai_plan_adjust): Don't run if no actionvector yet.
|
H A D | ChangeLog-1999 | 2980 (make_unit_complete): Fix null actionvector crashes at turn zero.
|
H A D | ChangeLog-2000 | 3646 for side->actionvector.
|