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Searched refs:actor_ptr (Results 1 – 9 of 9) sorted by relevance

/dports/net-im/tdlib/td-a53cb30e99f937cfd64e0266fa558785a184a553/tdactor/td/actor/impl/
H A DScheduler.h82 ActorOwn<ActorT> Scheduler::register_actor(Slice name, ActorT *actor_ptr, int32 sched_id) { in register_actor() argument
83 return register_actor_impl(name, actor_ptr, Actor::Deleter::None, sched_id); in register_actor()
110 ActorId<ActorT> actor_id = weak_info->actor_id(actor_ptr); in register_actor_impl()
125 ActorOwn<ActorT> Scheduler::register_existing_actor(unique_ptr<ActorT> actor_ptr) { in register_existing_actor() argument
126 CHECK(!actor_ptr->empty()); in register_existing_actor()
127 auto actor_info = actor_ptr->get_info(); in register_existing_actor()
129 return actor_info->transfer_ownership_to_scheduler(std::move(actor_ptr)); in register_existing_actor()
347 ActorOwn<ActorT> register_actor(Slice name, ActorT *actor_ptr, int32 sched_id) { in register_actor() argument
348 return Scheduler::instance()->register_actor<ActorT>(name, actor_ptr, sched_id); in register_actor()
357 ActorOwn<ActorT> register_existing_actor(unique_ptr<ActorT> actor_ptr) { in register_existing_actor() argument
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H A DActorInfo.h33 …nfo::init(int32 sched_id, Slice name, ObjectPool<ActorInfo>::OwnerPtr &&this_ptr, Actor *actor_ptr, in init() argument
38 actor_ = actor_ptr; in init()
111 ActorT *actor_ptr = actor.release(); in transfer_ownership_to_scheduler() local
112 CHECK(actor_ == static_cast<Actor *>(actor_ptr)); in transfer_ownership_to_scheduler()
113 actor_ = static_cast<Actor *>(actor_ptr); in transfer_ownership_to_scheduler()
115 return ActorOwn<ActorT>(actor_id(actor_ptr)); in transfer_ownership_to_scheduler()
H A DScheduler-decl.h91 …TD_WARN_UNUSED_RESULT ActorOwn<ActorT> register_actor(Slice name, ActorT *actor_ptr, int32 sched_i…
93 …TD_WARN_UNUSED_RESULT ActorOwn<ActorT> register_actor(Slice name, unique_ptr<ActorT> actor_ptr, in…
96 TD_WARN_UNUSED_RESULT ActorOwn<ActorT> register_existing_actor(unique_ptr<ActorT> actor_ptr);
199 …ActorOwn<ActorT> register_actor_impl(Slice name, ActorT *actor_ptr, Actor::Deleter deleter, int32 …
251 TD_WARN_UNUSED_RESULT ActorOwn<ActorT> register_actor(Slice name, ActorT *actor_ptr, int32 sched_id…
253 TD_WARN_UNUSED_RESULT ActorOwn<ActorT> register_actor(Slice name, unique_ptr<ActorT> actor_ptr, int…
256 TD_WARN_UNUSED_RESULT ActorOwn<ActorT> register_existing_actor(unique_ptr<ActorT> actor_ptr);
H A DActorInfo-decl.h65 …ched_id, Slice name, ObjectPool<ActorInfo>::OwnerPtr &&this_ptr, Actor *actor_ptr, Deleter deleter,
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactors.c915 if (me && me != actor_ptr) in draw_actor_overtext()
925 dx = actor_ptr->x_pos - cam_x; in draw_actor_overtext()
926 dy = actor_ptr->y_pos - cam_y; in draw_actor_overtext()
927 dz = actor_ptr->z_pos - cam_z; in draw_actor_overtext()
934 strlen(actor_ptr->current_displayed_text), in draw_actor_overtext()
961 if (actor_ptr->current_displayed_text_time_left <= 0) in draw_actor_overtext()
963 actor_ptr->current_displayed_text_time_left = 0; in draw_actor_overtext()
964 actor_ptr->current_displayed_text_lines = 0; in draw_actor_overtext()
965 actor_ptr->current_displayed_text[0] = '\0'; in draw_actor_overtext()
1727 char *dest = actor_ptr->current_displayed_text; in add_displayed_text_to_actor()
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H A Dactors.h784 void add_displayed_text_to_actor( actor * actor_ptr, const char* text);
/dports/net-im/tdlib/td-a53cb30e99f937cfd64e0266fa558785a184a553/tdactor/test/
H A Dactors_main.cpp211 auto actor_ptr = td::make_unique<QueryActor>(threads_n_); in start_up() local
212 …actor = register_actor("QueryActor", std::move(actor_ptr), threads_n_ > 1 ? td::Random::fast(2, th… in start_up()
218 auto actor_ptr = td::make_unique<Worker>(threads_n_); in start_up() local
219 …worker = register_actor("Worker", std::move(actor_ptr), threads_n_ > 1 ? td::Random::fast(2, threa… in start_up()
290 auto actor_ptr = td::make_unique<Worker>(threads_n_); in start_up() local
292 …register_actor("Worker", std::move(actor_ptr), threads_n_ > 1 ? td::Random::fast(2, threads_n_) : … in start_up()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Ditem.cpp4301 const learn_spell_actor *actor_ptr = in color_in_inventory() local
4303 for( const std::string &spell_id_str : actor_ptr->spells ) { in color_in_inventory()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Ditem.cpp4301 const learn_spell_actor *actor_ptr = in color_in_inventory() local
4303 for( const std::string &spell_id_str : actor_ptr->spells ) { in color_in_inventory()