Searched refs:addToSetFlag (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | items.h | 53 …, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag);
|
H A D | items.cpp | 89 … int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag) { in addToWorld() argument 102 if (addToSetFlag && setId == _vm->_scene->getSetId()) { in addToWorld()
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | items.h | 53 …, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag);
|
H A D | items.cpp | 89 … int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag) { in addToWorld() argument 102 if (addToSetFlag && setId == _vm->_scene->getSetId()) { in addToWorld()
|