Searched refs:addBitmapFill (Results 1 – 25 of 68) sorted by relevance
123
/dports/graphics/ming/libming-ming-0_4_8/test/FillStyle/ |
H A D | test07.php | 14 $character1_f0 = $character1->addBitmapFill($character65535,SWFFILL_CLIPPED_BITMAP);
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H A D | test07-cxx.C | 17 SWFFill* fill = shape->addBitmapFill(0, SWFFILL_CLIPPED_BITMAP); in main()
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H A D | test03.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_CLIPPED_BITMAP);
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H A D | test06.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_CLIPPED_BITMAP);
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H A D | test04.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_CLIPPED_BITMAP);
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H A D | test05.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_CLIPPED_BITMAP);
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H A D | test02.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_TILED_BITMAP);
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H A D | test05.pl | 33 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_CLIPPED_BITMAP);
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H A D | test06.pl | 33 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_CLIPPED_BITMAP);
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H A D | test02.pl | 33 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_TILED_BITMAP);
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H A D | test02.py | 28 character2_f0 = character2.addBitmapFill(character1,SWFFILL_TILED_BITMAP);
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/dports/graphics/p5-ming/libming-ming-0_4_8/test/FillStyle/ |
H A D | test07-cxx.C | 17 SWFFill* fill = shape->addBitmapFill(0, SWFFILL_CLIPPED_BITMAP); in main()
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H A D | test07.php | 14 $character1_f0 = $character1->addBitmapFill($character65535,SWFFILL_CLIPPED_BITMAP);
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H A D | test04.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_CLIPPED_BITMAP);
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H A D | test06.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_CLIPPED_BITMAP);
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H A D | test05.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_CLIPPED_BITMAP);
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H A D | test02.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_TILED_BITMAP);
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H A D | test03.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_CLIPPED_BITMAP);
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/dports/graphics/py-ming/libming-ming-0_4_8/test/FillStyle/ |
H A D | test07-cxx.C | 17 SWFFill* fill = shape->addBitmapFill(0, SWFFILL_CLIPPED_BITMAP); in main()
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H A D | test07.php | 14 $character1_f0 = $character1->addBitmapFill($character65535,SWFFILL_CLIPPED_BITMAP);
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H A D | test03.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_CLIPPED_BITMAP);
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H A D | test06.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_CLIPPED_BITMAP);
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H A D | test04.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_CLIPPED_BITMAP);
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H A D | test02.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_TILED_BITMAP);
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H A D | test05.php | 25 $character2_f0 = $character2->addBitmapFill($character1,SWFFILL_CLIPPED_BITMAP);
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