Searched refs:actor2_ref (Results 1 – 2 of 2) sorted by relevance
172 Actor *actor_ref, *actor2_ref; member284 items.actor2_ref = val2;
170 else { A = items.actor2_ref; selected_obj = false; } \251 set_itemref(actor, items.actor2_ref); in use_obj()318 items.actor2_ref = ((EventInput *)items.data_ref)->actor; in message_obj()1605 } else if (!items.actor2_ref) { // no selection in use_potion()1619 ((U6Actor *)items.actor2_ref)->set_poisoned(false); in use_potion()1623 ((U6Actor *)items.actor2_ref)->heal(); in use_potion()1627 ((U6Actor *)items.actor2_ref)->set_poisoned(true); in use_potion()1631 ((U6Actor *)items.actor2_ref)->set_asleep(false); in use_potion()1635 ((U6Actor *)items.actor2_ref)->set_protected(true); in use_potion()1644 items.actor2_ref->set_invisible(true); in use_potion()[all …]