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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgameexec.cpp4025 auto actorptr = g_tile[pSprite->picnum].execPtr; local
4027 AC_ACTION_ID(pActor->t_data) = actorptr[1];
4028 AC_MOVE_ID(pActor->t_data) = actorptr[2];
4029 AC_MOVFLAGS(pSprite, pActor) = actorptr[3]; // ai bits (movflags)