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Searched refs:addFGObj (Results 1 – 4 of 4) sorted by relevance

/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenLUA/LuaBindings/source/
H A Dbl_lua_bindings.cpp82 Uint32 idx = addFGObj(gfxobj, x, y, isBlocking, isVisible, isOnTop, isKilling); in l2bAddObject()
410 Uint32 idx = addFGObj(gfxobj, x, y, false, true, false, false); in l2bAddGFXPixel()
523 Uint32 idx = addFGObj(gfxobj, x, y, false, isVisible, false, false); in l2bAddFGTrigger()
H A Dbl_lua_obj_fgobjects.cpp294 Uint32 objid = addFGObj(gfxid, x, y, false, false, false, false); in luaObjNewFGObject()
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/
H A Dfgobjects.h82 Uint32 addFGObj(const Uint32 gfxobj, const Sint32 x, const Sint32 y, const bool isBlocking, const b…
H A Dfgobjects.cpp427 Uint32 addFGObj(const Uint32 gfxobj, const Sint32 x, const Sint32 y, const bool isBlocking, const b… in addFGObj() function