Home
last modified time | relevance | path

Searched refs:actorAnimation (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/teenagent/
H A Dscene.h164 inline Animation *getActorAnimation() { return &actorAnimation; } in getActorAnimation()
198 Animation actorAnimation, animation[4], customAnimation[4]; variable
H A Dscene.cpp444 actorAnimation.load(*s); in playActorAnimation()
445 actorAnimation.loop = loop; in playActorAnimation()
446 actorAnimation.ignore = ignore; in playActorAnimation()
447 actorAnimation.id = id; in playActorAnimation()
722 Surface *mark = actorAnimation.currentFrame(gameDelta); in render()
734 if (!actorAnimation.ignore) in render()
740 actorAnimation.free(); in render()
986 messageAnimation = &actorAnimation; in processEventQueue()
/dports/games/scummvm/scummvm-2.5.1/engines/teenagent/
H A Dscene.h164 inline Animation *getActorAnimation() { return &actorAnimation; } in getActorAnimation()
198 Animation actorAnimation, animation[4], customAnimation[4]; variable
H A Dscene.cpp444 actorAnimation.load(*s); in playActorAnimation()
445 actorAnimation.loop = loop; in playActorAnimation()
446 actorAnimation.ignore = ignore; in playActorAnimation()
447 actorAnimation.id = id; in playActorAnimation()
722 Surface *mark = actorAnimation.currentFrame(gameDelta); in render()
734 if (!actorAnimation.ignore) in render()
740 actorAnimation.free(); in render()
986 messageAnimation = &actorAnimation; in processEventQueue()
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dmotion.cpp3197 uint8 actorAnimation; in twoHandedSwingAction() local
3225 actorAnimation = animationTypeArray[combatMotionType]; in twoHandedSwingAction()
3228 && a->isActionAvailable(actorAnimation)) { in twoHandedSwingAction()
3231 actionCounter = a->animationFrames(actorAnimation, direction) - 2; in twoHandedSwingAction()
3233 a->setAction(actorAnimation, 0); in twoHandedSwingAction()
3307 uint8 actorAnimation; in oneHandedSwingAction() local
3342 actorAnimation = animationTypeArray[combatMotionType]; in oneHandedSwingAction()
3344 && a->isActionAvailable(actorAnimation)) { in oneHandedSwingAction()
3347 actionCounter = a->animationFrames(actorAnimation, direction) - 2; in oneHandedSwingAction()
3349 a->setAction(actorAnimation, 0); in oneHandedSwingAction()