/dports/net/grilo-plugins/grilo-plugins-0.3.14/src/thetvdb/ |
H A D | thetvdb-resources-series.c | 39 gchar *actor_names; member 81 g_clear_pointer (&priv->actor_names, g_free); in G_DEFINE_TYPE_WITH_PRIVATE() 131 g_value_set_string (value, resource->priv->actor_names); in series_resource_get_property() 198 g_clear_pointer (&resource->priv->actor_names, g_free); in series_resource_set_property() 199 resource->priv->actor_names = g_value_dup_string (value); in series_resource_set_property()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_actor.c | 7 char *actor_names[MAX_ACTOR_NAMES] = variable 235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 502 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_actor.c | 7 char *actor_names[MAX_ACTOR_NAMES] = variable 235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 499 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_actor.c | 26 char *actor_names[MAX_ACTOR_NAMES] = variable 254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 518 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_actor.c | 26 char *actor_names[MAX_ACTOR_NAMES] = variable 254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 518 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_actor.c | 26 char *actor_names[MAX_ACTOR_NAMES] = variable 254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 518 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_actor.c | 7 char *actor_names[MAX_ACTOR_NAMES] = variable 235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 499 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_actor.c | 26 char *actor_names[MAX_ACTOR_NAMES] = variable 254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 518 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_actor.c | 7 char *actor_names[MAX_ACTOR_NAMES] = variable 235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 499 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_actor.c | 26 char *actor_names[MAX_ACTOR_NAMES] = variable 254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 528 (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->message); in target_actor_touch()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_actor.c | 7 char *actor_names[MAX_ACTOR_NAMES] = variable 235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 499 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_actor.c | 26 char *actor_names[MAX_ACTOR_NAMES] = variable 247 name = actor_names[(self - g_edicts) % MAX_ACTOR_NAMES]; in actor_pain() 490 …gi.cprintf(ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts) % MAX_ACTOR_NAMES], self->m… in target_actor_touch()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_actor.c | 7 char *actor_names[MAX_ACTOR_NAMES] = variable 235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 509 (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->message); in target_actor_touch()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_actor.c | 7 char *actor_names[MAX_ACTOR_NAMES] = variable 235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 509 (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->message); in target_actor_touch()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_actor.c | 26 char *actor_names[MAX_ACTOR_NAMES] = variable 253 name = actor_names[(self - g_edicts) % MAX_ACTOR_NAMES]; in actor_pain() 524 … (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts) % MAX_ACTOR_NAMES], self->message); in target_actor_touch()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_actor.c | 7 char *actor_names[MAX_ACTOR_NAMES] = variable 235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 509 (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->message); in target_actor_touch()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_actor.c | 26 char *actor_names[MAX_ACTOR_NAMES] = variable 254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 518 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_actor.c | 26 char *actor_names[MAX_ACTOR_NAMES] = variable 254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 518 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_actor.c | 26 char *actor_names[MAX_ACTOR_NAMES] = variable 254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain() 518 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
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