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Searched refs:actor_names (Results 1 – 19 of 19) sorted by relevance

/dports/net/grilo-plugins/grilo-plugins-0.3.14/src/thetvdb/
H A Dthetvdb-resources-series.c39 gchar *actor_names; member
81 g_clear_pointer (&priv->actor_names, g_free); in G_DEFINE_TYPE_WITH_PRIVATE()
131 g_value_set_string (value, resource->priv->actor_names); in series_resource_get_property()
198 g_clear_pointer (&resource->priv->actor_names, g_free); in series_resource_set_property()
199 resource->priv->actor_names = g_value_dup_string (value); in series_resource_set_property()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_actor.c7 char *actor_names[MAX_ACTOR_NAMES] = variable
235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
502 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_actor.c7 char *actor_names[MAX_ACTOR_NAMES] = variable
235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
499 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_actor.c26 char *actor_names[MAX_ACTOR_NAMES] = variable
254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
518 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_actor.c26 char *actor_names[MAX_ACTOR_NAMES] = variable
254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
518 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
/dports/games/q2pro/q2pro/game/
H A Dm_actor.c26 char *actor_names[MAX_ACTOR_NAMES] = variable
254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
518 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_actor.c7 char *actor_names[MAX_ACTOR_NAMES] = variable
235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
499 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_actor.c26 char *actor_names[MAX_ACTOR_NAMES] = variable
254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
518 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_actor.c7 char *actor_names[MAX_ACTOR_NAMES] = variable
235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
499 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_actor.c26 char *actor_names[MAX_ACTOR_NAMES] = variable
254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
528 (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->message); in target_actor_touch()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_actor.c7 char *actor_names[MAX_ACTOR_NAMES] = variable
235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
499 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_actor.c26 char *actor_names[MAX_ACTOR_NAMES] = variable
247 name = actor_names[(self - g_edicts) % MAX_ACTOR_NAMES]; in actor_pain()
490 …gi.cprintf(ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts) % MAX_ACTOR_NAMES], self->m… in target_actor_touch()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_actor.c7 char *actor_names[MAX_ACTOR_NAMES] = variable
235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
509 (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->message); in target_actor_touch()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_actor.c7 char *actor_names[MAX_ACTOR_NAMES] = variable
235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
509 (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->message); in target_actor_touch()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_actor.c26 char *actor_names[MAX_ACTOR_NAMES] = variable
253 name = actor_names[(self - g_edicts) % MAX_ACTOR_NAMES]; in actor_pain()
524 … (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts) % MAX_ACTOR_NAMES], self->message); in target_actor_touch()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_actor.c7 char *actor_names[MAX_ACTOR_NAMES] = variable
235 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
509 (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->message); in target_actor_touch()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_actor.c26 char *actor_names[MAX_ACTOR_NAMES] = variable
254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
518 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_actor.c26 char *actor_names[MAX_ACTOR_NAMES] = variable
254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
518 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_actor.c26 char *actor_names[MAX_ACTOR_NAMES] = variable
254 name = actor_names[(self - g_edicts)%MAX_ACTOR_NAMES]; in actor_pain()
518 …gi.cprintf (ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts)%MAX_ACTOR_NAMES], self->me… in target_actor_touch()