Searched refs:activeSound (Results 1 – 7 of 7) sorted by relevance
/dports/audio/rezound/rezound-0.13.1beta/src/frontend_fox/ |
H A D | CActionMenuCommand.cpp | 108 CLoadedSound *activeSound=gSoundFileManager->getActive(); in onCommand() local 109 if(activeSound!=NULL || !actionFactory->requiresALoadedSound) in onCommand() 116 actionFactory->performAction(activeSound,&actionParameters,prevEvent.state&SHIFTMASK); in onCommand() 119 if(gSoundFileManager->getActive()!=activeSound) in onCommand()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/ |
H A D | def_share.h | 94 int activeSound; member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_enemy.c | 624 if(actor->info->activeSound && P_Random() < 3) in A_Chase() 636 S_StartSound(actor->info->activeSound, NULL); in A_Chase() 640 S_StartSound(actor->info->activeSound, actor); in A_Chase() 1085 if(actor->info->activeSound && P_Random() < 6) in A_MinotaurChase() 1086 S_StartSound(actor->info->activeSound, actor); in A_MinotaurChase() 1767 if(actor->info->activeSound && P_Random() < 3) in A_SerpentChase() 1769 S_StartSound(actor->info->activeSound, actor); in A_SerpentChase() 2494 S_StartSound(actor->info->activeSound, actor); in A_DragonFlap() 3062 if(actor->info->activeSound && P_Random() < 3) in A_FiredChase() 3064 S_StartSound(actor->info->activeSound, actor); in A_FiredChase()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_enemy.c | 709 if(actor->info->activeSound && P_Random() < 3) in A_Chase() 717 S_StartSound(actor->info->activeSound, NULL); in A_Chase() 721 S_StartSound(actor->info->activeSound, actor); in A_Chase()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | p_enemy.c | 1040 if(actor->info->activeSound && P_Random() < 3) in A_Chase() 1042 S_StartSound(actor->info->activeSound, actor); in A_Chase()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | p_enemy.c | 732 if(actor->info->activeSound && P_Random() < 3) in A_Chase() 734 S_StartSound(actor->info->activeSound, actor); in A_Chase()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ |
H A D | def_main.cpp | 1327 mo->activeSound = defs.getSoundNum(sounds[SDN_ACTIVE].asText()); in Def_Read()
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