/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | CParticleRotationAffector.cpp | 54 out->addVector3d("PivotPoint", PivotPoint); in serializeAttributes() 55 out->addVector3d("Speed", Speed); in serializeAttributes()
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H A D | CSceneNodeAnimatorCollisionResponse.cpp | 246 out->addVector3d("Radius", Radius); in serializeAttributes() 247 out->addVector3d("Gravity", Gravity); in serializeAttributes() 248 out->addVector3d("Translation", Translation); in serializeAttributes()
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H A D | CSceneNodeAnimatorFlyCircle.cpp | 62 out->addVector3d("Center", Center); in serializeAttributes() 65 out->addVector3d("Direction", Direction); in serializeAttributes()
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H A D | CSceneNodeAnimatorFlyStraight.cpp | 80 out->addVector3d("Start", Start); in serializeAttributes() 81 out->addVector3d("End", End); in serializeAttributes()
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H A D | CParticleCylinderEmitter.cpp | 118 out->addVector3d("Center", Center); in serializeAttributes() 119 out->addVector3d("Normal", Normal); in serializeAttributes() 120 out->addVector3d("Direction", Direction); in serializeAttributes()
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H A D | CParticleSphereEmitter.cpp | 114 out->addVector3d("Center", Direction); in serializeAttributes() 117 out->addVector3d("Direction", Direction); in serializeAttributes()
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H A D | CParticleGravityAffector.cpp | 48 out->addVector3d("Gravity", Gravity); in serializeAttributes()
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H A D | CParticleRingEmitter.cpp | 113 out->addVector3d("Center", Center); in serializeAttributes() 117 out->addVector3d("Direction", Direction); in serializeAttributes()
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H A D | CSceneNodeAnimatorRotation.cpp | 51 out->addVector3d("Rotation", Rotation); in serializeAttributes()
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H A D | CParticleBoxEmitter.cpp | 110 out->addVector3d("Box", b); in serializeAttributes() 111 out->addVector3d("Direction", Direction); in serializeAttributes()
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H A D | CCameraSceneNode.cpp | 306 out->addVector3d("Target", Target); in serializeAttributes() 307 out->addVector3d("UpVector", UpVector); in serializeAttributes()
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H A D | CParticleAttractionAffector.cpp | 63 out->addVector3d("Point", Point); in serializeAttributes()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CParticleRotationAffector.cpp | 54 out->addVector3d("PivotPoint", PivotPoint); in serializeAttributes() 55 out->addVector3d("Speed", Speed); in serializeAttributes()
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H A D | CSceneNodeAnimatorCollisionResponse.cpp | 246 out->addVector3d("Radius", Radius); in serializeAttributes() 247 out->addVector3d("Gravity", Gravity); in serializeAttributes() 248 out->addVector3d("Translation", Translation); in serializeAttributes()
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H A D | CSceneNodeAnimatorFlyCircle.cpp | 62 out->addVector3d("Center", Center); in serializeAttributes() 65 out->addVector3d("Direction", Direction); in serializeAttributes()
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H A D | CSceneNodeAnimatorFlyStraight.cpp | 80 out->addVector3d("Start", Start); in serializeAttributes() 81 out->addVector3d("End", End); in serializeAttributes()
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H A D | CParticleCylinderEmitter.cpp | 118 out->addVector3d("Center", Center); in serializeAttributes() 119 out->addVector3d("Normal", Normal); in serializeAttributes() 120 out->addVector3d("Direction", Direction); in serializeAttributes()
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H A D | CParticleSphereEmitter.cpp | 114 out->addVector3d("Center", Direction); in serializeAttributes() 117 out->addVector3d("Direction", Direction); in serializeAttributes()
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H A D | CParticleGravityAffector.cpp | 48 out->addVector3d("Gravity", Gravity); in serializeAttributes()
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H A D | CParticleRingEmitter.cpp | 113 out->addVector3d("Center", Center); in serializeAttributes() 117 out->addVector3d("Direction", Direction); in serializeAttributes()
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H A D | CSceneNodeAnimatorRotation.cpp | 51 out->addVector3d("Rotation", Rotation); in serializeAttributes()
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H A D | CParticleBoxEmitter.cpp | 110 out->addVector3d("Box", b); in serializeAttributes() 111 out->addVector3d("Direction", Direction); in serializeAttributes()
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H A D | CCameraSceneNode.cpp | 306 out->addVector3d("Target", Target); in serializeAttributes() 307 out->addVector3d("UpVector", UpVector); in serializeAttributes()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/ |
H A D | ISceneNode.h | 713 out->addVector3d("Position", getPosition() ); 714 out->addVector3d("Rotation", getRotation() ); 715 out->addVector3d("Scale", getScale() );
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/ |
H A D | ISceneNode.h | 694 out->addVector3d("Position", getPosition() ); 695 out->addVector3d("Rotation", getRotation() ); 696 out->addVector3d("Scale", getScale() );
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