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Searched refs:actor2_ref (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/
H A Dusecode.h172 Actor *actor_ref, *actor2_ref; member
284 items.actor2_ref = val2;
H A Du6_usecode.cpp170 else { A = items.actor2_ref; selected_obj = false; } \
251 set_itemref(actor, items.actor2_ref); in use_obj()
318 items.actor2_ref = ((EventInput *)items.data_ref)->actor; in message_obj()
1605 } else if (!items.actor2_ref) { // no selection in use_potion()
1619 ((U6Actor *)items.actor2_ref)->set_poisoned(false); in use_potion()
1623 ((U6Actor *)items.actor2_ref)->heal(); in use_potion()
1627 ((U6Actor *)items.actor2_ref)->set_poisoned(true); in use_potion()
1631 ((U6Actor *)items.actor2_ref)->set_asleep(false); in use_potion()
1635 ((U6Actor *)items.actor2_ref)->set_protected(true); in use_potion()
1644 items.actor2_ref->set_invisible(true); in use_potion()
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