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Searched refs:actorId (Results 1 – 25 of 546) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.h47 void Actor_Put_In_Set(int actorId, int set);
68 int Actor_Query_Current_HP(int actorId);
69 int Actor_Query_Max_HP(int actorId);
71 int Actor_Query_Honesty(int actorId);
72 int Actor_Query_Intelligence(int actorId);
73 int Actor_Query_Stability(int actorId);
92 int Actor_Query_Which_Set_In(int actorId);
99 int Actor_Query_Goal_Number(int actorId);
101 int Actor_Query_Facing_1024(int actorId);
113 void Actor_Force_Stop_Walking(int actorId);
[all …]
H A Dscript.cpp314 if (actorId != kActorMcCoy) { in Actor_Says_With_Pause()
495 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Actor()
516 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Actor()
534 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Item()
555 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Item()
573 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Scene_Object()
594 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Scene_Object()
612 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Waypoint()
633 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Waypoint()
655 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_XYZ()
[all …]
H A Dvk_script.h42 void initialize(int actorId);
43 void calibrate(int actorId);
44 void beginTest(int actorId);
45 void mcCoyAsksQuestion(int actorId, int questionId);
46 void questionAsked(int actorId, int questionId);
52 bool SCRIPT_VK_DLL_Initialize(int actorId);
53 void SCRIPT_VK_DLL_Calibrate(int actorId);
54 bool SCRIPT_VK_DLL_Begin_Test(int actorId);
64 void askCalibrationQuestion1(int actorId, int notUsed);
65 void askCalibrationQuestion2(int actorId, int notUsed);
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H A Dvk_script.cpp106 if (actorId == kActorLucy || actorId == kActorDektora) { in SCRIPT_VK_DLL_Initialize()
189 switch (actorId) { in SCRIPT_VK_DLL_Initialize()
353 if (actorId != kActorLucy && actorId != kActorBulletBob) { in SCRIPT_VK_DLL_McCoy_Asks_Question()
383 if (actorId != kActorGrigorian && actorId != kActorBulletBob) { in SCRIPT_VK_DLL_McCoy_Asks_Question()
438 if (actorId != kActorGrigorian && actorId != kActorBulletBob) { in SCRIPT_VK_DLL_McCoy_Asks_Question()
486 switch (actorId) { in SCRIPT_VK_DLL_McCoy_Asks_Question()
528 switch (actorId) { in SCRIPT_VK_DLL_Question_Asked()
553 switch (actorId) { in SCRIPT_VK_DLL_Shutdown()
573 switch (actorId) { in SCRIPT_VK_DLL_Shutdown()
2548 switch (actorId) { in askCalibrationQuestion1()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.h47 void Actor_Put_In_Set(int actorId, int set);
68 int Actor_Query_Current_HP(int actorId);
69 int Actor_Query_Max_HP(int actorId);
71 int Actor_Query_Honesty(int actorId);
72 int Actor_Query_Intelligence(int actorId);
73 int Actor_Query_Stability(int actorId);
92 int Actor_Query_Which_Set_In(int actorId);
99 int Actor_Query_Goal_Number(int actorId);
101 int Actor_Query_Facing_1024(int actorId);
113 void Actor_Force_Stop_Walking(int actorId);
[all …]
H A Dscript.cpp319 if (actorId != kActorMcCoy) { in Actor_Says_With_Pause()
501 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Actor()
522 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Actor()
540 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Item()
561 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Item()
579 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Scene_Object()
600 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Scene_Object()
618 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Waypoint()
639 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Waypoint()
661 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_XYZ()
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H A Dvk_script.h42 void initialize(int actorId);
43 void calibrate(int actorId);
44 void beginTest(int actorId);
45 void mcCoyAsksQuestion(int actorId, int questionId);
46 void questionAsked(int actorId, int questionId);
52 bool SCRIPT_VK_DLL_Initialize(int actorId);
53 void SCRIPT_VK_DLL_Calibrate(int actorId);
54 bool SCRIPT_VK_DLL_Begin_Test(int actorId);
64 void askCalibrationQuestion1(int actorId, int notUsed);
65 void askCalibrationQuestion2(int actorId, int notUsed);
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H A Dvk_script.cpp106 if (actorId == kActorLucy || actorId == kActorDektora) { in SCRIPT_VK_DLL_Initialize()
189 switch (actorId) { in SCRIPT_VK_DLL_Initialize()
357 if (actorId != kActorLucy && actorId != kActorBulletBob) { in SCRIPT_VK_DLL_McCoy_Asks_Question()
391 if (actorId != kActorGrigorian && actorId != kActorBulletBob) { in SCRIPT_VK_DLL_McCoy_Asks_Question()
462 if (actorId != kActorGrigorian && actorId != kActorBulletBob) { in SCRIPT_VK_DLL_McCoy_Asks_Question()
512 switch (actorId) { in SCRIPT_VK_DLL_McCoy_Asks_Question()
554 switch (actorId) { in SCRIPT_VK_DLL_Question_Asked()
581 switch (actorId) { in SCRIPT_VK_DLL_Shutdown()
603 switch (actorId) { in SCRIPT_VK_DLL_Shutdown()
2698 switch (actorId) { in askCalibrationQuestion1()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_walk.cpp69 if (actorId != 0) { in setup()
89 _vm->_actors[actorId]->setMoving(true); in setup()
96 if (_vm->_actors[actorId]->inCombat()) { in setup()
144 if (actorId > 0) { in tick()
187 obstaclesAddNearActors(actorId); in tick()
191 stop(actorId, actorId == kActorMcCoy, kAnimationModeCombatIdle, kAnimationModeIdle); in tick()
240 _vm->_actors[actorId]->setMoving(false); in stop()
242 if (_vm->_actors[actorId]->inCombat()) { in stop()
259 void ActorWalk::run(int actorId) { in run() argument
299 int actorId[20]; in load() local
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H A Dactor_walk.h54 …bool setup(int actorId, bool runFlag, const Vector3 &from, const Vector3 &to, bool mustReach, bool…
55 void getCurrentPosition(int actorId, Vector3 *pos, int *facing) const;
56 bool tick(int actorId, float stepDistance, bool flag);
61 bool isXYZOccupied(float x, float y, float z, int actorId) const;
62 bool findEmptyPositionAround(int actorId, const Vector3 &from, int distance, Vector3 &out) const;
64 void stop(int actorId, bool immediately, int combatAnimationMode, int animationMode);
65 void run(int actorId);
71 int nextOnPath(int actorId, const Vector3 &from, const Vector3 &to, Vector3 &next) const;
73 bool findEmptyPositionAroundToOriginalDestination(int actorId, Vector3 &out) const;
77 void obstaclesAddNearActors(int actorId) const;
H A Dactor_dialogue_queue.cpp40 actorId = -1; in Entry()
54 void ActorDialogueQueue::add(int actorId, int sentenceId, int animationMode) { in add() argument
55 if (actorId == kActorMcCoy || actorId == kActorVoiceOver) { in add()
62 entry.actorId = actorId; in add()
76 entry.actorId = -1; in addPause()
157 if (_vm->_actors[firstEntry.actorId]->getSetId() != _vm->_scene->getSetId()) { in tick()
160 _vm->_actors[firstEntry.actorId]->speechPlay(firstEntry.sentenceId, false); in tick()
162 _actorId = firstEntry.actorId; in tick()
166 _vm->_actors[firstEntry.actorId]->changeAnimationMode(_animationMode, false); in tick()
186 f.writeInt(e.actorId); in save()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_walk.cpp69 if (actorId != 0) { in setup()
89 _vm->_actors[actorId]->setMoving(true); in setup()
96 if (_vm->_actors[actorId]->inCombat()) { in setup()
144 if (actorId > 0) { in tick()
187 obstaclesAddNearActors(actorId); in tick()
191 stop(actorId, actorId == kActorMcCoy, kAnimationModeCombatIdle, kAnimationModeIdle); in tick()
240 _vm->_actors[actorId]->setMoving(false); in stop()
242 if (_vm->_actors[actorId]->inCombat()) { in stop()
259 void ActorWalk::run(int actorId) { in run() argument
299 int actorId[20]; in load() local
[all …]
H A Dactor_walk.h54 …bool setup(int actorId, bool runFlag, const Vector3 &from, const Vector3 &to, bool mustReach, bool…
55 void getCurrentPosition(int actorId, Vector3 *pos, int *facing) const;
56 bool tick(int actorId, float stepDistance, bool flag);
61 bool isXYZOccupied(float x, float y, float z, int actorId) const;
62 bool findEmptyPositionAround(int actorId, const Vector3 &from, int distance, Vector3 &out) const;
64 void stop(int actorId, bool immediately, int combatAnimationMode, int animationMode);
65 void run(int actorId);
71 int nextOnPath(int actorId, const Vector3 &from, const Vector3 &to, Vector3 &next) const;
73 bool findEmptyPositionAroundToOriginalDestination(int actorId, Vector3 &out) const;
77 void obstaclesAddNearActors(int actorId) const;
H A Dactor_dialogue_queue.cpp40 actorId = -1; in Entry()
54 void ActorDialogueQueue::add(int actorId, int sentenceId, int animationMode) { in add() argument
55 if (actorId == kActorMcCoy || actorId == kActorVoiceOver) { in add()
62 entry.actorId = actorId; in add()
76 entry.actorId = -1; in addPause()
157 if (_vm->_actors[firstEntry.actorId]->getSetId() != _vm->_scene->getSetId()) { in tick()
160 _vm->_actors[firstEntry.actorId]->speechPlay(firstEntry.sentenceId, false); in tick()
162 _actorId = firstEntry.actorId; in tick()
166 _vm->_actors[firstEntry.actorId]->changeAnimationMode(_animationMode, false); in tick()
186 f.writeInt(e.actorId); in save()
[all …]
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/
H A DClawPhysics.h35 virtual void VRemoveActor(uint32_t actorId) override;
52 virtual void VStopActor(uint32_t actorId) override;
53 virtual Point VGetVelocity(uint32_t actorId) override;
60 virtual bool VIsAwake(uint32_t actorId) override;
64 virtual void VActivate(uint32_t actorId) override;
65 virtual void VDeactivate(uint32_t actorId) override;
68 virtual Point VGetPosition(uint32_t actorId) override;
78 b2Body* FindBox2DBody(uint32 actorId);
80 void ScheduleActorForRemoval(uint32 actorId) { m_ActorsToBeDestroyed.push_back(actorId); } in ScheduleActorForRemoval() argument
188 virtual void VStopActor(uint32_t actorId) override { } in VStopActor() argument
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H A DClawPhysics.cpp235 uint32 actorId = it.first; in VSyncVisibleScene() local
400 for (uint32 actorId : m_ActorsToBeDestroyed) in VOnUpdate() local
409 m_ActorToBodyMap.erase(actorId); in VOnUpdate()
413 if (iter->first == actorId) in VOnUpdate()
876 if (b2Body* pBody = FindBox2DBody(actorId)) in VAddActorFixtureToBody()
894 if (b2Body* pBody = FindBox2DBody(actorId)) in VRemoveActor()
899 ScheduleActorForRemoval(actorId); in VRemoveActor()
990 if (b2Body* pBody = FindBox2DBody(actorId)) in VApplyForce()
1028 void ClawPhysics::VStopActor(uint32_t actorId) in VStopActor() argument
1162 void ClawPhysics::VActivate(uint32_t actorId) in VActivate() argument
[all …]
/dports/www/mediawiki136/mediawiki-1.36.3/includes/user/
H A DActorStore.php112 if ( $actorId === 0 ) {
120 'actor_id' => $actorId,
170 'actor_id' => $actorId,
181 $actorId = (int)$actorId;
193 * @param int $actorId
197 $this->actorsByActorId->set( $actorId, [ $actor, $actorId ] );
206 * @param int $actorId
221 * @param int $actorId
229 if ( !$actorId ) {
513 if ( !$actorId ) {
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dhf06.cpp118 if (actorId == kActorLucy in ClickedOnActor()
127 } else if (actorId == kActorDektora in ClickedOnActor()
167 if (actorId == kActorSteele in ActorChangedGoal()
217 int actorId = -1; in PlayerWalkedIn() local
221 actorId = kActorLucy; in PlayerWalkedIn()
225 actorId = kActorDektora; in PlayerWalkedIn()
228 if (actorId != -1) { in PlayerWalkedIn()
258 int actorId; in steelInterruption() local
261 actorId = kActorDektora; in steelInterruption()
263 actorId = kActorLucy; in steelInterruption()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dhf06.cpp118 if (actorId == kActorLucy in ClickedOnActor()
127 } else if (actorId == kActorDektora in ClickedOnActor()
167 if (actorId == kActorSteele in ActorChangedGoal()
217 int actorId = -1; in PlayerWalkedIn() local
221 actorId = kActorLucy; in PlayerWalkedIn()
225 actorId = kActorDektora; in PlayerWalkedIn()
228 if (actorId != -1) { in PlayerWalkedIn()
258 int actorId; in steelInterruption() local
261 actorId = kActorDektora; in steelInterruption()
263 actorId = kActorLucy; in steelInterruption()
[all …]
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Scene/
H A DScene.cpp47 shared_ptr<ISceneNode> Scene::FindActor(uint32 actorId) in FindActor() argument
60 if (actorId != INVALID_ACTOR_ID) in AddChild()
62 if (m_ActorMap.count(actorId) > 0) in AddChild()
68 m_ActorMap[actorId] = kid; in AddChild()
75 bool Scene::RemoveChild(uint32 actorId) in RemoveChild() argument
77 if (actorId == INVALID_ACTOR_ID) in RemoveChild()
82 shared_ptr<ISceneNode> kid = FindActor(actorId); in RemoveChild()
89 m_ActorMap.erase(actorId); in RemoveChild()
90 return m_pRoot->VRemoveChild(actorId); in RemoveChild()
106 uint32 actorId = pCastEventData->GetActorId(); in NewRenderComponentDelegate() local
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/dports/www/mediawiki137/mediawiki-1.37.1/includes/user/
H A DActorStore.php104 if ( $actorId === 0 ) {
112 'actor_id' => $actorId,
141 * @param int|null $actorId
162 'actor_id' => $actorId,
173 $actorId = (int)$actorId;
203 * @param int $actorId
211 if ( !$actorId ) {
438 if ( !$actorId ) {
450 return $actorId;
491 return $actorId;
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/dports/www/mediawiki137/mediawiki-1.37.1/tests/phpunit/integration/includes/user/
H A DActorStoreTest.php153 $this->assertSame( $actorId, $cachedActorId );
156 $this->assertSame( $actorId, $cachedActorId );
531 $this->assertTrue( $actorId > 0 );
534 $this->assertSame( $actorId, $user->getActorId() );
575 $actorId = $store->$method( $user, $this->db );
576 $this->assertTrue( $actorId > 0 );
578 $this->assertSame( $actorId, $user->getActorId() );
594 $actorId = $store->$method( $user, $dbw );
595 $this->assertTrue( $actorId > 0 );
752 $actorId = $store->findActorId( $user, $this->db );
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/
H A DInterfaces.h505 virtual void VRemoveActor(uint32_t actorId) = 0;
522 virtual void VStopActor(uint32_t actorId) = 0;
523 virtual Point VGetVelocity(uint32_t actorId) = 0;
530 virtual bool VIsAwake(uint32_t actorId) = 0;
534 virtual void VActivate(uint32_t actorId) = 0;
535 virtual void VDeactivate(uint32_t actorId) = 0;
538 virtual Point VGetPosition(uint32_t actorId) = 0;
545 virtual void VScaleActor(uint32_t actorId, double scale) = 0;
574 virtual WeakActorPtr VGetActor(const uint32_t actorId) = 0;
577 virtual void VDestroyActor(const uint32_t actorId) = 0;
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/dports/www/mediawiki135/mediawiki-1.35.5/tests/phpunit/integration/includes/user/
H A DUserFactoryTest.php63 $actorId = $user1->getActorId();
66 $actorId,
70 $user2 = $factory->newFromActorId( $actorId );
72 $this->assertSame( $actorId, $user2->getActorId() );
78 $actorId = 34562;
80 $userIdentity = new UserIdentityValue( $id, $name, $actorId );
87 $this->assertSame( $actorId, $user1->getActorId() );
107 $actorId = $user1->getActorId();
110 $actorId,
122 $user4 = $factory->newFromAnyId( null, null, $actorId );
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/dports/www/mediawiki137/mediawiki-1.37.1/includes/revisiondelete/
H A DRevisionDeleteUser.php72 $actorId = $dbw->selectField( 'actor', 'actor_id', [ 'actor_name' => $name ], __METHOD__ );
73 if ( $actorId ) {
81 'revision_actor_temp', 'revactor_rev', [ 'revactor_actor' => $actorId ], __METHOD__
95 [ 'rev_actor' => $actorId ],
104 [ 'ar_actor' => $actorId ],
112 [ 'log_actor' => $actorId, 'log_type != ' . $dbw->addQuotes( 'suppress' ) ],
120 [ 'rc_actor' => $actorId ],
128 [ 'oi_actor' => $actorId ],
136 [ 'fa_actor' => $actorId ],

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