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Searched refs:actor_id (Results 1 – 25 of 374) sorted by relevance

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/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactors.c148 our_actor->actor_id=actor_id; in add_actor()
264 if (actors_list[i]->actor_id == actor_id) in add_actor_attachment()
342 if (actors_list[i]->actor_id == actor_id) in remove_actor_attachment()
376 if (actor_id->actor_id == yourself) in set_health_color()
463 if (me && me->actor_id==actor_id->actor_id) { in draw_actor_banner()
546 if ((first_person)&&(actor_id->actor_id==yourself)){ in draw_actor_banner()
620 draw_buffs(actor_id->actor_id, hx, hy, hz); in draw_actor_banner()
834 if (actor_id->actor_id == yourself) in draw_actor_banner()
978 if (me&&me->actor_id==actor_id->actor_id&&first_person) return; in draw_actor_without_banner()
1602 if(actors_list[i]->actor_id==actor_id) in add_actor_from_server()
[all …]
H A Dactor_scripts.h85 void destroy_actor(int actor_id);
120 void add_command_to_actor(int actor_id, unsigned char command);
123 void add_emote_to_actor(int actor_id, int emote_id);
134 void get_actor_damage(int actor_id, int damage);
145 void get_actor_health(int actor_id, int damage);
156 void get_actor_heal(int actor_id, int quantity);
H A Dbuffs.c23 void update_actor_buffs(int actor_id, Uint32 in_buffs) in update_actor_buffs() argument
29 act = get_actor_ptr_from_id(actor_id); in update_actor_buffs()
53 …printf("update_actor_buffs: name %s id %i num buffs: %i\n", act->actor_name, act->actor_id, num_bu… in update_actor_buffs()
122 update_buff_eye_candy(actor_id); in update_actor_buffs()
126 void update_buff_eye_candy(int actor_id) { in update_buff_eye_candy() argument
128 act = get_actor_ptr_from_id(actor_id); in update_buff_eye_candy()
160 void draw_buffs(int actor_id, float x, float y,float z) in draw_buffs() argument
164 act = get_actor_ptr_from_id(actor_id); in draw_buffs()
/dports/net-im/tdlib/td-a53cb30e99f937cfd64e0266fa558785a184a553/tdactor/td/actor/impl/
H A DActorId.h181 ActorRef::ActorRef(const ActorId<T> &actor_id) : actor_id_(actor_id) { in ActorRef() argument
184 ActorRef::ActorRef(ActorId<T> &&actor_id) : actor_id_(actor_id) { in ActorRef() argument
185 actor_id.clear(); in ActorRef()
188 ActorRef::ActorRef(const ActorShared<T> &actor_id) : actor_id_(actor_id.get()), token_(actor_id.tok… in ActorRef() argument
191 ActorRef::ActorRef(ActorShared<T> &&actor_id) : actor_id_(actor_id.release()), token_(actor_id.toke… in ActorRef() argument
194 ActorRef::ActorRef(const ActorOwn<T> &actor_id) : actor_id_(actor_id.get()) { in ActorRef() argument
197 ActorRef::ActorRef(ActorOwn<T> &&actor_id) : actor_id_(actor_id.release()) { in ActorRef() argument
H A DEventFull-decl.h31 ActorId<> actor_id() const { in actor_id() function
48 …EventFull(ActorId<T> actor_id, Event &&data) : actor_id_(std::move(actor_id)), data_(std::move(dat… in EventFull() argument
59 static EventFull closure(ActorIdT &&actor_id, FunctionT function, ArgsT &&... args) { in closure() argument
64 …return EventFull(std::forward<ActorIdT>(actor_id), Event::delayed_closure(function, std::forward<A… in closure()
82 static EventFull event_unsafe(ActorId<> actor_id, Event &&event) { in event_unsafe() argument
83 return EventFull(actor_id, std::move(event)); in event_unsafe()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_actors.cpp52 Game_Actor* Game_Actors::GetActor(int actor_id) { in GetActor() argument
53 if (!ActorExists(actor_id)) { in GetActor()
57 return &data[actor_id - 1]; in GetActor()
60 bool Game_Actors::ActorExists(int actor_id) { in ActorExists() argument
61 return actor_id > 0 && actor_id <= static_cast<int>(data.size()); in ActorExists()
H A Dwindow_equipitem.cpp25 Window_EquipItem::Window_EquipItem(int actor_id, int equip_type) : in Window_EquipItem() argument
27 actor_id(actor_id) { in Window_EquipItem()
34 Main_Data::game_actors->GetActor(actor_id)->HasTwoWeapons()) { in Window_EquipItem()
42 if (Main_Data::game_actors->GetActor(actor_id)->IsEquipmentFixed(false)) { in CheckInclude()
81 return Main_Data::game_actors->GetActor(actor_id)->IsEquippable(item_id); in CheckInclude()
H A Dwindow_skill.cpp33 Window_Selectable(ix, iy, iwidth, iheight), actor_id(-1), subset(0) { in Window_Skill()
37 void Window_Skill::SetActor(int actor_id) { in SetActor() argument
38 this->actor_id = actor_id; in SetActor()
53 const std::vector<int16_t>& skills = Main_Data::game_actors->GetActor(actor_id)->GetSkills(); in Refresh()
81 const Game_Actor* actor = Main_Data::game_actors->GetActor(actor_id); in DrawItem()
122 const Game_Actor* actor = Main_Data::game_actors->GetActor(actor_id); in CheckEnable()
H A Dscene_name.cpp27 Scene_Name::Scene_Name(int actor_id, int charset, bool use_default_name) in Scene_Name() argument
28 : actor_id(actor_id), layout_index(charset), use_default_name(use_default_name) in Scene_Name()
32 auto *actor = Main_Data::game_actors->GetActor(actor_id); in Scene_Name()
34 Output::Error("EnterHeroName: Invalid actor ID {}", actor_id); in Scene_Name()
41 auto *actor = Main_Data::game_actors->GetActor(actor_id); in Start()
49 face_window->Set(actor_id); in Start()
112 auto* actor = Main_Data::game_actors->GetActor(actor_id); in Update()
H A Dwindow_skillstatus.cpp27 Window_Base(ix, iy, iwidth, iheight), actor_id(-1) { in Window_SkillStatus()
32 void Window_SkillStatus::SetActor(int actor_id) { in SetActor() argument
33 this->actor_id = actor_id; in SetActor()
41 const Game_Actor& actor = *Main_Data::game_actors->GetActor(actor_id); in Refresh()
H A Dwindow_actorstatus.cpp27 Window_ActorStatus::Window_ActorStatus(int ix, int iy, int iwidth, int iheight, int actor_id) : in Window_ActorStatus() argument
29 actor_id(actor_id) { in Window_ActorStatus()
44 Game_Actor* actor = Main_Data::game_actors->GetActor(actor_id); in DrawStatus()
75 ss << Main_Data::game_actors->GetActor(actor_id)->GetExpString(true); in DrawMinMax()
82 ss << Main_Data::game_actors->GetActor(actor_id)->GetNextExpString(true); in DrawMinMax()
/dports/databases/libgda5/libgda-5.2.10/tests/providers/
H A DMySQL_create_tables.sql2 actor_id INTEGER NOT NULL AUTO_INCREMENT, field
6 PRIMARY KEY (actor_id),
40 actor_id INTEGER NOT NULL, field
43 PRIMARY KEY (actor_id,film_id),
45 …CONSTRAINT fk_film_actor_actor FOREIGN KEY (actor_id) REFERENCES actor (actor_id) ON DELETE RESTRI…
/dports/databases/libgda5-mysql/libgda-5.2.10/tests/providers/
H A DMySQL_create_tables.sql2 actor_id INTEGER NOT NULL AUTO_INCREMENT, field
6 PRIMARY KEY (actor_id),
40 actor_id INTEGER NOT NULL, field
43 PRIMARY KEY (actor_id,film_id),
45 …CONSTRAINT fk_film_actor_actor FOREIGN KEY (actor_id) REFERENCES actor (actor_id) ON DELETE RESTRI…
/dports/databases/libgda5-ui/libgda-5.2.10/tests/providers/
H A DMySQL_create_tables.sql2 actor_id INTEGER NOT NULL AUTO_INCREMENT, field
6 PRIMARY KEY (actor_id),
40 actor_id INTEGER NOT NULL, field
43 PRIMARY KEY (actor_id,film_id),
45 …CONSTRAINT fk_film_actor_actor FOREIGN KEY (actor_id) REFERENCES actor (actor_id) ON DELETE RESTRI…
/dports/databases/libgda5-postgresql/libgda-5.2.10/tests/providers/
H A DMySQL_create_tables.sql2 actor_id INTEGER NOT NULL AUTO_INCREMENT, field
6 PRIMARY KEY (actor_id),
40 actor_id INTEGER NOT NULL, field
43 PRIMARY KEY (actor_id,film_id),
45 …CONSTRAINT fk_film_actor_actor FOREIGN KEY (actor_id) REFERENCES actor (actor_id) ON DELETE RESTRI…
/dports/databases/libgda5-ldap/libgda-5.2.10/tests/providers/
H A DMySQL_create_tables.sql2 actor_id INTEGER NOT NULL AUTO_INCREMENT,
6 PRIMARY KEY (actor_id),
40 actor_id INTEGER NOT NULL,
43 PRIMARY KEY (actor_id,film_id),
45 …CONSTRAINT fk_film_actor_actor FOREIGN KEY (actor_id) REFERENCES actor (actor_id) ON DELETE RESTRI…
/dports/databases/libgda5-bdb/libgda-5.2.10/tests/providers/
H A DMySQL_create_tables.sql2 actor_id INTEGER NOT NULL AUTO_INCREMENT, field
6 PRIMARY KEY (actor_id),
40 actor_id INTEGER NOT NULL, field
43 PRIMARY KEY (actor_id,film_id),
45 …CONSTRAINT fk_film_actor_actor FOREIGN KEY (actor_id) REFERENCES actor (actor_id) ON DELETE RESTRI…
/dports/databases/libgda5-jdbc/libgda-5.2.10/tests/providers/
H A DMySQL_create_tables.sql2 actor_id INTEGER NOT NULL AUTO_INCREMENT, field
6 PRIMARY KEY (actor_id),
40 actor_id INTEGER NOT NULL, field
43 PRIMARY KEY (actor_id,film_id),
45 …CONSTRAINT fk_film_actor_actor FOREIGN KEY (actor_id) REFERENCES actor (actor_id) ON DELETE RESTRI…
/dports/databases/percona-toolkit/percona-toolkit-3.3.0/t/pt-visual-explain/samples/
H A Dsimple_join_three_tables.sql1 …ctor_1.actor_id from sakila.actor as actor_1 inner join sakila.actor as actor_2 using(actor_id) in…
6 | 1 | SIMPLE | actor_2 | eq_ref | PRIMARY | PRIMARY | 2 | sakila.actor_1.actor_id
7 | 1 | SIMPLE | actor_3 | eq_ref | PRIMARY | PRIMARY | 2 | sakila.actor_1.actor_id
H A Dcomplex_select_types.sql2 SELECT actor_id,
3 (SELECT 1 FROM sakila.film_actor WHERE film_actor.actor_id = der_1.actor_id LIMIT 1)
5 SELECT actor_id FROM sakila.actor LIMIT 5
17 …lm_actor | ref | PRIMARY | PRIMARY | 2 | der_1.actor_id | 13 | Using i…
H A Ddependent_subquery.sql1 mysql> explain select actor_id, (select count(*) from sakila.film_actor where film_actor.actor_id =…
6 | 2 | DEPENDENT SUBQUERY | film_actor | ref | PRIMARY | PRIMARY | 2 | actor.actor_id
/dports/devel/caf/actor-framework-0.18.5/libcaf_core/caf/
H A Dactor_registry.hpp40 T get(actor_id key) const { in get()
46 void put(actor_id key, const T& val) { in put()
52 void erase(actor_id key);
98 strong_actor_ptr get_impl(actor_id key) const;
101 void put_impl(actor_id key, strong_actor_ptr val);
109 using entries = std::unordered_map<actor_id, strong_actor_ptr>;
H A Dproxy_registry.hpp33 virtual strong_actor_ptr make_proxy(node_id, actor_id) = 0;
59 using proxy_map = std::map<actor_id, strong_actor_ptr>;
65 strong_actor_ptr get(const node_id& node, actor_id aid) const;
69 strong_actor_ptr get_or_put(const node_id& nid, actor_id aid);
78 void erase(const node_id& nid, actor_id aid,
/dports/net-im/tdlib/td-a53cb30e99f937cfd64e0266fa558785a184a553/td/telegram/
H A DPasswordManager.cpp207actor_id = actor_id(this)](Result<PasswordFullState> r_state) mutable { in do_get_secure_secret()
260 …auto new_promise = PromiseCreator::lambda([actor_id = actor_id(this)](Result<TempPasswordState> re… in create_temp_password()
265actor_id = actor_id(this)](Result<PasswordState> r_state) mutable { in create_temp_password()
313actor_id = actor_id(this)](Result<PasswordState> r_state) mutable { in get_full_state()
400 …send_with_promise(std::move(query), PromiseCreator::lambda([actor_id = actor_id(this), promise = s… in check_recovery_email_address_code()
413 …send_with_promise(std::move(query), PromiseCreator::lambda([actor_id = actor_id(this), promise = s… in resend_recovery_email_address_code()
508 do_get_state(PromiseCreator::lambda([actor_id = actor_id(this), code = std::move(code), in recover_password()
581 …[actor_id = actor_id(this), promise = std::move(promise)](Result<bool> r_update_settings) mutable { in update_password_settings()
594 PromiseCreator::lambda([actor_id = actor_id(this), result_promise = std::move(result_promise), in update_password_settings()
615 …do_get_state(PromiseCreator::lambda([actor_id = actor_id(this), update_settings = std::move(update… in do_update_password_settings()
[all …]
H A DStorageManager.cpp87 … [actor_id = actor_id(this), stats_generation = stats_generation_](Result<FileStats> file_stats) { in get_storage_stats()
88 … send_closure(actor_id, &StorageManager::on_file_stats, std::move(file_stats), stats_generation); in get_storage_stats()
125 …[actor_id = actor_id(this), parameters = std::move(parameters)](Result<FileStats> file_stats) muta… in run_gc()
126 …send_closure(actor_id, &StorageManager::on_all_files, std::move(parameters), std::move(file_stats)… in run_gc()
170 …PromiseCreator::lambda([actor_id = actor_id(this), dialog_limit](Result<FileGcResult> r_file_gc_re… in on_all_files()
171 …send_closure(actor_id, &StorageManager::on_gc_finished, dialog_limit, std::move(r_file_gc_result)); in on_all_files()
365 run_gc({}, false, PromiseCreator::lambda([actor_id = actor_id(this)](Result<FileStats> r_stats) { in timeout_expired()
368 send_closure(actor_id, &StorageManager::save_last_gc_timestamp); in timeout_expired()
370 send_closure(actor_id, &StorageManager::schedule_next_gc); in timeout_expired()

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