/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.h | 47 void Actor_Put_In_Set(int actorId, int set); 68 int Actor_Query_Current_HP(int actorId); 69 int Actor_Query_Max_HP(int actorId); 71 int Actor_Query_Honesty(int actorId); 72 int Actor_Query_Intelligence(int actorId); 73 int Actor_Query_Stability(int actorId); 92 int Actor_Query_Which_Set_In(int actorId); 99 int Actor_Query_Goal_Number(int actorId); 101 int Actor_Query_Facing_1024(int actorId); 113 void Actor_Force_Stop_Walking(int actorId); [all …]
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H A D | script.cpp | 314 if (actorId != kActorMcCoy) { in Actor_Says_With_Pause() 495 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Actor() 516 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Actor() 534 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Item() 555 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Item() 573 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Scene_Object() 594 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Scene_Object() 612 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Waypoint() 633 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Waypoint() 655 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_XYZ() [all …]
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H A D | vk_script.h | 42 void initialize(int actorId); 43 void calibrate(int actorId); 44 void beginTest(int actorId); 45 void mcCoyAsksQuestion(int actorId, int questionId); 46 void questionAsked(int actorId, int questionId); 52 bool SCRIPT_VK_DLL_Initialize(int actorId); 53 void SCRIPT_VK_DLL_Calibrate(int actorId); 54 bool SCRIPT_VK_DLL_Begin_Test(int actorId); 64 void askCalibrationQuestion1(int actorId, int notUsed); 65 void askCalibrationQuestion2(int actorId, int notUsed); [all …]
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H A D | vk_script.cpp | 106 if (actorId == kActorLucy || actorId == kActorDektora) { in SCRIPT_VK_DLL_Initialize() 189 switch (actorId) { in SCRIPT_VK_DLL_Initialize() 353 if (actorId != kActorLucy && actorId != kActorBulletBob) { in SCRIPT_VK_DLL_McCoy_Asks_Question() 383 if (actorId != kActorGrigorian && actorId != kActorBulletBob) { in SCRIPT_VK_DLL_McCoy_Asks_Question() 438 if (actorId != kActorGrigorian && actorId != kActorBulletBob) { in SCRIPT_VK_DLL_McCoy_Asks_Question() 486 switch (actorId) { in SCRIPT_VK_DLL_McCoy_Asks_Question() 528 switch (actorId) { in SCRIPT_VK_DLL_Question_Asked() 553 switch (actorId) { in SCRIPT_VK_DLL_Shutdown() 573 switch (actorId) { in SCRIPT_VK_DLL_Shutdown() 2548 switch (actorId) { in askCalibrationQuestion1() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.h | 47 void Actor_Put_In_Set(int actorId, int set); 68 int Actor_Query_Current_HP(int actorId); 69 int Actor_Query_Max_HP(int actorId); 71 int Actor_Query_Honesty(int actorId); 72 int Actor_Query_Intelligence(int actorId); 73 int Actor_Query_Stability(int actorId); 92 int Actor_Query_Which_Set_In(int actorId); 99 int Actor_Query_Goal_Number(int actorId); 101 int Actor_Query_Facing_1024(int actorId); 113 void Actor_Force_Stop_Walking(int actorId); [all …]
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H A D | script.cpp | 319 if (actorId != kActorMcCoy) { in Actor_Says_With_Pause() 501 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Actor() 522 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Actor() 540 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Item() 561 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Item() 579 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Scene_Object() 600 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Scene_Object() 618 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_Waypoint() 639 _vm->_runningActorId = actorId; in Loop_Actor_Walk_To_Waypoint() 661 if (actorId == kActorMcCoy) { in Loop_Actor_Walk_To_XYZ() [all …]
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H A D | vk_script.h | 42 void initialize(int actorId); 43 void calibrate(int actorId); 44 void beginTest(int actorId); 45 void mcCoyAsksQuestion(int actorId, int questionId); 46 void questionAsked(int actorId, int questionId); 52 bool SCRIPT_VK_DLL_Initialize(int actorId); 53 void SCRIPT_VK_DLL_Calibrate(int actorId); 54 bool SCRIPT_VK_DLL_Begin_Test(int actorId); 64 void askCalibrationQuestion1(int actorId, int notUsed); 65 void askCalibrationQuestion2(int actorId, int notUsed); [all …]
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H A D | vk_script.cpp | 106 if (actorId == kActorLucy || actorId == kActorDektora) { in SCRIPT_VK_DLL_Initialize() 189 switch (actorId) { in SCRIPT_VK_DLL_Initialize() 357 if (actorId != kActorLucy && actorId != kActorBulletBob) { in SCRIPT_VK_DLL_McCoy_Asks_Question() 391 if (actorId != kActorGrigorian && actorId != kActorBulletBob) { in SCRIPT_VK_DLL_McCoy_Asks_Question() 462 if (actorId != kActorGrigorian && actorId != kActorBulletBob) { in SCRIPT_VK_DLL_McCoy_Asks_Question() 512 switch (actorId) { in SCRIPT_VK_DLL_McCoy_Asks_Question() 554 switch (actorId) { in SCRIPT_VK_DLL_Question_Asked() 581 switch (actorId) { in SCRIPT_VK_DLL_Shutdown() 603 switch (actorId) { in SCRIPT_VK_DLL_Shutdown() 2698 switch (actorId) { in askCalibrationQuestion1() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_walk.cpp | 69 if (actorId != 0) { in setup() 89 _vm->_actors[actorId]->setMoving(true); in setup() 96 if (_vm->_actors[actorId]->inCombat()) { in setup() 144 if (actorId > 0) { in tick() 187 obstaclesAddNearActors(actorId); in tick() 191 stop(actorId, actorId == kActorMcCoy, kAnimationModeCombatIdle, kAnimationModeIdle); in tick() 240 _vm->_actors[actorId]->setMoving(false); in stop() 242 if (_vm->_actors[actorId]->inCombat()) { in stop() 259 void ActorWalk::run(int actorId) { in run() argument 299 int actorId[20]; in load() local [all …]
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H A D | actor_walk.h | 54 …bool setup(int actorId, bool runFlag, const Vector3 &from, const Vector3 &to, bool mustReach, bool… 55 void getCurrentPosition(int actorId, Vector3 *pos, int *facing) const; 56 bool tick(int actorId, float stepDistance, bool flag); 61 bool isXYZOccupied(float x, float y, float z, int actorId) const; 62 bool findEmptyPositionAround(int actorId, const Vector3 &from, int distance, Vector3 &out) const; 64 void stop(int actorId, bool immediately, int combatAnimationMode, int animationMode); 65 void run(int actorId); 71 int nextOnPath(int actorId, const Vector3 &from, const Vector3 &to, Vector3 &next) const; 73 bool findEmptyPositionAroundToOriginalDestination(int actorId, Vector3 &out) const; 77 void obstaclesAddNearActors(int actorId) const;
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H A D | actor_dialogue_queue.cpp | 40 actorId = -1; in Entry() 54 void ActorDialogueQueue::add(int actorId, int sentenceId, int animationMode) { in add() argument 55 if (actorId == kActorMcCoy || actorId == kActorVoiceOver) { in add() 62 entry.actorId = actorId; in add() 76 entry.actorId = -1; in addPause() 157 if (_vm->_actors[firstEntry.actorId]->getSetId() != _vm->_scene->getSetId()) { in tick() 160 _vm->_actors[firstEntry.actorId]->speechPlay(firstEntry.sentenceId, false); in tick() 162 _actorId = firstEntry.actorId; in tick() 166 _vm->_actors[firstEntry.actorId]->changeAnimationMode(_animationMode, false); in tick() 186 f.writeInt(e.actorId); in save() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_walk.cpp | 69 if (actorId != 0) { in setup() 89 _vm->_actors[actorId]->setMoving(true); in setup() 96 if (_vm->_actors[actorId]->inCombat()) { in setup() 144 if (actorId > 0) { in tick() 187 obstaclesAddNearActors(actorId); in tick() 191 stop(actorId, actorId == kActorMcCoy, kAnimationModeCombatIdle, kAnimationModeIdle); in tick() 240 _vm->_actors[actorId]->setMoving(false); in stop() 242 if (_vm->_actors[actorId]->inCombat()) { in stop() 259 void ActorWalk::run(int actorId) { in run() argument 299 int actorId[20]; in load() local [all …]
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H A D | actor_walk.h | 54 …bool setup(int actorId, bool runFlag, const Vector3 &from, const Vector3 &to, bool mustReach, bool… 55 void getCurrentPosition(int actorId, Vector3 *pos, int *facing) const; 56 bool tick(int actorId, float stepDistance, bool flag); 61 bool isXYZOccupied(float x, float y, float z, int actorId) const; 62 bool findEmptyPositionAround(int actorId, const Vector3 &from, int distance, Vector3 &out) const; 64 void stop(int actorId, bool immediately, int combatAnimationMode, int animationMode); 65 void run(int actorId); 71 int nextOnPath(int actorId, const Vector3 &from, const Vector3 &to, Vector3 &next) const; 73 bool findEmptyPositionAroundToOriginalDestination(int actorId, Vector3 &out) const; 77 void obstaclesAddNearActors(int actorId) const;
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H A D | actor_dialogue_queue.cpp | 40 actorId = -1; in Entry() 54 void ActorDialogueQueue::add(int actorId, int sentenceId, int animationMode) { in add() argument 55 if (actorId == kActorMcCoy || actorId == kActorVoiceOver) { in add() 62 entry.actorId = actorId; in add() 76 entry.actorId = -1; in addPause() 157 if (_vm->_actors[firstEntry.actorId]->getSetId() != _vm->_scene->getSetId()) { in tick() 160 _vm->_actors[firstEntry.actorId]->speechPlay(firstEntry.sentenceId, false); in tick() 162 _actorId = firstEntry.actorId; in tick() 166 _vm->_actors[firstEntry.actorId]->changeAnimationMode(_animationMode, false); in tick() 186 f.writeInt(e.actorId); in save() [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/ |
H A D | ClawPhysics.h | 35 virtual void VRemoveActor(uint32_t actorId) override; 52 virtual void VStopActor(uint32_t actorId) override; 53 virtual Point VGetVelocity(uint32_t actorId) override; 60 virtual bool VIsAwake(uint32_t actorId) override; 64 virtual void VActivate(uint32_t actorId) override; 65 virtual void VDeactivate(uint32_t actorId) override; 68 virtual Point VGetPosition(uint32_t actorId) override; 78 b2Body* FindBox2DBody(uint32 actorId); 80 void ScheduleActorForRemoval(uint32 actorId) { m_ActorsToBeDestroyed.push_back(actorId); } in ScheduleActorForRemoval() argument 188 virtual void VStopActor(uint32_t actorId) override { } in VStopActor() argument [all …]
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H A D | ClawPhysics.cpp | 235 uint32 actorId = it.first; in VSyncVisibleScene() local 400 for (uint32 actorId : m_ActorsToBeDestroyed) in VOnUpdate() local 409 m_ActorToBodyMap.erase(actorId); in VOnUpdate() 413 if (iter->first == actorId) in VOnUpdate() 876 if (b2Body* pBody = FindBox2DBody(actorId)) in VAddActorFixtureToBody() 894 if (b2Body* pBody = FindBox2DBody(actorId)) in VRemoveActor() 899 ScheduleActorForRemoval(actorId); in VRemoveActor() 990 if (b2Body* pBody = FindBox2DBody(actorId)) in VApplyForce() 1028 void ClawPhysics::VStopActor(uint32_t actorId) in VStopActor() argument 1162 void ClawPhysics::VActivate(uint32_t actorId) in VActivate() argument [all …]
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/dports/www/mediawiki136/mediawiki-1.36.3/includes/user/ |
H A D | ActorStore.php | 112 if ( $actorId === 0 ) { 120 'actor_id' => $actorId, 170 'actor_id' => $actorId, 181 $actorId = (int)$actorId; 193 * @param int $actorId 197 $this->actorsByActorId->set( $actorId, [ $actor, $actorId ] ); 206 * @param int $actorId 221 * @param int $actorId 229 if ( !$actorId ) { 513 if ( !$actorId ) { [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | hf06.cpp | 118 if (actorId == kActorLucy in ClickedOnActor() 127 } else if (actorId == kActorDektora in ClickedOnActor() 167 if (actorId == kActorSteele in ActorChangedGoal() 217 int actorId = -1; in PlayerWalkedIn() local 221 actorId = kActorLucy; in PlayerWalkedIn() 225 actorId = kActorDektora; in PlayerWalkedIn() 228 if (actorId != -1) { in PlayerWalkedIn() 258 int actorId; in steelInterruption() local 261 actorId = kActorDektora; in steelInterruption() 263 actorId = kActorLucy; in steelInterruption() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | hf06.cpp | 118 if (actorId == kActorLucy in ClickedOnActor() 127 } else if (actorId == kActorDektora in ClickedOnActor() 167 if (actorId == kActorSteele in ActorChangedGoal() 217 int actorId = -1; in PlayerWalkedIn() local 221 actorId = kActorLucy; in PlayerWalkedIn() 225 actorId = kActorDektora; in PlayerWalkedIn() 228 if (actorId != -1) { in PlayerWalkedIn() 258 int actorId; in steelInterruption() local 261 actorId = kActorDektora; in steelInterruption() 263 actorId = kActorLucy; in steelInterruption() [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Scene/ |
H A D | Scene.cpp | 47 shared_ptr<ISceneNode> Scene::FindActor(uint32 actorId) in FindActor() argument 60 if (actorId != INVALID_ACTOR_ID) in AddChild() 62 if (m_ActorMap.count(actorId) > 0) in AddChild() 68 m_ActorMap[actorId] = kid; in AddChild() 75 bool Scene::RemoveChild(uint32 actorId) in RemoveChild() argument 77 if (actorId == INVALID_ACTOR_ID) in RemoveChild() 82 shared_ptr<ISceneNode> kid = FindActor(actorId); in RemoveChild() 89 m_ActorMap.erase(actorId); in RemoveChild() 90 return m_pRoot->VRemoveChild(actorId); in RemoveChild() 106 uint32 actorId = pCastEventData->GetActorId(); in NewRenderComponentDelegate() local [all …]
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/dports/www/mediawiki137/mediawiki-1.37.1/includes/user/ |
H A D | ActorStore.php | 104 if ( $actorId === 0 ) { 112 'actor_id' => $actorId, 141 * @param int|null $actorId 162 'actor_id' => $actorId, 173 $actorId = (int)$actorId; 203 * @param int $actorId 211 if ( !$actorId ) { 438 if ( !$actorId ) { 450 return $actorId; 491 return $actorId; [all …]
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/dports/www/mediawiki137/mediawiki-1.37.1/tests/phpunit/integration/includes/user/ |
H A D | ActorStoreTest.php | 153 $this->assertSame( $actorId, $cachedActorId ); 156 $this->assertSame( $actorId, $cachedActorId ); 531 $this->assertTrue( $actorId > 0 ); 534 $this->assertSame( $actorId, $user->getActorId() ); 575 $actorId = $store->$method( $user, $this->db ); 576 $this->assertTrue( $actorId > 0 ); 578 $this->assertSame( $actorId, $user->getActorId() ); 594 $actorId = $store->$method( $user, $dbw ); 595 $this->assertTrue( $actorId > 0 ); 752 $actorId = $store->findActorId( $user, $this->db ); [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/ |
H A D | Interfaces.h | 505 virtual void VRemoveActor(uint32_t actorId) = 0; 522 virtual void VStopActor(uint32_t actorId) = 0; 523 virtual Point VGetVelocity(uint32_t actorId) = 0; 530 virtual bool VIsAwake(uint32_t actorId) = 0; 534 virtual void VActivate(uint32_t actorId) = 0; 535 virtual void VDeactivate(uint32_t actorId) = 0; 538 virtual Point VGetPosition(uint32_t actorId) = 0; 545 virtual void VScaleActor(uint32_t actorId, double scale) = 0; 574 virtual WeakActorPtr VGetActor(const uint32_t actorId) = 0; 577 virtual void VDestroyActor(const uint32_t actorId) = 0; [all …]
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/dports/www/mediawiki135/mediawiki-1.35.5/tests/phpunit/integration/includes/user/ |
H A D | UserFactoryTest.php | 63 $actorId = $user1->getActorId(); 66 $actorId, 70 $user2 = $factory->newFromActorId( $actorId ); 72 $this->assertSame( $actorId, $user2->getActorId() ); 78 $actorId = 34562; 80 $userIdentity = new UserIdentityValue( $id, $name, $actorId ); 87 $this->assertSame( $actorId, $user1->getActorId() ); 107 $actorId = $user1->getActorId(); 110 $actorId, 122 $user4 = $factory->newFromAnyId( null, null, $actorId ); [all …]
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/dports/www/mediawiki137/mediawiki-1.37.1/includes/revisiondelete/ |
H A D | RevisionDeleteUser.php | 72 $actorId = $dbw->selectField( 'actor', 'actor_id', [ 'actor_name' => $name ], __METHOD__ ); 73 if ( $actorId ) { 81 'revision_actor_temp', 'revactor_rev', [ 'revactor_actor' => $actorId ], __METHOD__ 95 [ 'rev_actor' => $actorId ], 104 [ 'ar_actor' => $actorId ], 112 [ 'log_actor' => $actorId, 'log_type != ' . $dbw->addQuotes( 'suppress' ) ], 120 [ 'rc_actor' => $actorId ], 128 [ 'oi_actor' => $actorId ], 136 [ 'fa_actor' => $actorId ],
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