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Searched refs:actualPos1 (Results 1 – 1 of 1) sorted by relevance

/dports/games/scorched3d/scorched/src/client/sprites/
H A DMissileActionRenderer.cpp118 Vector actualPos1; in simulate() local
119 actualPos1[0] = actualPos[0] - 0.25f; in simulate()
120 actualPos1[1] = actualPos[1] - 0.25f; in simulate()
121 actualPos1[2] = actualPos[2] - 0.25f; in simulate()
134 flameemitter_->emitLinear(2, actualPos1, actualPos2, in simulate()
151 actualPos1 -= shot->getCurrentVelocity().asVector() * 0.2f; in simulate()
155 smokeemitter_->emitLinear(3, actualPos1, actualPos2, in simulate()