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Searched refs:active_texture_enabled (Results 1 – 1 of 1) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_opengl.c84 int active_texture_enabled[32]; variable
388 if (!active_texture_enabled[arb]) in gld_EnableTexture2D()
400 active_texture_enabled[arb] = enable; in gld_EnableTexture2D()
405 if (active_texture_enabled[arb]) in gld_EnableTexture2D()
417 active_texture_enabled[arb] = enable; in gld_EnableTexture2D()