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Searched refs:activePhase (Results 1 – 7 of 7) sorted by relevance

/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/common/
H A Dserver_game.h63 int activePlayer, activePhase; variable
181 return activePhase; in getActivePhase()
H A Dserver_game.cpp67 gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies), in Server_Game()
651 activePhase = _activePhase; in setActivePhase()
654 event.set_phase(activePhase); in setActivePhase()
706 event2.set_active_phase(activePhase); in createGameJoinedEvent()
/dports/devel/lokalize/lokalize-21.12.3/src/catalog/
H A Dcatalog.h106 QString activePhase() const in activePhase() function
H A Dcmd.cpp69 … _prevTargetPhase = setPhaseForPart(_catalog, _catalog->activePhase(), _pos, DocPosition::Target); in redo()
H A Dcatalog.cpp690 setActivePhase(activePhase(), Project::local()->role()); in projectConfigChanged()
/dports/devel/lokalize/lokalize-21.12.3/src/mergemode/
H A Dmergecatalog.cpp28 setActivePhase(baseCatalog->activePhase(), baseCatalog->activePhaseRole()); in MergeCatalog()
/dports/devel/lokalize/lokalize-21.12.3/src/
H A Dphaseswindow.cpp79 while (--m_activePhase >= 0 && m_phases.at(m_activePhase).name != catalog->activePhase()) in PhasesModel()