/dports/math/octave-forge-level-set/level-set/src/ |
H A D | internal_mesh.cpp | 204 addTriangle (const unsigned a, const unsigned b, const unsigned c) in addTriangle() function in Mesh 364 mesh.addTriangle (vertInds[0], vertInds[1], vertInds[2]); 365 mesh.addTriangle (vertInds[0], vertInds[2], vertInds[3]); 378 mesh.addTriangle (vertInds[0], vertInds[1], vertInds[2]); 379 mesh.addTriangle (vertInds[0], vertInds[2], vertInds[3]); 423 mesh.addTriangle (bdryPts[2 * j], innerPts[j][0], 437 mesh.addTriangle (bdryPts[1], outerPts[1], bdryPts[2]); 438 mesh.addTriangle (bdryPts[0], bdryPts[1], bdryPts[2]); 439 mesh.addTriangle (bdryPts[0], bdryPts[2], bdryPts[3]); 440 mesh.addTriangle (bdryPts[0], bdryPts[3], outerPts[0]); [all …]
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/gpu/ |
H A D | LoopBlinnLocalTriangulator.cpp | 161 addTriangle(&m_vertices[indices[0]], in triangulateHelper() 183 addTriangle(&m_vertices[indices[j % 3]], in triangulateHelper() 218 addTriangle(&m_vertices[0], &m_vertices[1], &m_vertices[2]); in triangulateHelper() 219 addTriangle(&m_vertices[0], &m_vertices[2], &m_vertices[3]); in triangulateHelper() 221 addTriangle(&m_vertices[0], &m_vertices[1], &m_vertices[3]); in triangulateHelper() 222 addTriangle(&m_vertices[1], &m_vertices[2], &m_vertices[3]); in triangulateHelper() 230 addTriangle(&m_vertices[0], &m_vertices[1], &m_vertices[3]); in triangulateHelper() 231 addTriangle(&m_vertices[0], &m_vertices[3], &m_vertices[2]); in triangulateHelper() 233 addTriangle(&m_vertices[0], &m_vertices[1], &m_vertices[2]); in triangulateHelper() 234 addTriangle(&m_vertices[2], &m_vertices[1], &m_vertices[3]); in triangulateHelper() [all …]
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/dports/databases/sfcgal/SFCGAL-815d5097f684dbc48b22041bf2047beab36df0a1/test/unit/SFCGAL/algorithm/ |
H A D | ConsistentOrientationBuilderTest.cpp | 48 builder.addTriangle( in BOOST_AUTO_TEST_CASE() 55 builder.addTriangle( in BOOST_AUTO_TEST_CASE() 70 builder.addTriangle( in BOOST_AUTO_TEST_CASE() 77 builder.addTriangle( in BOOST_AUTO_TEST_CASE() 84 builder.addTriangle( in BOOST_AUTO_TEST_CASE() 91 builder.addTriangle( in BOOST_AUTO_TEST_CASE()
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H A D | OrientationTest.cpp | 57 triangulatedSurface.addTriangle( in BOOST_AUTO_TEST_CASE() 66 triangulatedSurface.addTriangle( in BOOST_AUTO_TEST_CASE() 75 triangulatedSurface.addTriangle( in BOOST_AUTO_TEST_CASE()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw_test_suite/detournavigator/ |
H A D | recastmeshbuilder.cpp | 61 mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F() 79 mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F() 150 mesh1.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F() 154 mesh2.addTriangle(btVector3(1, 1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F() 203 mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F() 226 mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F() 250 mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F() 278 mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F() 327 mesh.addTriangle(btVector3(-1, 0, -1), btVector3(-1, 0, 1), btVector3(1, 0, -1)); in TEST_F() 352 mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); in TEST_F() [all …]
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/surface/include/pcl/surface/impl/ |
H A D | organized_fast_mesh.hpp | 157 addTriangle (i, index_down_right, index_right, idx++, polygons); in makeRightCutMesh() 161 addTriangle (i, index_down, index_down_right, idx++, polygons); in makeRightCutMesh() 198 addTriangle (i, index_down, index_right, idx++, polygons); in makeLeftCutMesh() 202 addTriangle (index_right, index_down, index_down_right, idx++, polygons); in makeLeftCutMesh() 249 addTriangle (i, index_down_right, index_right, idx++, polygons); in makeAdaptiveCutMesh() 251 addTriangle (i, index_down, index_down_right, idx++, polygons); in makeAdaptiveCutMesh() 256 addTriangle (i, index_down, index_right, idx++, polygons); in makeAdaptiveCutMesh() 258 addTriangle (index_right, index_down, index_down_right, idx++, polygons); in makeAdaptiveCutMesh() 265 addTriangle (i, index_down_right, index_right, idx++, polygons); in makeAdaptiveCutMesh() 268 addTriangle (i, index_down, index_down_right, idx++, polygons); in makeAdaptiveCutMesh() [all …]
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/dports/games/avoision/avoision-1.1/Data/Avoision/ |
H A D | Common.lua | 74 Common.squareMesh:addTriangle(-0.5, 0.5, -0.5, -0.5, 0.5, 0.5) 75 Common.squareMesh:addTriangle(0.5, 0.5, -0.5, -0.5, 0.5, -0.5) 78 Common.seekerMesh:addTriangle(0.5, 0, -0.218, 0.5, -0.218, -0.5) 79 Common.seekerMesh:addTriangle(-0.218, 0.5, -0.5, 0.5, -0.5, -0.5) 80 Common.seekerMesh:addTriangle(-0.218, -0.5, -0.218, 0.5, -0.5, -0.5)
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/dports/science/jmol/jmol-14.32.7/src/org/jmol/jvxl/calc/ |
H A D | MarchingSquares.java | 174 public int addTriangle(int iA, int iB, int iC, int check, int iContour) { in addTriangle() method in MarchingSquares 354 addTriangle(pts[0], ipt0, ipt1, 2 | (t.check & 1), i); in checkContour() 355 addTriangle(ipt0, pts[1], ipt1, 4 | (t.check & 3), i); in checkContour() 356 addTriangle(pts[0], ipt1, pts[2], (t.check & 6), i); in checkContour() 359 addTriangle(pts[0], ipt0, ipt2, 2 | (t.check & 5), i); in checkContour() 360 addTriangle(ipt0, pts[1], ipt2, 4 | (t.check & 1), i); in checkContour() 361 addTriangle(ipt2, pts[1], pts[2], (t.check & 6), i); in checkContour() 364 addTriangle(pts[0], pts[1], ipt2, (t.check & 5), i); in checkContour() 365 addTriangle(ipt2, pts[1], ipt1, 4 | (t.check & 2), i); in checkContour() 366 addTriangle(ipt2, ipt1, pts[2], 1 | (t.check & 6), i); in checkContour()
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/dports/cad/gmsh/gmsh-4.9.2-source/Mesh/ |
H A D | meshGFaceExtruded.cpp | 39 addTriangle(v[0], v[3], v[2], to); in createQuaTri() 41 addTriangle(v[0], v[1], v[3], to); in createQuaTri() 55 addTriangle(v[2], v[1], v[0], to); in createQuaTri() 56 addTriangle(v[2], v[3], v[1], to); in createQuaTri() 59 addTriangle(v[2], v[3], v[0], to); in createQuaTri() 67 addTriangle(v[0], v[1], v[3], to); in createQuaTri() 68 addTriangle(v[0], v[3], v[2], to); in createQuaTri() 74 addTriangle(v[2], v[1], v[0], to); in createQuaTri() 75 addTriangle(v[2], v[3], v[1], to); in createQuaTri() 78 addTriangle(v[2], v[3], v[0], to); in createQuaTri() [all …]
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/model/ |
H A D | PrimitiveCollector.cxx | 108 addTriangle(i, i + 1, i + 2); in drawArrays() 114 addTriangle(i, i + 1, i + 2); in drawArrays() 133 addTriangle(first, i + 1, i + 2); in drawArrays() 177 addTriangle(indices[i], indices[i + 1], indices[i + 2]); in drawElementsTemplate() 183 addTriangle(indices[i], indices[i + 1], indices[i + 2]); in drawElementsTemplate() 202 addTriangle(indices[0], indices[i + 1], indices[i + 2]); in drawElementsTemplate() 335 PrimitiveCollector::addTriangle(unsigned i1, unsigned i2, unsigned i3) in addTriangle() function in simgear::PrimitiveCollector 340 addTriangle(_vertices[i1], _vertices[i2], _vertices[i3]); in addTriangle() 346 addTriangle(i1, i2, i3); in addQuad() 347 addTriangle(i1, i3, i4); in addQuad()
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/dports/cad/sumo/sumo-1.2.0/unittest/src/netbuild/ |
H A D | NBHeightMapperTest.cpp | 31 hm.addTriangle(t1); in SetUp() 37 hm.addTriangle(t2); in SetUp() 43 hm.addTriangle(t3); in SetUp()
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/dports/misc/dartsim/dart-6.11.1/dart/collision/fcl/ |
H A D | CollisionShapes.hpp | 71 model->addTriangle(vertices[0], vertices[1], vertices[2]); in createMesh() 185 model->addTriangle(p1, p2, p3); in createEllipsoid() 237 model->addTriangle(p1, p2, p3); in createCube() 247 model->addTriangle(p1, p2, p3); in createCube() 321 model->addTriangle(p1, p2, p3); in createCylinder() 350 model->addTriangle(p1, p2, p3); in createCylinder() 351 model->addTriangle(p2, p3, p4); in createCylinder() 371 model->addTriangle(p1, p2, p3); in createCylinder()
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/dports/databases/sfcgal/SFCGAL-815d5097f684dbc48b22041bf2047beab36df0a1/src/algorithm/ |
H A D | ConsistentOrientationBuilder.cpp | 41 void ConsistentOrientationBuilder::addTriangle( const Triangle& triangle ) in addTriangle() function in SFCGAL::algorithm::ConsistentOrientationBuilder 43 … _triangles.push_back( _graphBuilder.addTriangle( triangle, graph::Edge( _triangles.size() ) ) ) ; in addTriangle() 52 addTriangle( triangulatedSurface.geometryN( i ) ) ; in addTriangulatedSurface() 65 triangulatedSurface.addTriangle( triangleN( i ) ); in buildTriangulatedSurface()
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/dports/cad/ldview/ldview-4.4/TRE/ |
H A D | TREColoredShapeGroup.h | 15 int addTriangle(TCULong color, const TCVector *vertices, 17 int addTriangle(TCULong color, const TCVector *vertices); 18 int addTriangle(TCULong color, const TCVector *vertices,
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/dports/cad/gmsh/gmsh-4.9.2-source/Geo/ |
H A D | ghostFace.h | 48 virtual void addTriangle(MTriangle *t, int onWhichPartition) in addTriangle() function 50 GFace::addTriangle(t); in addTriangle() 76 using discreteFace::addTriangle;
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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/QuadTri/ |
H A D | QuadTriExtruded2D.cpp | 20 static void addTriangle(MVertex *v1, MVertex *v2, MVertex *v3, GFace *to) in addTriangle() function 402 addTriangle(verts[0], verts[1], verts[2], to); in MeshQuadToTriTopUnstructured() 403 addTriangle(verts[0], verts[2], verts[3], to); in MeshQuadToTriTopUnstructured() 406 addTriangle(verts[1], verts[2], verts[3], to); in MeshQuadToTriTopUnstructured() 407 addTriangle(verts[1], verts[3], verts[0], to); in MeshQuadToTriTopUnstructured() 526 addTriangle(verts[low_index], verts[(low_index + 1) % verts.size()], in MeshQuadToTriTopSurface() 528 addTriangle(verts[low_index], verts[(low_index + 2) % verts.size()], in MeshQuadToTriTopSurface() 580 addTriangle(verts[0], verts[2], verts[3], to); in MeshQuadToTriTopSurface() 581 addTriangle(verts[0], verts[1], verts[2], to); in MeshQuadToTriTopSurface()
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/dports/databases/sfcgal/SFCGAL-815d5097f684dbc48b22041bf2047beab36df0a1/src/ |
H A D | TriangulatedSurface.h | 117 inline void addTriangle( const Triangle& triangle ) { in addTriangle() function 118 addTriangle( triangle.clone() ); in addTriangle() 123 inline void addTriangle( Triangle* triangle ) { in addTriangle() function
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/dports/finance/prestashop/prestashop/modules/welcome/scss/ |
H A D | _tooltip.scss | 3 @mixin addTriangle($size, $color) { mixin 17 @include addTriangle($size, $color); 59 @include addTriangle(0.75rem, $background-color); 63 @include addTriangle(0.75rem, $primary-color);
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/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/ |
H A D | gdsobject_ogl.cpp | 205 renderer.addTriangle(tp+v[2], tp+v[0], tp+v[1]); in OutputOGLVertices2() 207 renderer.addTriangle(tp+v[0], tp+v[1], tp+v[2]); in OutputOGLVertices2() 209 renderer.addTriangle(tp+v[1], tp+v[2], tp+v[0]); in OutputOGLVertices2() 221 renderer.addTriangle(bp+v[0], bp+v[2], bp+v[1]); in OutputOGLVertices2() 223 renderer.addTriangle(bp+v[1], bp+v[0], bp+v[2]); in OutputOGLVertices2() 225 renderer.addTriangle(bp+v[2], bp+v[1], bp+v[0]); in OutputOGLVertices2() 237 renderer.addTriangle(bp2+v[0], bp2+v[1], tp2+v[1]); in OutputOGLVertices2() 238 renderer.addTriangle(tp2+v[0], bp2+v[0], tp2+v[1]); in OutputOGLVertices2() 242 renderer.addTriangle(bp2+v[1], tp2+v[1], bp2+v[0]); in OutputOGLVertices2() 243 renderer.addTriangle(tp2+v[1], tp2+v[0], bp2+v[0]); in OutputOGLVertices2()
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H A D | gdsparse_ogl.cpp | 296 renderer.addTriangle(tp+0, tp+1, tp+2);renderer.addTriangle(tp+3, tp+0, tp+2); in buildSubstrate() 297 renderer.addTriangle(bp+1, bp+0, bp+2);renderer.addTriangle(bp+0, bp+3, bp+2); in buildSubstrate() 298 renderer.addTriangle(tp+0, bp+0, bp+1);renderer.addTriangle(tp+0, bp+1, tp+1); in buildSubstrate() 299 renderer.addTriangle(bp+2, tp+1, bp+1);renderer.addTriangle(bp+2, tp+2, tp+1); in buildSubstrate() 300 renderer.addTriangle(tp+2, bp+2, bp+3);renderer.addTriangle(tp+2, bp+3, tp+3); in buildSubstrate() 301 renderer.addTriangle(tp+3, bp+3, bp+0);renderer.addTriangle(tp+3, bp+0, tp+0); in buildSubstrate()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/filter_poisson/src/ |
H A D | Geometry.h | 148 int addTriangle(const int& p1,const int& p2,const int& p3); 169 …virtual int addTriangle(const TriangleIndex& t,const int& icFlag=(IN_CORE_FLAG[0] | IN_CORE_FLAG[1… 188 …int addTriangle(const TriangleIndex& t,const int& inCoreFlag=(CoredMeshData::IN_CORE_FLAG[0] | Cor… 206 …int addTriangle(const TriangleIndex& t,const int& inCoreFlag=(CoredMeshData::IN_CORE_FLAG[0] | Cor…
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/dports/science/chrono/chrono-7.0.1/src/chrono/geometry/ |
H A D | ChTriangleMesh.h | 32 …virtual void addTriangle(const ChVector<>& vertex0, const ChVector<>& vertex1, const ChVector<>& v… 35 virtual void addTriangle(const ChTriangle& atriangle) = 0;
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H A D | ChTriangleMeshSoup.h | 44 …virtual void addTriangle(const ChVector<>& vertex0, const ChVector<>& vertex1, const ChVector<>& v… 47 …virtual void addTriangle(const ChTriangle& atriangle) override { m_triangles.push_back(atriangle);… in addTriangle() function
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/dports/science/simbody/simbody-Simbody-3.7/SimTKcommon/src/ |
H A D | Parallel2DExecutor.cpp | 61 addTriangle(0, 0, 0, levels); in init() 85 void Parallel2DExecutorImpl::addTriangle(int x, int y, int pass, int level) { in addTriangle() function in SimTK::Parallel2DExecutorImpl 88 addTriangle(2*x, 2*y, 2*pass, level-1); in addTriangle() 89 addTriangle(2*x+1, 2*y+1, 2*pass, level-1); in addTriangle()
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/dports/graphics/geos/geos-3.9.1/src/algorithm/ |
H A D | Centroid.cpp | 118 addTriangle(*areaBasePt, pts[i], pts[i + 1], isPositiveArea); in addShell() 129 addTriangle(*areaBasePt, pts[i], pts[i + 1], isPositiveArea); in addHole() 136 Centroid::addTriangle(const Coordinate& p0, const Coordinate& p1, const Coordinate& p2, bool isPosi… in addTriangle() function in geos::algorithm::Centroid
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