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Searched refs:activeSound (Results 1 – 7 of 7) sorted by relevance

/dports/audio/rezound/rezound-0.13.1beta/src/frontend_fox/
H A DCActionMenuCommand.cpp108 CLoadedSound *activeSound=gSoundFileManager->getActive(); in onCommand() local
109 if(activeSound!=NULL || !actionFactory->requiresALoadedSound) in onCommand()
116 actionFactory->performAction(activeSound,&actionParameters,prevEvent.state&SHIFTMASK); in onCommand()
119 if(gSoundFileManager->getActive()!=activeSound) in onCommand()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Ddef_share.h94 int activeSound; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_enemy.c624 if(actor->info->activeSound && P_Random() < 3) in A_Chase()
636 S_StartSound(actor->info->activeSound, NULL); in A_Chase()
640 S_StartSound(actor->info->activeSound, actor); in A_Chase()
1085 if(actor->info->activeSound && P_Random() < 6) in A_MinotaurChase()
1086 S_StartSound(actor->info->activeSound, actor); in A_MinotaurChase()
1767 if(actor->info->activeSound && P_Random() < 3) in A_SerpentChase()
1769 S_StartSound(actor->info->activeSound, actor); in A_SerpentChase()
2494 S_StartSound(actor->info->activeSound, actor); in A_DragonFlap()
3062 if(actor->info->activeSound && P_Random() < 3) in A_FiredChase()
3064 S_StartSound(actor->info->activeSound, actor); in A_FiredChase()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_enemy.c709 if(actor->info->activeSound && P_Random() < 3) in A_Chase()
717 S_StartSound(actor->info->activeSound, NULL); in A_Chase()
721 S_StartSound(actor->info->activeSound, actor); in A_Chase()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dp_enemy.c1040 if(actor->info->activeSound && P_Random() < 3) in A_Chase()
1042 S_StartSound(actor->info->activeSound, actor); in A_Chase()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dp_enemy.c732 if(actor->info->activeSound && P_Random() < 3) in A_Chase()
734 S_StartSound(actor->info->activeSound, actor); in A_Chase()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/
H A Ddef_main.cpp1327 mo->activeSound = defs.getSoundNum(sounds[SDN_ACTIVE].asText()); in Def_Read()