Searched refs:actorCrouchedHeight (Results 1 – 1 of 1) sorted by relevance
152 int actorCrouchedHeight; member in Step181 … hasLadderToClimb(false), hasLadderSupport(false), actorHeight(0), actorCrouchedHeight(0), routing( in Step()197 actorCrouchedHeight = ModelCeilingToQuant((float)(PLAYER_CROUCHING_HEIGHT)); in init()280 && passageHeight >= actorCrouchedHeight) { /* and passage is tall enough for crouching ? */ in checkWalkingDirections()