Searched refs:activePhase (Results 1 – 7 of 7) sorted by relevance
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/common/ |
H A D | server_game.h | 63 int activePlayer, activePhase; variable 181 return activePhase; in getActivePhase()
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H A D | server_game.cpp | 67 gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies), in Server_Game() 651 activePhase = _activePhase; in setActivePhase() 654 event.set_phase(activePhase); in setActivePhase() 706 event2.set_active_phase(activePhase); in createGameJoinedEvent()
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/dports/devel/lokalize/lokalize-21.12.3/src/catalog/ |
H A D | catalog.h | 106 QString activePhase() const in activePhase() function
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H A D | cmd.cpp | 69 … _prevTargetPhase = setPhaseForPart(_catalog, _catalog->activePhase(), _pos, DocPosition::Target); in redo()
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H A D | catalog.cpp | 690 setActivePhase(activePhase(), Project::local()->role()); in projectConfigChanged()
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/dports/devel/lokalize/lokalize-21.12.3/src/mergemode/ |
H A D | mergecatalog.cpp | 28 setActivePhase(baseCatalog->activePhase(), baseCatalog->activePhaseRole()); in MergeCatalog()
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/dports/devel/lokalize/lokalize-21.12.3/src/ |
H A D | phaseswindow.cpp | 79 while (--m_activePhase >= 0 && m_phases.at(m_activePhase).name != catalog->activePhase()) in PhasesModel()
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