Searched refs:addFGObj (Results 1 – 4 of 4) sorted by relevance
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenLUA/LuaBindings/source/ |
H A D | bl_lua_bindings.cpp | 82 Uint32 idx = addFGObj(gfxobj, x, y, isBlocking, isVisible, isOnTop, isKilling); in l2bAddObject() 410 Uint32 idx = addFGObj(gfxobj, x, y, false, true, false, false); in l2bAddGFXPixel() 523 Uint32 idx = addFGObj(gfxobj, x, y, false, isVisible, false, false); in l2bAddFGTrigger()
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H A D | bl_lua_obj_fgobjects.cpp | 294 Uint32 objid = addFGObj(gfxid, x, y, false, false, false, false); in luaObjNewFGObject()
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/ |
H A D | fgobjects.h | 82 Uint32 addFGObj(const Uint32 gfxobj, const Sint32 x, const Sint32 y, const bool isBlocking, const b…
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H A D | fgobjects.cpp | 427 Uint32 addFGObj(const Uint32 gfxobj, const Sint32 x, const Sint32 y, const bool isBlocking, const b… in addFGObj() function
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