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Searched refs:addNetworkCommandToReplayList (Results 1 – 3 of 3) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/
H A Dgame.h338 void addNetworkCommandToReplayList(NetworkCommand* networkCommand,int worldFrameCount);
H A Dcommander.cpp571 world->getGame()->addNetworkCommandToReplayList(networkCommand,world->getFrameCount()); in giveNetworkCommand()
H A Dgame.cpp6310 void Game::addNetworkCommandToReplayList(NetworkCommand* networkCommand, int worldFrameCount) { in update() function in Glest::Game::Game