Searched refs:addTextEffect (Results 1 – 5 of 5) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gui.cpp | 44 …game_g->addTextEffect(new TextEffect(caller_button->getInfoLMB(), 160, caller_button->getTop(), 30… in processClick() 1740 game_g->addTextEffect(new TextEffect("deploy your armies", help_x_c, help_y_c, help_delay_c)); in input() 1759 game_g->addTextEffect(new TextEffect(help_build_c, help_x_c, help_y_c, help_delay_c)); in input() 1782 game_g->addTextEffect(new TextEffect(help_elementstocks_c, help_x_c, help_y_c, help_delay_c)); in input() 1809 game_g->addTextEffect(new TextEffect(help_build_c, help_x_c, help_y_c, help_delay_c)); in input() 1837 game_g->addTextEffect(new TextEffect(str.str(), help_x_c, help_y_c, help_delay_c)); in input() 1851 game_g->addTextEffect(new TextEffect(str.str(), help_x_c, help_y_c, help_delay_c)); in input() 1865 game_g->addTextEffect(new TextEffect(str.str(), help_x_c, help_y_c, help_delay_c)); in input() 2106 game_g->addTextEffect(new TextEffect(str.str(), help_x_c, help_y_c, help_delay_c)); in input() 2120 game_g->addTextEffect(new TextEffect(str.str(), help_x_c, help_y_c, help_delay_c)); in input() [all …]
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H A D | sound.cpp | 143 game_g->addTextEffect(effect); in play()
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H A D | gamestate.h | 223 virtual void addTextEffect(TextEffect *effect) { in addTextEffect() function 397 virtual void addTextEffect(TextEffect *effect) { in addTextEffect() function
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H A D | game.h | 504 void addTextEffect(TextEffect *effect);
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H A D | game.cpp | 1028 void Game::addTextEffect(TextEffect *effect) { in addTextEffect() function in Game 1029 gamestate->addTextEffect(effect); in addTextEffect()
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