Searched refs:addFGObjGFX (Results 1 – 5 of 5) sorted by relevance
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/ |
H A D | playersprite.cpp | 32 playerspritegfx[PLAYERSPRITE_NOMOVE] = addFGObjGFX("sister_movenone.bmp", true); in initPlayerSprite() 33 playerspritegfx[PLAYERSPRITE_LEFT] = addFGObjGFX("sister_moveleft.bmp", true); in initPlayerSprite() 34 playerspritegfx[PLAYERSPRITE_LEFTUP] = addFGObjGFX("sister_moveleftup.bmp", true); in initPlayerSprite() 35 playerspritegfx[PLAYERSPRITE_LEFTDOWN] = addFGObjGFX("sister_moveleftdown.bmp", true); in initPlayerSprite() 36 playerspritegfx[PLAYERSPRITE_RIGHT] = addFGObjGFX("sister_moveright.bmp", true); in initPlayerSprite() 37 playerspritegfx[PLAYERSPRITE_RIGHTUP] = addFGObjGFX("sister_moverightup.bmp", true); in initPlayerSprite() 38 playerspritegfx[PLAYERSPRITE_RIGHTDOWN] = addFGObjGFX("sister_moverightdown.bmp", true); in initPlayerSprite() 39 playerspritegfx[PLAYERSPRITE_UP] = addFGObjGFX("sister_moveup.bmp", true); in initPlayerSprite() 40 playerspritegfx[PLAYERSPRITE_DOWN] = addFGObjGFX("sister_movedown.bmp", true); in initPlayerSprite()
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H A D | fgobjects.h | 78 Uint32 addFGObjGFX(const char *fname, bool ignoreLoadError = false);
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H A D | fgobjects.cpp | 97 Uint32 addFGObjGFX(const char *fname, bool ignoreLoadError) { in addFGObjGFX() function 203 fgAnims[nextfree]->frames[fgAnims[nextfree]->frameCount].gfxobj = addFGObjGFX(shortName); in addFGObjAnim()
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenLUA/LuaBindings/source/ |
H A D | bl_lua_obj_gfx.cpp | 30 Uint32 idx = addFGObjGFX(tmp); in luaObjLoadGraphic()
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H A D | bl_lua_bindings.cpp | 42 Uint32 idx = addFGObjGFX(tmp); in l2bLoadGFX()
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