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Searched refs:activeTime_ (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DParticleEffect.cpp71 activeTime_(0.0f), in ParticleEffect()
148 activeTime_ = 0.0f; in Load()
232 activeTime_ = source.GetChild("activetime").GetFloat("value"); in Load()
233 if (activeTime_ < 0.0f) in Load()
234 activeTime_ = M_INFINITY; in Load()
377 childElem.SetFloat("value", activeTime_); in Save()
511 activeTime_ = time; in SetActiveTime()
754 ret->activeTime_ = activeTime_; in Clone()
H A DParticleEffect.h264 float GetActiveTime() const { return activeTime_; } in GetActiveTime()
382 float activeTime_; variable