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Searched refs:addLight (Results 1 – 25 of 152) sorted by relevance

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/dports/graphics/ospray-studio/ospray_studio-0.9.1/sg/scene/lights/
H A DLightsManager.cpp13 addLight("default-ambient", "ambient"); in LightsManager()
28 bool LightsManager::addLight(NodePtr light) in addLight() function in ospray::sg::LightsManager
54 addLight(l); in addLights()
58 bool LightsManager::addLight(std::string name, std::string lightType) in addLight() function in ospray::sg::LightsManager
60 return name == "" ? false : addLight(createNode(name, lightType)); in addLight()
84 addLight("default-ambient", "ambient"); in clear()
H A DLightsManager.h28 bool addLight(std::string name, std::string lightType);
29 bool addLight(NodePtr light);
/dports/games/legend-of-edgar/edgar-1.34/src/item/
H A Dlight_pillar.c35 static void addLight(int);
59 e->activate = &addLight; in addLightPillar()
103 static void addLight(int val) in addLight() function
/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/
H A DLightExporter.cpp85 addLight(cla); in operator ()()
98 addLight(cla); in operator ()()
108 addLight(cla); in operator ()()
119 addLight(cla); in operator ()()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/tgdb/
H A DSGVasiDrawable.hxx43 void addLight(const SGVec3f& position, const SGVec3f& normal,
49 void addLight(const SGVec3f& position, const SGVec3f& normal,
H A DSGVasiDrawable.cxx73 SGVasiDrawable::addLight(const SGVec3f& position, const SGVec3f& normal, in addLight() function in SGVasiDrawable
80 addLight(position, azimutGlideSlope, up); in addLight()
84 SGVasiDrawable::addLight(const SGVec3f& position, const SGVec3f& normal, in addLight() function in SGVasiDrawable
H A Dpt_lights.cxx309 drawable->addLight(lights.getLight(0).position, in buildVasi()
312 drawable->addLight(lights.getLight(1).position, in buildVasi()
315 drawable->addLight(lights.getLight(2).position, in buildVasi()
318 drawable->addLight(lights.getLight(3).position, in buildVasi()
327 drawable->addLight(lights.getLight(i).position, in buildVasi()
331 drawable->addLight(lights.getLight(i).position, in buildVasi()
340 drawable->addLight(lights.getLight(i).position, in buildVasi()
344 drawable->addLight(lights.getLight(i).position, in buildVasi()
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/ui/ortho/
H A DOrthoContextMenu.cpp48 GtkWidget* addLight = gtkutil::IconTextMenuItem(ui::icons::ICON_ADD_LIGHT, ADD_LIGHT_TEXT); in OrthoContextMenu() local
61 g_signal_connect(G_OBJECT(addLight), "activate", G_CALLBACK(callbackAddLight), this); in OrthoContextMenu()
72 gtk_menu_shell_append(GTK_MENU_SHELL(_widget), addLight); in OrthoContextMenu()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_senses.c388 if ( level.alertEvents[i].addLight ) in G_CheckSoundEvents()
546 …level.alertEvents[bestSightEvent].light = level.alertEvents[bestSightEvent].addLight + G_GetLightL… in G_CheckAlertEvents()
627 level.alertEvents[ level.numAlertEvents ].addLight = 1; //will force an LOS trace on this sound in AddSoundEvent()
631 level.alertEvents[ level.numAlertEvents ].addLight = 0; //will force an LOS trace on this sound in AddSoundEvent()
645 …nt( gentity_t *owner, vec3_t position, float radius, alertEventLevel_e alertLevel, float addLight ) in AddSightEvent() argument
669 …level.alertEvents[ level.numAlertEvents ].addLight = addLight; //will get added to actual light at… in AddSightEvent()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DNPC_senses.cpp392 if ( level.alertEvents[i].addLight ) in G_CheckSoundEvents()
544 …level.alertEvents[bestSightEvent].light = level.alertEvents[bestSightEvent].addLight + G_GetLightL… in G_CheckAlertEvents()
628 level.alertEvents[ level.numAlertEvents ].addLight = 1; //will force an LOS trace on this sound in AddSoundEvent()
632 level.alertEvents[ level.numAlertEvents ].addLight = 0; //will force an LOS trace on this sound in AddSoundEvent()
646 …nt( gentity_t *owner, vec3_t position, float radius, alertEventLevel_e alertLevel, float addLight ) in AddSightEvent() argument
673 …level.alertEvents[ level.numAlertEvents ].addLight = addLight; //will get added to actual light at… in AddSightEvent()
H A Dg_local.h141 float addLight; //additional light- makes it more noticable, even in darkness variable
155 saved_game.write<float>(addLight); in sg_export()
169 saved_game.read<float>(addLight); in sg_import()
587 …ntity_t *owner, vec3_t position, float radius, alertEventLevel_e alertLevel, float addLight=0.0f );
/dports/graphics/ospray-studio/ospray_studio-0.9.1/sg/importer/
H A DImporter.cpp102 context->lightsManager->addLight(light.second); in importScene()
109 context->lightsManager->addLight(createNodeFromJSON(jLight)); in importScene()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAStreamWriter/src/
H A DCOLLADASWLibraryLights.cpp26 void LibraryLights::addLight ( const Light& light ) in addLight() function in COLLADASW::LibraryLights
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAStreamWriter/include/
H A DCOLLADASWLibraryLights.h38 void addLight ( const Light& light );
/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/Paintable/Light/
H A DAmbient.php58 $color->addLight($this->_color, 1);
H A DPoint.php80 $color->addLight($this->_color, $angle * $factor);
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DNPC_senses.cpp480 if ( level.alertEvents[i].addLight ) in G_CheckSoundEvents()
679 …level.alertEvents[bestSightEvent].light = level.alertEvents[bestSightEvent].addLight + G_GetLightL… in G_CheckAlertEvents()
793 level.alertEvents[ level.numAlertEvents ].addLight = 1; //will force an LOS trace on this sound in AddSoundEvent()
797 level.alertEvents[ level.numAlertEvents ].addLight = 0; //will force an LOS trace on this sound in AddSoundEvent()
812 …nt( gentity_t *owner, vec3_t position, float radius, alertEventLevel_e alertLevel, float addLight ) in AddSightEvent() argument
839 …level.alertEvents[ level.numAlertEvents ].addLight = addLight; //will get added to actual light at… in AddSightEvent()
/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/
H A Dlightutil.hpp35 …osg::ref_ptr<LightSource> addLight (osg::Group* node, const ESM::Light* esmLight, unsigned int par…
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/defs/
H A Ddecoration.h51 de::Record &addLight();
/dports/games/pinball/pinball-0.3.20201218/base/
H A DEngine.h51 void addLight(Light*);
/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/Paintable/
H A DLight.php97 $color->addLight($this->_color, $angle);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/
H A Ddecoration.cpp44 Record &Decoration::addLight() in addLight() function in defn::Decoration
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/
H A Dkart_gfx.cpp59 m_nitro_light = irr_driver->addLight(location, /*force*/ 0.4f, in KartGFX()
71 irr_driver->addLight(core::vector3df(0.0f, 0.1f, -0.5f * length - in KartGFX()
80 irr_driver->addLight(core::vector3df(0.0f, 0.1f, -0.5f * length - in KartGFX()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Dshadow_matrices.hpp66 void addLight(const core::vector3df &pos);
/dports/games/pinball/pinball-0.3.20201218/test/
H A Dlight.cpp50 engine->addLight(lightR); in main()

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