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Searched refs:actualPos2 (Results 1 – 1 of 1) sorted by relevance

/dports/games/scorched3d/scorched/src/client/sprites/
H A DMissileActionRenderer.cpp122 Vector actualPos2; in simulate() local
123 actualPos2[0] = actualPos[0] + 0.25f; in simulate()
124 actualPos2[1] = actualPos[1] + 0.25f; in simulate()
125 actualPos2[2] = actualPos[2] + 0.25f; in simulate()
134 flameemitter_->emitLinear(2, actualPos1, actualPos2, in simulate()
152 actualPos2 -= shot->getCurrentVelocity().asVector() * 0.2f; in simulate()
155 smokeemitter_->emitLinear(3, actualPos1, actualPos2, in simulate()