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Searched refs:addToSetFlag (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ditems.h53 …, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag);
H A Ditems.cpp89 … int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag) { in addToWorld() argument
102 if (addToSetFlag && setId == _vm->_scene->getSetId()) { in addToWorld()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ditems.h53 …, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag);
H A Ditems.cpp89 … int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag) { in addToWorld() argument
102 if (addToSetFlag && setId == _vm->_scene->getSetId()) { in addToWorld()