Searched refs:actorParalyzed (Results 1 – 4 of 4) sorted by relevance
156 actorParalyzed = 11, // the creature can't move an inch enumerator
563 } else if (a->_enchantmentFlags & (1 << actorParalyzed)) { in getStateString()2826 case actorParalyzed: in setValue()2920 x actorParalyzed = 11, // the creature can't move an inch in setValue()
114 else if (a->_enchantmentFlags & ((1 << actorParalyzed) | (1 << actorFear) | (1 << actorBlind))) in recalcPortraitType()
1790 || hasEffect(actorParalyzed); in isImmobile()