Searched refs:addShaderDefine (Results 1 – 1 of 1) sorted by relevance
30 void addShaderDefine(const irr::core::stringc name, const irr::core::stringc value = "");293 inline void CShaderPreprocessor::addShaderDefine(const irr::core::stringc name, const irr::core::st… in addShaderDefine() function1480 sPP.addShaderDefine("ROUND_SPOTLIGHTS"); in EffectHandler()1483 sPP.addShaderDefine("VSM"); in EffectHandler()1495 sPP.addShaderDefine("SAMPLE_AMOUNT", irr::core::stringc(sampleCounts[i])); in EffectHandler()1502 sPP.addShaderDefine("SCREENX", irr::core::stringc(ScreenRTTSize.Width)); in EffectHandler()1503 sPP.addShaderDefine("SCREENY", irr::core::stringc(ScreenRTTSize.Height)); in EffectHandler()1523 sPP.addShaderDefine("VERTICAL_VSM_BLUR"); in EffectHandler()1894 sPP.addShaderDefine("SCREENX", irr::core::stringc(ScreenRTTSize.Width)); in obtainScreenQuadMaterialFromFile()1895 sPP.addShaderDefine("SCREENY", irr::core::stringc(ScreenRTTSize.Height)); in obtainScreenQuadMaterialFromFile()