Searched refs:actspswbcache (Results 1 – 8 of 8) sorted by relevance
151 CachedActSpsData* actspswbcache; variable1041 if ((!actspswbcache[actspsIndex].valid) || in sort_out_char_sprite_walk_behind()1042 (actspswbcache[actspsIndex].xWas != xx) || in sort_out_char_sprite_walk_behind()1043 (actspswbcache[actspsIndex].yWas != yy) || in sort_out_char_sprite_walk_behind()1044 (actspswbcache[actspsIndex].baselineWas != basel)) in sort_out_char_sprite_walk_behind()1050 actspswbcache[actspsIndex].xWas = xx; in sort_out_char_sprite_walk_behind()1051 actspswbcache[actspsIndex].yWas = yy; in sort_out_char_sprite_walk_behind()1052 actspswbcache[actspsIndex].baselineWas = basel; in sort_out_char_sprite_walk_behind()1053 actspswbcache[actspsIndex].valid = 1; in sort_out_char_sprite_walk_behind()1055 if (actspswbcache[actspsIndex].isWalkBehindHere) in sort_out_char_sprite_walk_behind()[all …]
114 extern CachedActSpsData* actspswbcache;359 actspswbcache[ff].valid = 0; in unload_old_room()
126 extern CachedActSpsData* actspswbcache;562 free(actspswbcache); in unload_game_file()
709 memset(&_G(actspswbcache)[0], 0, sizeof(CachedActSpsData) * _G(actSpsCount)); in invalidate_cached_walkbehinds()827 if ((!_G(actspswbcache)[actspsIndex].valid) || in sort_out_char_sprite_walk_behind()828 (_G(actspswbcache)[actspsIndex].xWas != xx) || in sort_out_char_sprite_walk_behind()829 (_G(actspswbcache)[actspsIndex].yWas != yy) || in sort_out_char_sprite_walk_behind()830 (_G(actspswbcache)[actspsIndex].baselineWas != basel)) { in sort_out_char_sprite_walk_behind()835 _G(actspswbcache)[actspsIndex].xWas = xx; in sort_out_char_sprite_walk_behind() local836 _G(actspswbcache)[actspsIndex].yWas = yy; in sort_out_char_sprite_walk_behind() local837 _G(actspswbcache)[actspsIndex].baselineWas = basel; in sort_out_char_sprite_walk_behind() local838 _G(actspswbcache)[actspsIndex].valid = 1; in sort_out_char_sprite_walk_behind() local840 if (_G(actspswbcache)[actspsIndex].isWalkBehindHere) { in sort_out_char_sprite_walk_behind() local[all …]
329 _G(actspswbcache)[ff].valid = 0; in unload_old_room() local
408 free(_G(actspswbcache)); in unload_game_file()
54 extern CachedActSpsData* actspswbcache;410 actspswbcache = (CachedActSpsData*)calloc(actSpsCount, sizeof(CachedActSpsData)); in InitGameState()
342 _G(actspswbcache) = (CachedActSpsData *)calloc(_G(actSpsCount), sizeof(CachedActSpsData)); in InitGameState()