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Searched refs:addShaderDefine (Results 1 – 1 of 1) sorted by relevance

/dports/science/chrono/chrono-7.0.1/src/chrono_irrlicht/
H A DChIrrEffects.h30 void addShaderDefine(const irr::core::stringc name, const irr::core::stringc value = "");
293 inline void CShaderPreprocessor::addShaderDefine(const irr::core::stringc name, const irr::core::st… in addShaderDefine() function
1480 sPP.addShaderDefine("ROUND_SPOTLIGHTS"); in EffectHandler()
1483 sPP.addShaderDefine("VSM"); in EffectHandler()
1495 sPP.addShaderDefine("SAMPLE_AMOUNT", irr::core::stringc(sampleCounts[i])); in EffectHandler()
1502 sPP.addShaderDefine("SCREENX", irr::core::stringc(ScreenRTTSize.Width)); in EffectHandler()
1503 sPP.addShaderDefine("SCREENY", irr::core::stringc(ScreenRTTSize.Height)); in EffectHandler()
1523 sPP.addShaderDefine("VERTICAL_VSM_BLUR"); in EffectHandler()
1894 sPP.addShaderDefine("SCREENX", irr::core::stringc(ScreenRTTSize.Width)); in obtainScreenQuadMaterialFromFile()
1895 sPP.addShaderDefine("SCREENY", irr::core::stringc(ScreenRTTSize.Height)); in obtainScreenQuadMaterialFromFile()