Searched refs:actmagicOrbitVerticalDirection (Results 1 – 4 of 4) sorted by relevance
519 my->z += my->vel_z * my->actmagicOrbitVerticalDirection; in actMagicMissile()526 my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection; in actMagicMissile()531 if ( my->actmagicOrbitVerticalDirection == 1 ) in actMagicMissile()534 my->roll -= (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection; in actMagicMissile()539 my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection; in actMagicMissile()544 if ( my->actmagicOrbitVerticalDirection == 1 ) in actMagicMissile()547 my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection; in actMagicMissile()560 my->actmagicOrbitVerticalDirection = -1; in actMagicMissile()564 my->actmagicOrbitVerticalDirection = 1; in actMagicMissile()4936 entity->actmagicOrbitVerticalDirection = 1; in castOrbitingMagicMissile()[all …]
249 actmagicOrbitVerticalDirection(skill[9]), in Entity()
426 Sint32& actmagicOrbitVerticalDirection; //skill[9] member in Entity
274 actmagicOrbitVerticalDirection(skill[9]), in Entity()