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Searched refs:actorParalyzed (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Deffects.h156 actorParalyzed = 11, // the creature can't move an inch enumerator
H A Dintrface.cpp563 } else if (a->_enchantmentFlags & (1 << actorParalyzed)) { in getStateString()
2826 case actorParalyzed: in setValue()
2920 x actorParalyzed = 11, // the creature can't move an inch in setValue()
H A Dplayer.cpp114 else if (a->_enchantmentFlags & ((1 << actorParalyzed) | (1 << actorFear) | (1 << actorBlind))) in recalcPortraitType()
H A Dactor.cpp1790 || hasEffect(actorParalyzed); in isImmobile()