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Searched refs:addTriangle (Results 1 – 25 of 303) sorted by relevance

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/dports/math/octave-forge-level-set/level-set/src/
H A Dinternal_mesh.cpp204 addTriangle (const unsigned a, const unsigned b, const unsigned c) in addTriangle() function in Mesh
364 mesh.addTriangle (vertInds[0], vertInds[1], vertInds[2]);
365 mesh.addTriangle (vertInds[0], vertInds[2], vertInds[3]);
378 mesh.addTriangle (vertInds[0], vertInds[1], vertInds[2]);
379 mesh.addTriangle (vertInds[0], vertInds[2], vertInds[3]);
423 mesh.addTriangle (bdryPts[2 * j], innerPts[j][0],
437 mesh.addTriangle (bdryPts[1], outerPts[1], bdryPts[2]);
438 mesh.addTriangle (bdryPts[0], bdryPts[1], bdryPts[2]);
439 mesh.addTriangle (bdryPts[0], bdryPts[2], bdryPts[3]);
440 mesh.addTriangle (bdryPts[0], bdryPts[3], outerPts[0]);
[all …]
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/gpu/
H A DLoopBlinnLocalTriangulator.cpp161 addTriangle(&m_vertices[indices[0]], in triangulateHelper()
183 addTriangle(&m_vertices[indices[j % 3]], in triangulateHelper()
218 addTriangle(&m_vertices[0], &m_vertices[1], &m_vertices[2]); in triangulateHelper()
219 addTriangle(&m_vertices[0], &m_vertices[2], &m_vertices[3]); in triangulateHelper()
221 addTriangle(&m_vertices[0], &m_vertices[1], &m_vertices[3]); in triangulateHelper()
222 addTriangle(&m_vertices[1], &m_vertices[2], &m_vertices[3]); in triangulateHelper()
230 addTriangle(&m_vertices[0], &m_vertices[1], &m_vertices[3]); in triangulateHelper()
231 addTriangle(&m_vertices[0], &m_vertices[3], &m_vertices[2]); in triangulateHelper()
233 addTriangle(&m_vertices[0], &m_vertices[1], &m_vertices[2]); in triangulateHelper()
234 addTriangle(&m_vertices[2], &m_vertices[1], &m_vertices[3]); in triangulateHelper()
[all …]
/dports/databases/sfcgal/SFCGAL-815d5097f684dbc48b22041bf2047beab36df0a1/test/unit/SFCGAL/algorithm/
H A DConsistentOrientationBuilderTest.cpp48 builder.addTriangle( in BOOST_AUTO_TEST_CASE()
55 builder.addTriangle( in BOOST_AUTO_TEST_CASE()
70 builder.addTriangle( in BOOST_AUTO_TEST_CASE()
77 builder.addTriangle( in BOOST_AUTO_TEST_CASE()
84 builder.addTriangle( in BOOST_AUTO_TEST_CASE()
91 builder.addTriangle( in BOOST_AUTO_TEST_CASE()
H A DOrientationTest.cpp57 triangulatedSurface.addTriangle( in BOOST_AUTO_TEST_CASE()
66 triangulatedSurface.addTriangle( in BOOST_AUTO_TEST_CASE()
75 triangulatedSurface.addTriangle( in BOOST_AUTO_TEST_CASE()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw_test_suite/detournavigator/
H A Drecastmeshbuilder.cpp61 mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F()
79 mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F()
150 mesh1.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F()
154 mesh2.addTriangle(btVector3(1, 1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F()
203 mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F()
226 mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F()
250 mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F()
278 mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F()
327 mesh.addTriangle(btVector3(-1, 0, -1), btVector3(-1, 0, 1), btVector3(1, 0, -1)); in TEST_F()
352 mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F()
[all …]
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/surface/include/pcl/surface/impl/
H A Dorganized_fast_mesh.hpp157 addTriangle (i, index_down_right, index_right, idx++, polygons); in makeRightCutMesh()
161 addTriangle (i, index_down, index_down_right, idx++, polygons); in makeRightCutMesh()
198 addTriangle (i, index_down, index_right, idx++, polygons); in makeLeftCutMesh()
202 addTriangle (index_right, index_down, index_down_right, idx++, polygons); in makeLeftCutMesh()
249 addTriangle (i, index_down_right, index_right, idx++, polygons); in makeAdaptiveCutMesh()
251 addTriangle (i, index_down, index_down_right, idx++, polygons); in makeAdaptiveCutMesh()
256 addTriangle (i, index_down, index_right, idx++, polygons); in makeAdaptiveCutMesh()
258 addTriangle (index_right, index_down, index_down_right, idx++, polygons); in makeAdaptiveCutMesh()
265 addTriangle (i, index_down_right, index_right, idx++, polygons); in makeAdaptiveCutMesh()
268 addTriangle (i, index_down, index_down_right, idx++, polygons); in makeAdaptiveCutMesh()
[all …]
/dports/games/avoision/avoision-1.1/Data/Avoision/
H A DCommon.lua74 Common.squareMesh:addTriangle(-0.5, 0.5, -0.5, -0.5, 0.5, 0.5)
75 Common.squareMesh:addTriangle(0.5, 0.5, -0.5, -0.5, 0.5, -0.5)
78 Common.seekerMesh:addTriangle(0.5, 0, -0.218, 0.5, -0.218, -0.5)
79 Common.seekerMesh:addTriangle(-0.218, 0.5, -0.5, 0.5, -0.5, -0.5)
80 Common.seekerMesh:addTriangle(-0.218, -0.5, -0.218, 0.5, -0.5, -0.5)
/dports/science/jmol/jmol-14.32.7/src/org/jmol/jvxl/calc/
H A DMarchingSquares.java174 public int addTriangle(int iA, int iB, int iC, int check, int iContour) { in addTriangle() method in MarchingSquares
354 addTriangle(pts[0], ipt0, ipt1, 2 | (t.check & 1), i); in checkContour()
355 addTriangle(ipt0, pts[1], ipt1, 4 | (t.check & 3), i); in checkContour()
356 addTriangle(pts[0], ipt1, pts[2], (t.check & 6), i); in checkContour()
359 addTriangle(pts[0], ipt0, ipt2, 2 | (t.check & 5), i); in checkContour()
360 addTriangle(ipt0, pts[1], ipt2, 4 | (t.check & 1), i); in checkContour()
361 addTriangle(ipt2, pts[1], pts[2], (t.check & 6), i); in checkContour()
364 addTriangle(pts[0], pts[1], ipt2, (t.check & 5), i); in checkContour()
365 addTriangle(ipt2, pts[1], ipt1, 4 | (t.check & 2), i); in checkContour()
366 addTriangle(ipt2, ipt1, pts[2], 1 | (t.check & 6), i); in checkContour()
/dports/cad/gmsh/gmsh-4.9.2-source/Mesh/
H A DmeshGFaceExtruded.cpp39 addTriangle(v[0], v[3], v[2], to); in createQuaTri()
41 addTriangle(v[0], v[1], v[3], to); in createQuaTri()
55 addTriangle(v[2], v[1], v[0], to); in createQuaTri()
56 addTriangle(v[2], v[3], v[1], to); in createQuaTri()
59 addTriangle(v[2], v[3], v[0], to); in createQuaTri()
67 addTriangle(v[0], v[1], v[3], to); in createQuaTri()
68 addTriangle(v[0], v[3], v[2], to); in createQuaTri()
74 addTriangle(v[2], v[1], v[0], to); in createQuaTri()
75 addTriangle(v[2], v[3], v[1], to); in createQuaTri()
78 addTriangle(v[2], v[3], v[0], to); in createQuaTri()
[all …]
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/model/
H A DPrimitiveCollector.cxx108 addTriangle(i, i + 1, i + 2); in drawArrays()
114 addTriangle(i, i + 1, i + 2); in drawArrays()
133 addTriangle(first, i + 1, i + 2); in drawArrays()
177 addTriangle(indices[i], indices[i + 1], indices[i + 2]); in drawElementsTemplate()
183 addTriangle(indices[i], indices[i + 1], indices[i + 2]); in drawElementsTemplate()
202 addTriangle(indices[0], indices[i + 1], indices[i + 2]); in drawElementsTemplate()
335 PrimitiveCollector::addTriangle(unsigned i1, unsigned i2, unsigned i3) in addTriangle() function in simgear::PrimitiveCollector
340 addTriangle(_vertices[i1], _vertices[i2], _vertices[i3]); in addTriangle()
346 addTriangle(i1, i2, i3); in addQuad()
347 addTriangle(i1, i3, i4); in addQuad()
/dports/cad/sumo/sumo-1.2.0/unittest/src/netbuild/
H A DNBHeightMapperTest.cpp31 hm.addTriangle(t1); in SetUp()
37 hm.addTriangle(t2); in SetUp()
43 hm.addTriangle(t3); in SetUp()
/dports/misc/dartsim/dart-6.11.1/dart/collision/fcl/
H A DCollisionShapes.hpp71 model->addTriangle(vertices[0], vertices[1], vertices[2]); in createMesh()
185 model->addTriangle(p1, p2, p3); in createEllipsoid()
237 model->addTriangle(p1, p2, p3); in createCube()
247 model->addTriangle(p1, p2, p3); in createCube()
321 model->addTriangle(p1, p2, p3); in createCylinder()
350 model->addTriangle(p1, p2, p3); in createCylinder()
351 model->addTriangle(p2, p3, p4); in createCylinder()
371 model->addTriangle(p1, p2, p3); in createCylinder()
/dports/databases/sfcgal/SFCGAL-815d5097f684dbc48b22041bf2047beab36df0a1/src/algorithm/
H A DConsistentOrientationBuilder.cpp41 void ConsistentOrientationBuilder::addTriangle( const Triangle& triangle ) in addTriangle() function in SFCGAL::algorithm::ConsistentOrientationBuilder
43 … _triangles.push_back( _graphBuilder.addTriangle( triangle, graph::Edge( _triangles.size() ) ) ) ; in addTriangle()
52 addTriangle( triangulatedSurface.geometryN( i ) ) ; in addTriangulatedSurface()
65 triangulatedSurface.addTriangle( triangleN( i ) ); in buildTriangulatedSurface()
/dports/cad/ldview/ldview-4.4/TRE/
H A DTREColoredShapeGroup.h15 int addTriangle(TCULong color, const TCVector *vertices,
17 int addTriangle(TCULong color, const TCVector *vertices);
18 int addTriangle(TCULong color, const TCVector *vertices,
/dports/cad/gmsh/gmsh-4.9.2-source/Geo/
H A DghostFace.h48 virtual void addTriangle(MTriangle *t, int onWhichPartition) in addTriangle() function
50 GFace::addTriangle(t); in addTriangle()
76 using discreteFace::addTriangle;
/dports/cad/gmsh/gmsh-4.9.2-source/contrib/QuadTri/
H A DQuadTriExtruded2D.cpp20 static void addTriangle(MVertex *v1, MVertex *v2, MVertex *v3, GFace *to) in addTriangle() function
402 addTriangle(verts[0], verts[1], verts[2], to); in MeshQuadToTriTopUnstructured()
403 addTriangle(verts[0], verts[2], verts[3], to); in MeshQuadToTriTopUnstructured()
406 addTriangle(verts[1], verts[2], verts[3], to); in MeshQuadToTriTopUnstructured()
407 addTriangle(verts[1], verts[3], verts[0], to); in MeshQuadToTriTopUnstructured()
526 addTriangle(verts[low_index], verts[(low_index + 1) % verts.size()], in MeshQuadToTriTopSurface()
528 addTriangle(verts[low_index], verts[(low_index + 2) % verts.size()], in MeshQuadToTriTopSurface()
580 addTriangle(verts[0], verts[2], verts[3], to); in MeshQuadToTriTopSurface()
581 addTriangle(verts[0], verts[1], verts[2], to); in MeshQuadToTriTopSurface()
/dports/databases/sfcgal/SFCGAL-815d5097f684dbc48b22041bf2047beab36df0a1/src/
H A DTriangulatedSurface.h117 inline void addTriangle( const Triangle& triangle ) { in addTriangle() function
118 addTriangle( triangle.clone() ); in addTriangle()
123 inline void addTriangle( Triangle* triangle ) { in addTriangle() function
/dports/finance/prestashop/prestashop/modules/welcome/scss/
H A D_tooltip.scss3 @mixin addTriangle($size, $color) { mixin
17 @include addTriangle($size, $color);
59 @include addTriangle(0.75rem, $background-color);
63 @include addTriangle(0.75rem, $primary-color);
/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/
H A Dgdsobject_ogl.cpp205 renderer.addTriangle(tp+v[2], tp+v[0], tp+v[1]); in OutputOGLVertices2()
207 renderer.addTriangle(tp+v[0], tp+v[1], tp+v[2]); in OutputOGLVertices2()
209 renderer.addTriangle(tp+v[1], tp+v[2], tp+v[0]); in OutputOGLVertices2()
221 renderer.addTriangle(bp+v[0], bp+v[2], bp+v[1]); in OutputOGLVertices2()
223 renderer.addTriangle(bp+v[1], bp+v[0], bp+v[2]); in OutputOGLVertices2()
225 renderer.addTriangle(bp+v[2], bp+v[1], bp+v[0]); in OutputOGLVertices2()
237 renderer.addTriangle(bp2+v[0], bp2+v[1], tp2+v[1]); in OutputOGLVertices2()
238 renderer.addTriangle(tp2+v[0], bp2+v[0], tp2+v[1]); in OutputOGLVertices2()
242 renderer.addTriangle(bp2+v[1], tp2+v[1], bp2+v[0]); in OutputOGLVertices2()
243 renderer.addTriangle(tp2+v[1], tp2+v[0], bp2+v[0]); in OutputOGLVertices2()
H A Dgdsparse_ogl.cpp296 renderer.addTriangle(tp+0, tp+1, tp+2);renderer.addTriangle(tp+3, tp+0, tp+2); in buildSubstrate()
297 renderer.addTriangle(bp+1, bp+0, bp+2);renderer.addTriangle(bp+0, bp+3, bp+2); in buildSubstrate()
298 renderer.addTriangle(tp+0, bp+0, bp+1);renderer.addTriangle(tp+0, bp+1, tp+1); in buildSubstrate()
299 renderer.addTriangle(bp+2, tp+1, bp+1);renderer.addTriangle(bp+2, tp+2, tp+1); in buildSubstrate()
300 renderer.addTriangle(tp+2, bp+2, bp+3);renderer.addTriangle(tp+2, bp+3, tp+3); in buildSubstrate()
301 renderer.addTriangle(tp+3, bp+3, bp+0);renderer.addTriangle(tp+3, bp+0, tp+0); in buildSubstrate()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/filter_poisson/src/
H A DGeometry.h148 int addTriangle(const int& p1,const int& p2,const int& p3);
169 …virtual int addTriangle(const TriangleIndex& t,const int& icFlag=(IN_CORE_FLAG[0] | IN_CORE_FLAG[1…
188 …int addTriangle(const TriangleIndex& t,const int& inCoreFlag=(CoredMeshData::IN_CORE_FLAG[0] | Cor…
206 …int addTriangle(const TriangleIndex& t,const int& inCoreFlag=(CoredMeshData::IN_CORE_FLAG[0] | Cor…
/dports/science/chrono/chrono-7.0.1/src/chrono/geometry/
H A DChTriangleMesh.h32 …virtual void addTriangle(const ChVector<>& vertex0, const ChVector<>& vertex1, const ChVector<>& v…
35 virtual void addTriangle(const ChTriangle& atriangle) = 0;
H A DChTriangleMeshSoup.h44 …virtual void addTriangle(const ChVector<>& vertex0, const ChVector<>& vertex1, const ChVector<>& v…
47 …virtual void addTriangle(const ChTriangle& atriangle) override { m_triangles.push_back(atriangle);… in addTriangle() function
/dports/science/simbody/simbody-Simbody-3.7/SimTKcommon/src/
H A DParallel2DExecutor.cpp61 addTriangle(0, 0, 0, levels); in init()
85 void Parallel2DExecutorImpl::addTriangle(int x, int y, int pass, int level) { in addTriangle() function in SimTK::Parallel2DExecutorImpl
88 addTriangle(2*x, 2*y, 2*pass, level-1); in addTriangle()
89 addTriangle(2*x+1, 2*y+1, 2*pass, level-1); in addTriangle()
/dports/graphics/geos/geos-3.9.1/src/algorithm/
H A DCentroid.cpp118 addTriangle(*areaBasePt, pts[i], pts[i + 1], isPositiveArea); in addShell()
129 addTriangle(*areaBasePt, pts[i], pts[i + 1], isPositiveArea); in addHole()
136 Centroid::addTriangle(const Coordinate& p0, const Coordinate& p1, const Coordinate& p2, bool isPosi… in addTriangle() function in geos::algorithm::Centroid

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