/dports/biology/ugene/ugene-40.1/src/corelibs/U2Lang/src/support/serialize/ |
H A D | HRSchemaSerializer.h | 60 …Tokenizer &tokenizer, const QString &actorName, QMap<QString, Actor *> &actorMap, QMap<ActorId, Ac… 63 …parseDataflow(Tokenizer &tokenizer, const QString &srcTok, const QMap<QString, Actor *> &actorMap); 67 const QMap<QString, Actor *> &actorMap, 70 static void parseParameterAliases(Tokenizer &tokenizer, const QMap<QString, Actor *> &actorMap); 71 …static void parsePortAliases(Tokenizer &tokenizer, const QMap<QString, Actor *> &actorMap, QList<P… 73 static void finalizeGrouperSlots(const QMap<QString, Actor *> &actorMap); 76 static void parseOldAliases(Tokenizer &tokenizer, const QMap<QString, Actor *> &actorMap);
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H A D | HRWizardSerializer.h | 41 HRWizardParser(Tokenizer &tokenizer, const QMap<QString, Actor *> &actorMap); 48 const QMap<QString, Actor *> &actorMap; variable 119 const QMap<QString, Actor *> &actorMap, 139 const QMap<QString, Actor *> &actorMap; variable 160 const QMap<QString, Actor *> &actorMap, 168 const QMap<QString, Actor *> &actorMap; variable
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H A D | HRSchemaSerializer.cpp | 498 if (actorMap.contains(actorName)) { in parseElementsDefinition() 518 actorMap[actorName] = proc; in parseElementsDefinition() 730 foreach (Actor *p, actorMap.values()) { in finalizeGrouperSlots() 770 if (!actorMap.contains(actorName)) { in parseIteration() 856 Actor *actor = actorMap.value(actorName); in parseAndCheckParameterAlias() 903 Actor *actor = actorMap[actorName]; in parseParameterAliases() 919 Actor *actor = actorMap.value(actorName); in parseOldAliases() 952 Actor *actor = actorMap.value(actorName); in parseAndCheckPortAlias() 1036 if (!actorMap.contains(srcActorName)) { in parseDataflow() 1060 if (!actorMap.contains(destActorName)) { in parseDataflow() [all …]
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H A D | OldUWL.cpp | 81 void OldUWL::parseMarkerDefinition(Tokenizer &tokenizer, QMap<QString, Actor *> &actorMap) { in parseMarkerDefinition() argument 85 if (!actorMap.contains(actorName)) { in parseMarkerDefinition() 96 parseOldMarker(actorMap[actorName], pairs); in parseMarkerDefinition()
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H A D | HRWizardSerializer.cpp | 64 : tokenizer(tokenizer), actorMap(_actorMap), wizardName(Wizard::DEFAULT_NAME) { in HRWizardParser() 152 PageContentParser pcp(pairs, actorMap, vars, os); in parsePage() 257 : title(_title), data(_data), actorMap(_actorMap), vars(_vars), os(_os) { in WizardWidgetParser() 273 WizardWidgetParser wParser(pair.first, pair.second, actorMap, vars, os); in visit() 308 if (!actorMap.contains(actorId)) { in visit() 316 ActorPrototype *srcProto = actorMap[actorId]->getProto(); in visit() 593 const QMap<QString, Actor *> &actorMap, in PageContentParser() argument 596 : pairs(pairs), actorMap(actorMap), vars(vars), os(os) { in PageContentParser() 601 WizardWidgetParser wParser(pair.first, pair.second, actorMap, vars, os); in visit()
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H A D | HRVisualSerializer.cpp | 88 if (!data.actorMap.contains(actorId)) { in parseVisualActorParams() 118 Port *port = data.actorMap[actorId]->getPort(portId); in parseVisualActorParams() 139 Actor *srcActor = data.actorMap.value(srcActorId); in parseLinkVisualBlock() 150 Actor *dstActor = data.actorMap.value(dstActorId); in parseLinkVisualBlock()
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H A D | OldUWL.h | 35 …tatic void parseMarkerDefinition(Tokenizer &tokenizer, QMap<QString, Workflow::Actor *> &actorMap);
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H A D | Utils.h | 51 QMap<QString, Actor *> actorMap; variable
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/dports/biology/ugene/ugene-40.1/src/plugins/workflow_designer/src/ |
H A D | SceneSerializer.cpp | 104 QMap<ActorId, Actor *> actorMap; in xml2scene() local 130 actorMap[id] = proc; in xml2scene() 154 foreach (Actor *proc, actorMap) { in xml2scene()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/World/ |
H A D | Locomotor.cs | 217 IActorMap actorMap; field in OpenRA.Mods.Common.Traits.Locomotor 407 actorMap = w.ActorMap; in WorldLoaded() 408 actorMap.CellUpdated += CellUpdated; in WorldLoaded() 485 var actors = actorMap.GetActorsAt(cell); in UpdateCellBlocking() 494 if (sharesCell && actorMap.HasFreeSubCell(cell)) in UpdateCellBlocking()
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H A D | ActorMap.cs | 65 public void Tick(ActorMap actorMap) in Tick() argument 75 currentActors.UnionWith(Footprint.SelectMany(actorMap.GetActorsAt)); in Tick()
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