/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | EnemyAircraft_Boss00.cpp | 84 game->enemyAmmo->addAmmo(3, p, v); in update() 95 game->enemyAmmo->addAmmo(0, p, v); in update() 97 game->enemyAmmo->addAmmo(0, p, v); in update() 114 game->enemyAmmo->addAmmo(1, p, shootVec); in update() 116 game->enemyAmmo->addAmmo(1, p, shootVec); in update() 130 game->enemyAmmo->addAmmo(2, p, shootVec); in update() 136 game->enemyAmmo->addAmmo(2, p, shootVec); in update()
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H A D | EnemyAircraft_Boss01.cpp | 88 game->enemyAmmo->addAmmo(0, p, shootVec); in update() 90 game->enemyAmmo->addAmmo(0, p, shootVec); in update() 96 game->enemyAmmo->addAmmo(0, p, shootVec); in update() 98 game->enemyAmmo->addAmmo(0, p, shootVec); in update()
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H A D | HeroAircraft.cpp | 393 game->heroAmmo->addAmmo(0, p); in shootGun() 395 game->heroAmmo->addAmmo(0, p); in shootGun() 400 game->heroAmmo->addAmmo(0, p); in shootGun() 402 game->heroAmmo->addAmmo(0, p); in shootGun() 410 game->heroAmmo->addAmmo(0, p); in shootGun() 412 game->heroAmmo->addAmmo(0, p); in shootGun() 429 game->heroAmmo->addAmmo(1, p); in shootGun() 435 game->heroAmmo->addAmmo(1, p); in shootGun() 437 game->heroAmmo->addAmmo(1, p); in shootGun() 449 game->heroAmmo->addAmmo(2, p); in shootGun() [all …]
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H A D | EnemyAircraft_Tank.cpp | 89 game->enemyAmmo->addAmmo(0, p, v); in update() 91 game->enemyAmmo->addAmmo(0, p, v); in update() 118 game->enemyAmmo->addAmmo(2, p, shootVec); in update()
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H A D | EnemyAmmo.h | 36 void addAmmo(int type, float pos[3], float vel[3]);
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H A D | HeroAmmo.h | 36 void addAmmo(int type, float pos[3]);
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H A D | EnemyAircraft_Straight.cpp | 82 game->enemyAmmo->addAmmo(0, p, shootVec); in update()
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H A D | EnemyAircraft_RayGun.cpp | 83 game->enemyAmmo->addAmmo(3, p, v); in update()
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H A D | EnemyAircraft_Omni.cpp | 99 game->enemyAmmo->addAmmo(1, p, shootVec); in update()
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H A D | EnemyAircraft_Gnat.cpp | 88 game->enemyAmmo->addAmmo(4, p, v); in update()
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H A D | HeroAmmo.cpp | 151 void HeroAmmo::addAmmo(int type, float pos[3]) in addAmmo() function in HeroAmmo
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H A D | EnemyAmmo.cpp | 169 void EnemyAmmo::addAmmo(int type, float pos[3], float vel[3]) in addAmmo() function in EnemyAmmo
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/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1levelplayer/ |
H A D | jj1levelplayer.cpp | 553 player->addAmmo(0, 15); in takeEvent() 559 player->addAmmo(1, 15); in takeEvent() 565 player->addAmmo(2, 15); in takeEvent() 571 player->addAmmo(0, 2); in takeEvent() 577 player->addAmmo(1, 2); in takeEvent() 583 player->addAmmo(2, 2); in takeEvent() 595 player->addAmmo(4, 1); in takeEvent() 649 player->addAmmo(3, 15); in takeEvent() 655 player->addAmmo(3, 2); in takeEvent()
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/dports/games/sdb/sdb-1.0.2/src/ |
H A D | weapons.cpp | 44 addAmmo(wpnType[type].maxAmmo); in set() 52 addAmmo(ra); in set() 59 void Weapon::addAmmo(int amt) in addAmmo() function in Weapon 63 { addAmmo(wpnType[type].clipSize); } in addClip() 68 addAmmo(amt); in addAmmoAmt()
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H A D | weapons.h | 99 void addAmmo(int amt);
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/dports/games/openjazz/openjazz-20190106/src/jj2level/jj2levelplayer/ |
H A D | jj2levelplayer.cpp | 443 player->addAmmo(2, 3); in touchEvent() 450 player->addAmmo(1, 3); in touchEvent() 457 player->addAmmo(0, 3); in touchEvent() 464 player->addAmmo(3, 3); in touchEvent()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | settings.h | 126 void addAmmo(int ammoType, int ammo);
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H A D | settings.cpp | 173 void Settings::addAmmo(int ammoType, int ammo) { in addAmmo() function in BladeRunner::Settings
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | settings.h | 126 void addAmmo(int ammoType, int ammo);
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H A D | settings.cpp | 173 void Settings::addAmmo(int ammoType, int ammo) { in addAmmo() function in BladeRunner::Settings
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/dports/games/openjazz/openjazz-20190106/src/player/ |
H A D | player.h | 104 void addAmmo (int type, int amount);
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H A D | player.cpp | 377 void Player::addAmmo (int type, int amount) { in addAmmo() function in Player
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/dports/games/hedgewars-server/hedgewars-src-1.0.0/share/hedgewars/Data/Scripts/Multiplayer/ |
H A D | Battalion.lua | 1064 local addAmmo = false 1106 addAmmo = true 1123 addAmmo = true 1133 if addAmmo then
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/dports/games/hedgewars/hedgewars-src-1.0.0/share/hedgewars/Data/Scripts/Multiplayer/ |
H A D | Battalion.lua | 1064 local addAmmo = false 1106 addAmmo = true 1123 addAmmo = true 1133 if addAmmo then
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/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | inventory.h | 769 …void addAmmo(TR::Entity::Type &type, int &count, int clip, TR::Entity::Type wpnType, TR::Entity::T… in addAmmo() function 793 addAmmo(type, count, 10, TR::Entity::INV_PISTOLS, TR::Entity::INV_AMMO_PISTOLS); 797 addAmmo(type, count, 2, TR::Entity::INV_SHOTGUN, TR::Entity::INV_AMMO_SHOTGUN); 801 addAmmo(type, count, 25, TR::Entity::INV_MAGNUMS, TR::Entity::INV_AMMO_MAGNUMS); 805 addAmmo(type, count, 50, TR::Entity::INV_UZIS, TR::Entity::INV_AMMO_UZIS);
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