Searched refs:addNetworkCommandToReplayList (Results 1 – 3 of 3) sorted by relevance
338 void addNetworkCommandToReplayList(NetworkCommand* networkCommand,int worldFrameCount);
571 world->getGame()->addNetworkCommandToReplayList(networkCommand,world->getFrameCount()); in giveNetworkCommand()
6310 void Game::addNetworkCommandToReplayList(NetworkCommand* networkCommand, int worldFrameCount) { in update() function in Glest::Game::Game