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Searched refs:active_unit (Results 1 – 14 of 14) sorted by relevance

/dports/cad/nvc/nvc-r1.5.3/src/
H A Dvcode.c546 state->unit = active_unit; in vcode_state_save()
552 active_unit = state->unit; in vcode_state_restore()
561 if (unit == active_unit) in vcode_unit_unref()
779 active_unit = NULL; in vcode_close()
2631 active_unit = unit; in vcode_select_unit()
2656 return active_unit; in vcode_active_unit()
2760 active_unit = vu; in emit_function()
2780 active_unit = vu; in emit_procedure()
2802 active_unit = vu; in emit_process()
2822 active_unit = vu; in emit_thunk()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/
H A Dcontext_state.cc852 if (active_unit != jj) { in UnbindTexture()
854 active_unit = jj; in UnbindTexture()
859 if (active_unit != jj) { in UnbindTexture()
861 active_unit = jj; in UnbindTexture()
866 if (active_unit != jj) { in UnbindTexture()
868 active_unit = jj; in UnbindTexture()
873 if (active_unit != jj) { in UnbindTexture()
875 active_unit = jj; in UnbindTexture()
880 if (active_unit != jj) { in UnbindTexture()
882 active_unit = jj; in UnbindTexture()
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H A Dgles2_cmd_decoder_unittest_context_state.cc76 uint32_t active_unit);
100 uint32_t active_unit) { in InitializeContextState() argument
112 state->active_texture_unit = active_unit; in InitializeContextState()
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/
H A Dcontext_state.cc851 if (active_unit != jj) { in UnbindTexture()
853 active_unit = jj; in UnbindTexture()
858 if (active_unit != jj) { in UnbindTexture()
860 active_unit = jj; in UnbindTexture()
865 if (active_unit != jj) { in UnbindTexture()
867 active_unit = jj; in UnbindTexture()
872 if (active_unit != jj) { in UnbindTexture()
874 active_unit = jj; in UnbindTexture()
879 if (active_unit != jj) { in UnbindTexture()
881 active_unit = jj; in UnbindTexture()
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H A Dgles2_cmd_decoder_unittest_context_state.cc76 uint32_t active_unit);
100 uint32_t active_unit) { in InitializeContextState() argument
112 state->active_texture_unit = active_unit; in InitializeContextState()
/dports/math/snns/SNNSv4.3/tools/doc/
H A Dmkout.doc9 synopsis: mkout <#units> <active_unit>
12 active_unit the unit which has to be activated
/dports/graphics/mypaint/mypaint-2.0.1/gui/
H A Dframewindow.py681 active_unit = self.get_unit_text()
682 self.width_adj.set_unit(active_unit)
683 self.height_adj.set_unit(active_unit)
927 self.active_unit = _('px')
938 self.old_unit = self.active_unit
939 self.active_unit = unit
947 self.unit_value = self.convert_to_unit(self.px_value, self.active_unit)
951 self.px_value = self.convert_to_px(self.get_value(), self.active_unit)
961 unit = self.active_unit
967 self.unit_value = self.convert_to_unit(value, self.active_unit)
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/dports/www/chromium-legacy/chromium-88.0.4324.182/components/viz/service/display/
H A Ddisplay_resource_provider.cc59 GLint active_unit = 0; in ScopedSetActiveTexture() local
60 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); in ScopedSetActiveTexture()
61 DCHECK_EQ(GL_TEXTURE0, active_unit); in ScopedSetActiveTexture()
H A Dgl_renderer.cc265 GLint active_unit = 0; in GetActiveTextureUnit() local
266 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); in GetActiveTextureUnit()
267 return active_unit; in GetActiveTextureUnit()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/components/viz/service/display/
H A Ddisplay_resource_provider.cc44 GLint active_unit = 0; in ScopedSetActiveTexture() local
45 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); in ScopedSetActiveTexture()
46 DCHECK_EQ(GL_TEXTURE0, active_unit); in ScopedSetActiveTexture()
H A Dgl_renderer.cc194 GLint active_unit = 0; in GetActiveTextureUnit() local
195 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); in GetActiveTextureUnit()
196 return active_unit; in GetActiveTextureUnit()
/dports/astro/p5-Starlink-AST/Starlink-AST-1.05/ast/
H A Dframe.c4508 result = this->active_unit; in GetActiveUnit()
9362 this->active_unit = ( value ) ? 1 : 0; in SetActiveUnit()
10676 return ( this->active_unit != -INT_MAX ); in TestActiveUnit()
14139 new->active_unit = -INT_MAX; in astInitFrame_()
14508 new->active_unit = astReadInt( channel, "actunt", -INT_MAX ); in astLoadFrame_()
14509 if ( TestActiveUnit( new, status ) ) SetActiveUnit( new, new->active_unit, status ); in astLoadFrame_()
H A Dframe.h616 int active_unit; /* Use Unit when aligning Frames? */ member
H A Dast.h2044 int active_unit; member