/dports/net-im/tdlib/td-a53cb30e99f937cfd64e0266fa558785a184a553/tdactor/td/actor/impl/ |
H A D | Scheduler.h | 82 ActorOwn<ActorT> Scheduler::register_actor(Slice name, ActorT *actor_ptr, int32 sched_id) { in register_actor() argument 83 return register_actor_impl(name, actor_ptr, Actor::Deleter::None, sched_id); in register_actor() 110 ActorId<ActorT> actor_id = weak_info->actor_id(actor_ptr); in register_actor_impl() 125 ActorOwn<ActorT> Scheduler::register_existing_actor(unique_ptr<ActorT> actor_ptr) { in register_existing_actor() argument 126 CHECK(!actor_ptr->empty()); in register_existing_actor() 127 auto actor_info = actor_ptr->get_info(); in register_existing_actor() 129 return actor_info->transfer_ownership_to_scheduler(std::move(actor_ptr)); in register_existing_actor() 347 ActorOwn<ActorT> register_actor(Slice name, ActorT *actor_ptr, int32 sched_id) { in register_actor() argument 348 return Scheduler::instance()->register_actor<ActorT>(name, actor_ptr, sched_id); in register_actor() 357 ActorOwn<ActorT> register_existing_actor(unique_ptr<ActorT> actor_ptr) { in register_existing_actor() argument [all …]
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H A D | ActorInfo.h | 33 …nfo::init(int32 sched_id, Slice name, ObjectPool<ActorInfo>::OwnerPtr &&this_ptr, Actor *actor_ptr, in init() argument 38 actor_ = actor_ptr; in init() 111 ActorT *actor_ptr = actor.release(); in transfer_ownership_to_scheduler() local 112 CHECK(actor_ == static_cast<Actor *>(actor_ptr)); in transfer_ownership_to_scheduler() 113 actor_ = static_cast<Actor *>(actor_ptr); in transfer_ownership_to_scheduler() 115 return ActorOwn<ActorT>(actor_id(actor_ptr)); in transfer_ownership_to_scheduler()
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H A D | Scheduler-decl.h | 91 …TD_WARN_UNUSED_RESULT ActorOwn<ActorT> register_actor(Slice name, ActorT *actor_ptr, int32 sched_i… 93 …TD_WARN_UNUSED_RESULT ActorOwn<ActorT> register_actor(Slice name, unique_ptr<ActorT> actor_ptr, in… 96 TD_WARN_UNUSED_RESULT ActorOwn<ActorT> register_existing_actor(unique_ptr<ActorT> actor_ptr); 199 …ActorOwn<ActorT> register_actor_impl(Slice name, ActorT *actor_ptr, Actor::Deleter deleter, int32 … 251 TD_WARN_UNUSED_RESULT ActorOwn<ActorT> register_actor(Slice name, ActorT *actor_ptr, int32 sched_id… 253 TD_WARN_UNUSED_RESULT ActorOwn<ActorT> register_actor(Slice name, unique_ptr<ActorT> actor_ptr, int… 256 TD_WARN_UNUSED_RESULT ActorOwn<ActorT> register_existing_actor(unique_ptr<ActorT> actor_ptr);
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H A D | ActorInfo-decl.h | 65 …ched_id, Slice name, ObjectPool<ActorInfo>::OwnerPtr &&this_ptr, Actor *actor_ptr, Deleter deleter,
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | actors.c | 915 if (me && me != actor_ptr) in draw_actor_overtext() 925 dx = actor_ptr->x_pos - cam_x; in draw_actor_overtext() 926 dy = actor_ptr->y_pos - cam_y; in draw_actor_overtext() 927 dz = actor_ptr->z_pos - cam_z; in draw_actor_overtext() 934 strlen(actor_ptr->current_displayed_text), in draw_actor_overtext() 961 if (actor_ptr->current_displayed_text_time_left <= 0) in draw_actor_overtext() 963 actor_ptr->current_displayed_text_time_left = 0; in draw_actor_overtext() 964 actor_ptr->current_displayed_text_lines = 0; in draw_actor_overtext() 965 actor_ptr->current_displayed_text[0] = '\0'; in draw_actor_overtext() 1727 char *dest = actor_ptr->current_displayed_text; in add_displayed_text_to_actor() [all …]
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H A D | actors.h | 784 void add_displayed_text_to_actor( actor * actor_ptr, const char* text);
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/dports/net-im/tdlib/td-a53cb30e99f937cfd64e0266fa558785a184a553/tdactor/test/ |
H A D | actors_main.cpp | 211 auto actor_ptr = td::make_unique<QueryActor>(threads_n_); in start_up() local 212 …actor = register_actor("QueryActor", std::move(actor_ptr), threads_n_ > 1 ? td::Random::fast(2, th… in start_up() 218 auto actor_ptr = td::make_unique<Worker>(threads_n_); in start_up() local 219 …worker = register_actor("Worker", std::move(actor_ptr), threads_n_ > 1 ? td::Random::fast(2, threa… in start_up() 290 auto actor_ptr = td::make_unique<Worker>(threads_n_); in start_up() local 292 …register_actor("Worker", std::move(actor_ptr), threads_n_ > 1 ? td::Random::fast(2, threads_n_) : … in start_up()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | item.cpp | 4301 const learn_spell_actor *actor_ptr = in color_in_inventory() local 4303 for( const std::string &spell_id_str : actor_ptr->spells ) { in color_in_inventory()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | item.cpp | 4301 const learn_spell_actor *actor_ptr = in color_in_inventory() local 4303 for( const std::string &spell_id_str : actor_ptr->spells ) { in color_in_inventory()
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