/dports/graphics/ospray-studio/ospray_studio-0.9.1/sg/scene/lights/ |
H A D | LightsManager.cpp | 13 addLight("default-ambient", "ambient"); in LightsManager() 28 bool LightsManager::addLight(NodePtr light) in addLight() function in ospray::sg::LightsManager 54 addLight(l); in addLights() 58 bool LightsManager::addLight(std::string name, std::string lightType) in addLight() function in ospray::sg::LightsManager 60 return name == "" ? false : addLight(createNode(name, lightType)); in addLight() 84 addLight("default-ambient", "ambient"); in clear()
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H A D | LightsManager.h | 28 bool addLight(std::string name, std::string lightType); 29 bool addLight(NodePtr light);
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/dports/games/legend-of-edgar/edgar-1.34/src/item/ |
H A D | light_pillar.c | 35 static void addLight(int); 59 e->activate = &addLight; in addLightPillar() 103 static void addLight(int val) in addLight() function
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/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/ |
H A D | LightExporter.cpp | 85 addLight(cla); in operator ()() 98 addLight(cla); in operator ()() 108 addLight(cla); in operator ()() 119 addLight(cla); in operator ()()
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/tgdb/ |
H A D | SGVasiDrawable.hxx | 43 void addLight(const SGVec3f& position, const SGVec3f& normal, 49 void addLight(const SGVec3f& position, const SGVec3f& normal,
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H A D | SGVasiDrawable.cxx | 73 SGVasiDrawable::addLight(const SGVec3f& position, const SGVec3f& normal, in addLight() function in SGVasiDrawable 80 addLight(position, azimutGlideSlope, up); in addLight() 84 SGVasiDrawable::addLight(const SGVec3f& position, const SGVec3f& normal, in addLight() function in SGVasiDrawable
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H A D | pt_lights.cxx | 309 drawable->addLight(lights.getLight(0).position, in buildVasi() 312 drawable->addLight(lights.getLight(1).position, in buildVasi() 315 drawable->addLight(lights.getLight(2).position, in buildVasi() 318 drawable->addLight(lights.getLight(3).position, in buildVasi() 327 drawable->addLight(lights.getLight(i).position, in buildVasi() 331 drawable->addLight(lights.getLight(i).position, in buildVasi() 340 drawable->addLight(lights.getLight(i).position, in buildVasi() 344 drawable->addLight(lights.getLight(i).position, in buildVasi()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/ui/ortho/ |
H A D | OrthoContextMenu.cpp | 48 GtkWidget* addLight = gtkutil::IconTextMenuItem(ui::icons::ICON_ADD_LIGHT, ADD_LIGHT_TEXT); in OrthoContextMenu() local 61 g_signal_connect(G_OBJECT(addLight), "activate", G_CALLBACK(callbackAddLight), this); in OrthoContextMenu() 72 gtk_menu_shell_append(GTK_MENU_SHELL(_widget), addLight); in OrthoContextMenu()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_senses.c | 388 if ( level.alertEvents[i].addLight ) in G_CheckSoundEvents() 546 …level.alertEvents[bestSightEvent].light = level.alertEvents[bestSightEvent].addLight + G_GetLightL… in G_CheckAlertEvents() 627 level.alertEvents[ level.numAlertEvents ].addLight = 1; //will force an LOS trace on this sound in AddSoundEvent() 631 level.alertEvents[ level.numAlertEvents ].addLight = 0; //will force an LOS trace on this sound in AddSoundEvent() 645 …nt( gentity_t *owner, vec3_t position, float radius, alertEventLevel_e alertLevel, float addLight ) in AddSightEvent() argument 669 …level.alertEvents[ level.numAlertEvents ].addLight = addLight; //will get added to actual light at… in AddSightEvent()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | NPC_senses.cpp | 392 if ( level.alertEvents[i].addLight ) in G_CheckSoundEvents() 544 …level.alertEvents[bestSightEvent].light = level.alertEvents[bestSightEvent].addLight + G_GetLightL… in G_CheckAlertEvents() 628 level.alertEvents[ level.numAlertEvents ].addLight = 1; //will force an LOS trace on this sound in AddSoundEvent() 632 level.alertEvents[ level.numAlertEvents ].addLight = 0; //will force an LOS trace on this sound in AddSoundEvent() 646 …nt( gentity_t *owner, vec3_t position, float radius, alertEventLevel_e alertLevel, float addLight ) in AddSightEvent() argument 673 …level.alertEvents[ level.numAlertEvents ].addLight = addLight; //will get added to actual light at… in AddSightEvent()
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H A D | g_local.h | 141 float addLight; //additional light- makes it more noticable, even in darkness variable 155 saved_game.write<float>(addLight); in sg_export() 169 saved_game.read<float>(addLight); in sg_import() 587 …ntity_t *owner, vec3_t position, float radius, alertEventLevel_e alertLevel, float addLight=0.0f );
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/dports/graphics/ospray-studio/ospray_studio-0.9.1/sg/importer/ |
H A D | Importer.cpp | 102 context->lightsManager->addLight(light.second); in importScene() 109 context->lightsManager->addLight(createNodeFromJSON(jLight)); in importScene()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAStreamWriter/src/ |
H A D | COLLADASWLibraryLights.cpp | 26 void LibraryLights::addLight ( const Light& light ) in addLight() function in COLLADASW::LibraryLights
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAStreamWriter/include/ |
H A D | COLLADASWLibraryLights.h | 38 void addLight ( const Light& light );
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/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/Paintable/Light/ |
H A D | Ambient.php | 58 $color->addLight($this->_color, 1);
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H A D | Point.php | 80 $color->addLight($this->_color, $angle * $factor);
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | NPC_senses.cpp | 480 if ( level.alertEvents[i].addLight ) in G_CheckSoundEvents() 679 …level.alertEvents[bestSightEvent].light = level.alertEvents[bestSightEvent].addLight + G_GetLightL… in G_CheckAlertEvents() 793 level.alertEvents[ level.numAlertEvents ].addLight = 1; //will force an LOS trace on this sound in AddSoundEvent() 797 level.alertEvents[ level.numAlertEvents ].addLight = 0; //will force an LOS trace on this sound in AddSoundEvent() 812 …nt( gentity_t *owner, vec3_t position, float radius, alertEventLevel_e alertLevel, float addLight ) in AddSightEvent() argument 839 …level.alertEvents[ level.numAlertEvents ].addLight = addLight; //will get added to actual light at… in AddSightEvent()
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/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/ |
H A D | lightutil.hpp | 35 …osg::ref_ptr<LightSource> addLight (osg::Group* node, const ESM::Light* esmLight, unsigned int par…
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/defs/ |
H A D | decoration.h | 51 de::Record &addLight();
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/dports/games/pinball/pinball-0.3.20201218/base/ |
H A D | Engine.h | 51 void addLight(Light*);
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/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/Paintable/ |
H A D | Light.php | 97 $color->addLight($this->_color, $angle);
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/ |
H A D | decoration.cpp | 44 Record &Decoration::addLight() in addLight() function in defn::Decoration
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/ |
H A D | kart_gfx.cpp | 59 m_nitro_light = irr_driver->addLight(location, /*force*/ 0.4f, in KartGFX() 71 irr_driver->addLight(core::vector3df(0.0f, 0.1f, -0.5f * length - in KartGFX() 80 irr_driver->addLight(core::vector3df(0.0f, 0.1f, -0.5f * length - in KartGFX()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/ |
H A D | shadow_matrices.hpp | 66 void addLight(const core::vector3df &pos);
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/dports/games/pinball/pinball-0.3.20201218/test/ |
H A D | light.cpp | 50 engine->addLight(lightR); in main()
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