Searched refs:activeTime_ (Results 1 – 2 of 2) sorted by relevance
71 activeTime_(0.0f), in ParticleEffect()148 activeTime_ = 0.0f; in Load()232 activeTime_ = source.GetChild("activetime").GetFloat("value"); in Load()233 if (activeTime_ < 0.0f) in Load()234 activeTime_ = M_INFINITY; in Load()377 childElem.SetFloat("value", activeTime_); in Save()511 activeTime_ = time; in SetActiveTime()754 ret->activeTime_ = activeTime_; in Clone()
264 float GetActiveTime() const { return activeTime_; } in GetActiveTime()382 float activeTime_; variable