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Searched refs:activateDoor (Results 1 – 6 of 6) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dactiondoor.cpp14 MWBase::Environment::get().getWorld()->activateDoor(getTarget()); in executeImp()
H A Dworldimp.hpp552 void activateDoor(const MWWorld::Ptr& door) override;
557 void activateDoor(const MWWorld::Ptr& door, MWWorld::DoorState state) override;
H A Dworldimp.cpp2574 void World::activateDoor(const MWWorld::Ptr& door) in activateDoor() function in MWWorld::World
2597 void World::activateDoor(const Ptr &door, MWWorld::DoorState state) in activateDoor() function in MWWorld::World
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwbase/
H A Dworld.hpp452 virtual void activateDoor(const MWWorld::Ptr& door) = 0;
456 virtual void activateDoor(const MWWorld::Ptr& door, MWWorld::DoorState state) = 0;
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/
H A Ddoor.cpp69 MWBase::Environment::get().getWorld()->activateDoor(ptr, customData.mDoorState); in insertObject()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwscript/
H A Dmiscextensions.cpp312 … MWBase::Environment::get().getWorld()->activateDoor(ptr, MWWorld::DoorState::Idle); in execute()