Searched refs:addSpriteDepth (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | sprites.cpp | 470 …addSpriteDepth(blitted, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY… in scaleSprite() 503 void GraphicsManager::addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLI… in addSpriteDepth() function in Sludge::GraphicsManager 586 …addSpriteDepth(&single.surface, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diff… in fixScaleSprite()
|
H A D | graphics.h | 143 …void addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, in…
|
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | sprites.cpp | 465 …addSpriteDepth(blitted, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY… in scaleSprite() 498 void GraphicsManager::addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLI… in addSpriteDepth() function in Sludge::GraphicsManager 581 …addSpriteDepth(&single.surface, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diff… in fixScaleSprite()
|
H A D | graphics.h | 154 …void addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, in…
|