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Searched refs:actmagicOrbitVerticalDirection (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/magic/
H A Dactmagic.cpp519 my->z += my->vel_z * my->actmagicOrbitVerticalDirection; in actMagicMissile()
526 my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection; in actMagicMissile()
531 if ( my->actmagicOrbitVerticalDirection == 1 ) in actMagicMissile()
534 my->roll -= (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection; in actMagicMissile()
539 my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection; in actMagicMissile()
544 if ( my->actmagicOrbitVerticalDirection == 1 ) in actMagicMissile()
547 my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection; in actMagicMissile()
560 my->actmagicOrbitVerticalDirection = -1; in actMagicMissile()
564 my->actmagicOrbitVerticalDirection = 1; in actMagicMissile()
4936 entity->actmagicOrbitVerticalDirection = 1; in castOrbitingMagicMissile()
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/dports/games/barony/Barony-3.3.7/src/
H A Dentity_editor.cpp249 actmagicOrbitVerticalDirection(skill[9]), in Entity()
H A Dentity.hpp426 Sint32& actmagicOrbitVerticalDirection; //skill[9] member in Entity
H A Dentity.cpp274 actmagicOrbitVerticalDirection(skill[9]), in Entity()