Searched refs:addAnimationOverlay (Results 1 – 7 of 7) sorted by relevance
/dports/games/py-fife/fifengine-0.4.2/tests/fife_test/tests/ |
H A D | OverlayTest.py | 277 self.addAnimationOverlay("walk", "clothes_run_", 8, 10, 100) 278 self.addAnimationOverlay("walk", "male_head1_run_", 8, 20, 100) 296 self.addAnimationOverlay("stand", id+"stance_", 4, 10, 200) 297 self.addAnimationOverlay("walk", id+"run_", 8, 10, 100) 315 self.addAnimationOverlay("stand", id+"stance_", 4, 20, 200) 316 self.addAnimationOverlay("walk", id+"run_", 8, 20, 100) 329 self.addAnimationOverlay("stand", "dagger_stance_", 4, 40, 200) 330 self.addAnimationOverlay("walk", "dagger_run_", 8, 40, 100) 344 self.addAnimationOverlay("walk", "longsword_run_", 8, 40, 100) 358 self.addAnimationOverlay("walk", "buckler_run_", 8, 30, 100) [all …]
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/dports/games/py-fife/fifengine-0.4.2/engine/core/view/ |
H A D | visual.i | 90 void addAnimationOverlay(uint32_t angle, int32_t order, AnimationPtr animationptr);
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H A D | visual.cpp | 250 void ActionVisual::addAnimationOverlay(uint32_t angle, int32_t order, AnimationPtr animationptr) { in addAnimationOverlay() function in FIFE::ActionVisual 373 addAnimationOverlay(it->first, 0, getAnimationByAngle(it->first)); in convertToOverlays()
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H A D | visual.h | 233 void addAnimationOverlay(uint32_t angle, int32_t order, AnimationPtr animationptr);
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/dports/games/py-fife/fifengine-0.4.2/engine/core/model/structures/ |
H A D | instance.i | 157 …void addAnimationOverlay(const std::string& actionName, uint32_t angle, int32_t order, const Anima…
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H A D | instance.h | 476 …void addAnimationOverlay(const std::string& actionName, uint32_t angle, int32_t order, const Anima…
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H A D | instance.cpp | 1139 …void Instance::addAnimationOverlay(const std::string& actionName, uint32_t angle, int32_t order, c… in addAnimationOverlay() function in FIFE::Instance 1142 visual->addAnimationOverlay(angle, order, animationptr); in addAnimationOverlay()
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