/dports/cad/nvc/nvc-r1.5.3/src/ |
H A D | vcode.c | 546 state->unit = active_unit; in vcode_state_save() 552 active_unit = state->unit; in vcode_state_restore() 561 if (unit == active_unit) in vcode_unit_unref() 779 active_unit = NULL; in vcode_close() 2631 active_unit = unit; in vcode_select_unit() 2656 return active_unit; in vcode_active_unit() 2760 active_unit = vu; in emit_function() 2780 active_unit = vu; in emit_procedure() 2802 active_unit = vu; in emit_process() 2822 active_unit = vu; in emit_thunk() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/ |
H A D | context_state.cc | 852 if (active_unit != jj) { in UnbindTexture() 854 active_unit = jj; in UnbindTexture() 859 if (active_unit != jj) { in UnbindTexture() 861 active_unit = jj; in UnbindTexture() 866 if (active_unit != jj) { in UnbindTexture() 868 active_unit = jj; in UnbindTexture() 873 if (active_unit != jj) { in UnbindTexture() 875 active_unit = jj; in UnbindTexture() 880 if (active_unit != jj) { in UnbindTexture() 882 active_unit = jj; in UnbindTexture() [all …]
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H A D | gles2_cmd_decoder_unittest_context_state.cc | 76 uint32_t active_unit); 100 uint32_t active_unit) { in InitializeContextState() argument 112 state->active_texture_unit = active_unit; in InitializeContextState()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/ |
H A D | context_state.cc | 851 if (active_unit != jj) { in UnbindTexture() 853 active_unit = jj; in UnbindTexture() 858 if (active_unit != jj) { in UnbindTexture() 860 active_unit = jj; in UnbindTexture() 865 if (active_unit != jj) { in UnbindTexture() 867 active_unit = jj; in UnbindTexture() 872 if (active_unit != jj) { in UnbindTexture() 874 active_unit = jj; in UnbindTexture() 879 if (active_unit != jj) { in UnbindTexture() 881 active_unit = jj; in UnbindTexture() [all …]
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H A D | gles2_cmd_decoder_unittest_context_state.cc | 76 uint32_t active_unit); 100 uint32_t active_unit) { in InitializeContextState() argument 112 state->active_texture_unit = active_unit; in InitializeContextState()
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/dports/math/snns/SNNSv4.3/tools/doc/ |
H A D | mkout.doc | 9 synopsis: mkout <#units> <active_unit> 12 active_unit the unit which has to be activated
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/dports/graphics/mypaint/mypaint-2.0.1/gui/ |
H A D | framewindow.py | 681 active_unit = self.get_unit_text() 682 self.width_adj.set_unit(active_unit) 683 self.height_adj.set_unit(active_unit) 927 self.active_unit = _('px') 938 self.old_unit = self.active_unit 939 self.active_unit = unit 947 self.unit_value = self.convert_to_unit(self.px_value, self.active_unit) 951 self.px_value = self.convert_to_px(self.get_value(), self.active_unit) 961 unit = self.active_unit 967 self.unit_value = self.convert_to_unit(value, self.active_unit) [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/components/viz/service/display/ |
H A D | display_resource_provider.cc | 59 GLint active_unit = 0; in ScopedSetActiveTexture() local 60 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); in ScopedSetActiveTexture() 61 DCHECK_EQ(GL_TEXTURE0, active_unit); in ScopedSetActiveTexture()
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H A D | gl_renderer.cc | 265 GLint active_unit = 0; in GetActiveTextureUnit() local 266 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); in GetActiveTextureUnit() 267 return active_unit; in GetActiveTextureUnit()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/components/viz/service/display/ |
H A D | display_resource_provider.cc | 44 GLint active_unit = 0; in ScopedSetActiveTexture() local 45 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); in ScopedSetActiveTexture() 46 DCHECK_EQ(GL_TEXTURE0, active_unit); in ScopedSetActiveTexture()
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H A D | gl_renderer.cc | 194 GLint active_unit = 0; in GetActiveTextureUnit() local 195 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); in GetActiveTextureUnit() 196 return active_unit; in GetActiveTextureUnit()
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/dports/astro/p5-Starlink-AST/Starlink-AST-1.05/ast/ |
H A D | frame.c | 4508 result = this->active_unit; in GetActiveUnit() 9362 this->active_unit = ( value ) ? 1 : 0; in SetActiveUnit() 10676 return ( this->active_unit != -INT_MAX ); in TestActiveUnit() 14139 new->active_unit = -INT_MAX; in astInitFrame_() 14508 new->active_unit = astReadInt( channel, "actunt", -INT_MAX ); in astLoadFrame_() 14509 if ( TestActiveUnit( new, status ) ) SetActiveUnit( new, new->active_unit, status ); in astLoadFrame_()
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H A D | frame.h | 616 int active_unit; /* Use Unit when aligning Frames? */ member
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H A D | ast.h | 2044 int active_unit; member
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