/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | deh_thing.c | 50 DEH_MAPPING("Action sound", activesound) in DEH_BEGIN_MAPPING()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | deh_thing.c | 51 DEH_MAPPING("Action sound", activesound) in DEH_BEGIN_MAPPING()
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H A D | p_enemy.c | 1154 if (actor->info->activesound && P_Random () < 38) in A_Chase() 1156 if(actor->info->activesound >= sfx_agrac1 && in A_Chase() 1157 actor->info->activesound <= sfx_agrac4) in A_Chase() 1162 S_StartSound(actor, actor->info->activesound); in A_Chase() 3287 if(actor->info->activesound) in A_ActiveSound() 3290 S_StartSound(actor, actor->info->activesound); in A_ActiveSound()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | deh_thing.c | 51 DEH_MAPPING("Action sound", activesound) in DEH_BEGIN_MAPPING()
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H A D | p_enemy.c | 1152 if (actor->info->activesound && P_Random () < 38) in A_Chase() 1154 if(actor->info->activesound >= sfx_agrac1 && in A_Chase() 1155 actor->info->activesound <= sfx_agrac4) in A_Chase() 1160 S_StartSound(actor, actor->info->activesound); in A_Chase() 3285 if(actor->info->activesound) in A_ActiveSound() 3288 S_StartSound(actor, actor->info->activesound); in A_ActiveSound()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | deh_thing.c | 53 DEH_MAPPING("Action sound", activesound) in DEH_BEGIN_MAPPING()
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H A D | p_enemy.c | 793 if (actor->info->activesound && P_Random() < 3) in A_Chase() 801 S_StartSound(NULL, actor->info->activesound); in A_Chase() 805 S_StartSound(actor, actor->info->activesound); in A_Chase()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | deh_thing.c | 53 DEH_MAPPING("Action sound", activesound) in DEH_BEGIN_MAPPING()
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H A D | p_enemy.c | 782 if (actor->info->activesound && P_Random() < 3) in A_Chase() 790 S_StartSound(NULL, actor->info->activesound); in A_Chase() 794 S_StartSound(actor, actor->info->activesound); in A_Chase()
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | things.cc | 480 if (info->activesound != sfx_None) in HandleSounds() 484 Sounds::GetSound(info->activesound)); in HandleSounds() 487 Sounds::GetSound(info->activesound)); in HandleSounds() 861 if (info->activesound == sfx_None) in HandleItem() 1096 { "Action sound", &mobjinfo[0].activesound, FT_SOUND },
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H A D | mobj.h | 309 int activesound; member
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/ |
H A D | thingdef_properties.cpp | 51 HANDLE_PROPERTY(activesound) in HANDLE_PROPERTY() argument 54 defaults->activesound = snd; in HANDLE_PROPERTY() 574 DEFINE_PROP(activesound, Actor, S),
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | f_finale.cc | 506 else if (castorder->activesound && (M_Random() < 2) && !castdeath) in CastPerformAction() 508 sfx = castorder->activesound; in CastPerformAction()
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H A D | p_action.cc | 812 if (mo->info->activesound) in P_ActMakeActiveSound() 813 S_StartFX(mo->info->activesound, P_MobjGetSfxCategory(mo), mo); in P_ActMakeActiveSound() 1938 if (tracker->info->activesound) in P_ActTrackerActive() 1939 S_StartFX(tracker->info->activesound, P_MobjGetSfxCategory(tracker), tracker); in P_ActTrackerActive() 3261 if (object->info->activesound && M_Random() < 3) in P_ActStandardChase() 3262 S_StartFX(object->info->activesound, P_MobjGetSfxCategory(object), object); in P_ActStandardChase()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | deh_thing.c | 95 DEH_MAPPING("Action sound", activesound) in DEH_BEGIN_MAPPING()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | actor.h | 189 FNameNoInit activesound, attacksound, deathsound, painsound, seesound; variable
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H A D | wl_act2.cpp | 633 self->activesound != NAME_None && pr_chase.RandomOld(false) < 3) in ACTION_FUNCTION() 635 PlaySoundLocActor(self->activesound, self); in ACTION_FUNCTION()
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H A D | actor.cpp | 436 << activesound in Serialize()
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/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | thing.cc | 150 DF("PICKUP_SOUND", activesound, DDF_MainLookupSound), 151 DF("ACTIVE_SOUND", activesound, DDF_MainLookupSound), 1822 activesound = src.activesound; in CopyDetail() 1950 activesound = sfx_None; in Default()
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H A D | thing.h | 808 struct sfx_s *activesound; variable
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_enemy.c | 756 if(actor->info->activesound && P_Random() < 3) in A_Chase() 768 S_StartSound(NULL, actor->info->activesound); in A_Chase() 772 S_StartSound(actor, actor->info->activesound); in A_Chase() 1244 if(actor->info->activesound && P_Random() < 6) in A_MinotaurChase() 1246 S_StartSound(actor, actor->info->activesound); in A_MinotaurChase() 2044 if(actor->info->activesound && P_Random() < 3) in A_SerpentChase() 2046 S_StartSound(actor, actor->info->activesound); in A_SerpentChase() 2938 S_StartSound(actor, actor->info->activesound); in A_DragonFlap() 3639 if(actor->info->activesound && P_Random() < 3) in A_FiredChase() 3641 S_StartSound(actor, actor->info->activesound); in A_FiredChase()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_enemy.c | 785 if (actor->info->activesound && P_Random() < 3) in A_Chase() 797 S_StartSound(NULL, actor->info->activesound); in A_Chase() 801 S_StartSound(actor, actor->info->activesound); in A_Chase() 1297 if (actor->info->activesound && P_Random() < 6) in A_MinotaurChase() 1299 S_StartSound(actor, actor->info->activesound); in A_MinotaurChase() 2110 if (actor->info->activesound && P_Random() < 3) in A_SerpentChase() 2112 S_StartSound(actor, actor->info->activesound); in A_SerpentChase() 3022 S_StartSound(actor, actor->info->activesound); in A_DragonFlap() 3730 if (actor->info->activesound && P_Random() < 3) in A_FiredChase() 3732 S_StartSound(actor, actor->info->activesound); in A_FiredChase()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_enemy.c | 785 if (actor->info->activesound && P_Random() < 3) in A_Chase() 797 S_StartSound(NULL, actor->info->activesound); in A_Chase() 801 S_StartSound(actor, actor->info->activesound); in A_Chase() 1297 if (actor->info->activesound && P_Random() < 6) in A_MinotaurChase() 1299 S_StartSound(actor, actor->info->activesound); in A_MinotaurChase() 2110 if (actor->info->activesound && P_Random() < 3) in A_SerpentChase() 2112 S_StartSound(actor, actor->info->activesound); in A_SerpentChase() 3022 S_StartSound(actor, actor->info->activesound); in A_DragonFlap() 3730 if (actor->info->activesound && P_Random() < 3) in A_FiredChase() 3732 S_StartSound(actor, actor->info->activesound); in A_FiredChase()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 766 if(actor->info->activesound && P_Random() < 3) in A_Chase() 774 S_StartSound(NULL, actor->info->activesound); in A_Chase() 778 S_StartSound(actor, actor->info->activesound); in A_Chase()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | lua_infolib.c | 1091 info->activesound = luaL_checkinteger(L, 3); in lib_setMobjInfo() 1161 lua_pushinteger(L, info->activesound); in mobjinfo_get() 1239 info->activesound = luaL_checkinteger(L, 3); in mobjinfo_set()
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