Searched refs:actmirb (Results 1 – 2 of 2) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/editors/armature/ |
H A D | armature_relations.c | 816 EditBone *actmirb = NULL; in armature_parent_set_exec() local 832 actmirb = ED_armature_ebone_get_mirrored(arm->edbo, actbone); in armature_parent_set_exec() 833 if (actmirb == NULL) { in armature_parent_set_exec() 834 actmirb = actbone; in armature_parent_set_exec() 860 if ((arm->flag & ARM_MIRROR_EDIT) && (actmirb->parent)) { in armature_parent_set_exec() 861 bone_connect_to_existing_parent(actmirb); in armature_parent_set_exec() 884 if (ebone_mirror != actmirb) { in armature_parent_set_exec() 885 bone_connect_to_new_parent(arm->edbo, ebone_mirror, actmirb, val); in armature_parent_set_exec()
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H A D | armature_edit.c | 1087 EditBone *actmirb = NULL; in armature_align_bones_exec() local 1104 actmirb = ED_armature_ebone_get_mirrored(arm->edbo, actbone); in armature_align_bones_exec() 1105 if (actmirb == NULL) { in armature_align_bones_exec() 1106 actmirb = actbone; in armature_align_bones_exec() 1121 if ((arm->flag & ARM_MIRROR_EDIT) && (actmirb->parent)) { in armature_align_bones_exec() 1122 bone_align_to_bone(arm->edbo, actmirb, actmirb->parent); in armature_align_bones_exec() 1139 if (ELEM(ebone, actbone, actmirb) == 0) { in armature_align_bones_exec() 1144 bone_align_to_bone(arm->edbo, ebone, actmirb); in armature_align_bones_exec()
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