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Searched refs:addAmmo (Results 1 – 25 of 39) sorted by relevance

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/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DEnemyAircraft_Boss00.cpp84 game->enemyAmmo->addAmmo(3, p, v); in update()
95 game->enemyAmmo->addAmmo(0, p, v); in update()
97 game->enemyAmmo->addAmmo(0, p, v); in update()
114 game->enemyAmmo->addAmmo(1, p, shootVec); in update()
116 game->enemyAmmo->addAmmo(1, p, shootVec); in update()
130 game->enemyAmmo->addAmmo(2, p, shootVec); in update()
136 game->enemyAmmo->addAmmo(2, p, shootVec); in update()
H A DEnemyAircraft_Boss01.cpp88 game->enemyAmmo->addAmmo(0, p, shootVec); in update()
90 game->enemyAmmo->addAmmo(0, p, shootVec); in update()
96 game->enemyAmmo->addAmmo(0, p, shootVec); in update()
98 game->enemyAmmo->addAmmo(0, p, shootVec); in update()
H A DHeroAircraft.cpp393 game->heroAmmo->addAmmo(0, p); in shootGun()
395 game->heroAmmo->addAmmo(0, p); in shootGun()
400 game->heroAmmo->addAmmo(0, p); in shootGun()
402 game->heroAmmo->addAmmo(0, p); in shootGun()
410 game->heroAmmo->addAmmo(0, p); in shootGun()
412 game->heroAmmo->addAmmo(0, p); in shootGun()
429 game->heroAmmo->addAmmo(1, p); in shootGun()
435 game->heroAmmo->addAmmo(1, p); in shootGun()
437 game->heroAmmo->addAmmo(1, p); in shootGun()
449 game->heroAmmo->addAmmo(2, p); in shootGun()
[all …]
H A DEnemyAircraft_Tank.cpp89 game->enemyAmmo->addAmmo(0, p, v); in update()
91 game->enemyAmmo->addAmmo(0, p, v); in update()
118 game->enemyAmmo->addAmmo(2, p, shootVec); in update()
H A DEnemyAmmo.h36 void addAmmo(int type, float pos[3], float vel[3]);
H A DHeroAmmo.h36 void addAmmo(int type, float pos[3]);
H A DEnemyAircraft_Straight.cpp82 game->enemyAmmo->addAmmo(0, p, shootVec); in update()
H A DEnemyAircraft_RayGun.cpp83 game->enemyAmmo->addAmmo(3, p, v); in update()
H A DEnemyAircraft_Omni.cpp99 game->enemyAmmo->addAmmo(1, p, shootVec); in update()
H A DEnemyAircraft_Gnat.cpp88 game->enemyAmmo->addAmmo(4, p, v); in update()
H A DHeroAmmo.cpp151 void HeroAmmo::addAmmo(int type, float pos[3]) in addAmmo() function in HeroAmmo
H A DEnemyAmmo.cpp169 void EnemyAmmo::addAmmo(int type, float pos[3], float vel[3]) in addAmmo() function in EnemyAmmo
/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1levelplayer/
H A Djj1levelplayer.cpp553 player->addAmmo(0, 15); in takeEvent()
559 player->addAmmo(1, 15); in takeEvent()
565 player->addAmmo(2, 15); in takeEvent()
571 player->addAmmo(0, 2); in takeEvent()
577 player->addAmmo(1, 2); in takeEvent()
583 player->addAmmo(2, 2); in takeEvent()
595 player->addAmmo(4, 1); in takeEvent()
649 player->addAmmo(3, 15); in takeEvent()
655 player->addAmmo(3, 2); in takeEvent()
/dports/games/sdb/sdb-1.0.2/src/
H A Dweapons.cpp44 addAmmo(wpnType[type].maxAmmo); in set()
52 addAmmo(ra); in set()
59 void Weapon::addAmmo(int amt) in addAmmo() function in Weapon
63 { addAmmo(wpnType[type].clipSize); } in addClip()
68 addAmmo(amt); in addAmmoAmt()
H A Dweapons.h99 void addAmmo(int amt);
/dports/games/openjazz/openjazz-20190106/src/jj2level/jj2levelplayer/
H A Djj2levelplayer.cpp443 player->addAmmo(2, 3); in touchEvent()
450 player->addAmmo(1, 3); in touchEvent()
457 player->addAmmo(0, 3); in touchEvent()
464 player->addAmmo(3, 3); in touchEvent()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dsettings.h126 void addAmmo(int ammoType, int ammo);
H A Dsettings.cpp173 void Settings::addAmmo(int ammoType, int ammo) { in addAmmo() function in BladeRunner::Settings
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dsettings.h126 void addAmmo(int ammoType, int ammo);
H A Dsettings.cpp173 void Settings::addAmmo(int ammoType, int ammo) { in addAmmo() function in BladeRunner::Settings
/dports/games/openjazz/openjazz-20190106/src/player/
H A Dplayer.h104 void addAmmo (int type, int amount);
H A Dplayer.cpp377 void Player::addAmmo (int type, int amount) { in addAmmo() function in Player
/dports/games/hedgewars-server/hedgewars-src-1.0.0/share/hedgewars/Data/Scripts/Multiplayer/
H A DBattalion.lua1064 local addAmmo = false
1106 addAmmo = true
1123 addAmmo = true
1133 if addAmmo then
/dports/games/hedgewars/hedgewars-src-1.0.0/share/hedgewars/Data/Scripts/Multiplayer/
H A DBattalion.lua1064 local addAmmo = false
1106 addAmmo = true
1123 addAmmo = true
1133 if addAmmo then
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dinventory.h769 …void addAmmo(TR::Entity::Type &type, int &count, int clip, TR::Entity::Type wpnType, TR::Entity::T… in addAmmo() function
793 addAmmo(type, count, 10, TR::Entity::INV_PISTOLS, TR::Entity::INV_AMMO_PISTOLS);
797 addAmmo(type, count, 2, TR::Entity::INV_SHOTGUN, TR::Entity::INV_AMMO_SHOTGUN);
801 addAmmo(type, count, 25, TR::Entity::INV_MAGNUMS, TR::Entity::INV_AMMO_MAGNUMS);
805 addAmmo(type, count, 50, TR::Entity::INV_UZIS, TR::Entity::INV_AMMO_UZIS);

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