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Searched refs:activesound (Results 1 – 25 of 65) sorted by relevance

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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Ddeh_thing.c50 DEH_MAPPING("Action sound", activesound) in DEH_BEGIN_MAPPING()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Ddeh_thing.c51 DEH_MAPPING("Action sound", activesound) in DEH_BEGIN_MAPPING()
H A Dp_enemy.c1154 if (actor->info->activesound && P_Random () < 38) in A_Chase()
1156 if(actor->info->activesound >= sfx_agrac1 && in A_Chase()
1157 actor->info->activesound <= sfx_agrac4) in A_Chase()
1162 S_StartSound(actor, actor->info->activesound); in A_Chase()
3287 if(actor->info->activesound) in A_ActiveSound()
3290 S_StartSound(actor, actor->info->activesound); in A_ActiveSound()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Ddeh_thing.c51 DEH_MAPPING("Action sound", activesound) in DEH_BEGIN_MAPPING()
H A Dp_enemy.c1152 if (actor->info->activesound && P_Random () < 38) in A_Chase()
1154 if(actor->info->activesound >= sfx_agrac1 && in A_Chase()
1155 actor->info->activesound <= sfx_agrac4) in A_Chase()
1160 S_StartSound(actor, actor->info->activesound); in A_Chase()
3285 if(actor->info->activesound) in A_ActiveSound()
3288 S_StartSound(actor, actor->info->activesound); in A_ActiveSound()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddeh_thing.c53 DEH_MAPPING("Action sound", activesound) in DEH_BEGIN_MAPPING()
H A Dp_enemy.c793 if (actor->info->activesound && P_Random() < 3) in A_Chase()
801 S_StartSound(NULL, actor->info->activesound); in A_Chase()
805 S_StartSound(actor, actor->info->activesound); in A_Chase()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddeh_thing.c53 DEH_MAPPING("Action sound", activesound) in DEH_BEGIN_MAPPING()
H A Dp_enemy.c782 if (actor->info->activesound && P_Random() < 3) in A_Chase()
790 S_StartSound(NULL, actor->info->activesound); in A_Chase()
794 S_StartSound(actor, actor->info->activesound); in A_Chase()
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dthings.cc480 if (info->activesound != sfx_None) in HandleSounds()
484 Sounds::GetSound(info->activesound)); in HandleSounds()
487 Sounds::GetSound(info->activesound)); in HandleSounds()
861 if (info->activesound == sfx_None) in HandleItem()
1096 { "Action sound", &mobjinfo[0].activesound, FT_SOUND },
H A Dmobj.h309 int activesound; member
/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/
H A Dthingdef_properties.cpp51 HANDLE_PROPERTY(activesound) in HANDLE_PROPERTY() argument
54 defaults->activesound = snd; in HANDLE_PROPERTY()
574 DEFINE_PROP(activesound, Actor, S),
/dports/games/edge/Edge-1.35-source/src/
H A Df_finale.cc506 else if (castorder->activesound && (M_Random() < 2) && !castdeath) in CastPerformAction()
508 sfx = castorder->activesound; in CastPerformAction()
H A Dp_action.cc812 if (mo->info->activesound) in P_ActMakeActiveSound()
813 S_StartFX(mo->info->activesound, P_MobjGetSfxCategory(mo), mo); in P_ActMakeActiveSound()
1938 if (tracker->info->activesound) in P_ActTrackerActive()
1939 S_StartFX(tracker->info->activesound, P_MobjGetSfxCategory(tracker), tracker); in P_ActTrackerActive()
3261 if (object->info->activesound && M_Random() < 3) in P_ActStandardChase()
3262 S_StartFX(object->info->activesound, P_MobjGetSfxCategory(object), object); in P_ActStandardChase()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ddeh_thing.c95 DEH_MAPPING("Action sound", activesound) in DEH_BEGIN_MAPPING()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dactor.h189 FNameNoInit activesound, attacksound, deathsound, painsound, seesound; variable
H A Dwl_act2.cpp633 self->activesound != NAME_None && pr_chase.RandomOld(false) < 3) in ACTION_FUNCTION()
635 PlaySoundLocActor(self->activesound, self); in ACTION_FUNCTION()
H A Dactor.cpp436 << activesound in Serialize()
/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.cc150 DF("PICKUP_SOUND", activesound, DDF_MainLookupSound),
151 DF("ACTIVE_SOUND", activesound, DDF_MainLookupSound),
1822 activesound = src.activesound; in CopyDetail()
1950 activesound = sfx_None; in Default()
H A Dthing.h808 struct sfx_s *activesound; variable
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c756 if(actor->info->activesound && P_Random() < 3) in A_Chase()
768 S_StartSound(NULL, actor->info->activesound); in A_Chase()
772 S_StartSound(actor, actor->info->activesound); in A_Chase()
1244 if(actor->info->activesound && P_Random() < 6) in A_MinotaurChase()
1246 S_StartSound(actor, actor->info->activesound); in A_MinotaurChase()
2044 if(actor->info->activesound && P_Random() < 3) in A_SerpentChase()
2046 S_StartSound(actor, actor->info->activesound); in A_SerpentChase()
2938 S_StartSound(actor, actor->info->activesound); in A_DragonFlap()
3639 if(actor->info->activesound && P_Random() < 3) in A_FiredChase()
3641 S_StartSound(actor, actor->info->activesound); in A_FiredChase()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c785 if (actor->info->activesound && P_Random() < 3) in A_Chase()
797 S_StartSound(NULL, actor->info->activesound); in A_Chase()
801 S_StartSound(actor, actor->info->activesound); in A_Chase()
1297 if (actor->info->activesound && P_Random() < 6) in A_MinotaurChase()
1299 S_StartSound(actor, actor->info->activesound); in A_MinotaurChase()
2110 if (actor->info->activesound && P_Random() < 3) in A_SerpentChase()
2112 S_StartSound(actor, actor->info->activesound); in A_SerpentChase()
3022 S_StartSound(actor, actor->info->activesound); in A_DragonFlap()
3730 if (actor->info->activesound && P_Random() < 3) in A_FiredChase()
3732 S_StartSound(actor, actor->info->activesound); in A_FiredChase()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c785 if (actor->info->activesound && P_Random() < 3) in A_Chase()
797 S_StartSound(NULL, actor->info->activesound); in A_Chase()
801 S_StartSound(actor, actor->info->activesound); in A_Chase()
1297 if (actor->info->activesound && P_Random() < 6) in A_MinotaurChase()
1299 S_StartSound(actor, actor->info->activesound); in A_MinotaurChase()
2110 if (actor->info->activesound && P_Random() < 3) in A_SerpentChase()
2112 S_StartSound(actor, actor->info->activesound); in A_SerpentChase()
3022 S_StartSound(actor, actor->info->activesound); in A_DragonFlap()
3730 if (actor->info->activesound && P_Random() < 3) in A_FiredChase()
3732 S_StartSound(actor, actor->info->activesound); in A_FiredChase()
/dports/games/heretic/glheretic-1.2/
H A Dp_enemy.c766 if(actor->info->activesound && P_Random() < 3) in A_Chase()
774 S_StartSound(NULL, actor->info->activesound); in A_Chase()
778 S_StartSound(actor, actor->info->activesound); in A_Chase()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dlua_infolib.c1091 info->activesound = luaL_checkinteger(L, 3); in lib_setMobjInfo()
1161 lua_pushinteger(L, info->activesound); in mobjinfo_get()
1239 info->activesound = luaL_checkinteger(L, 3); in mobjinfo_set()

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