Searched refs:actorptr (Results 1 – 1 of 1) sorted by relevance
4025 auto actorptr = g_tile[pSprite->picnum].execPtr; local4027 AC_ACTION_ID(pActor->t_data) = actorptr[1];4028 AC_MOVE_ID(pActor->t_data) = actorptr[2];4029 AC_MOVFLAGS(pSprite, pActor) = actorptr[3]; // ai bits (movflags)