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Searched refs:addVector3d (Results 1 – 25 of 40) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCParticleRotationAffector.cpp54 out->addVector3d("PivotPoint", PivotPoint); in serializeAttributes()
55 out->addVector3d("Speed", Speed); in serializeAttributes()
H A DCSceneNodeAnimatorCollisionResponse.cpp246 out->addVector3d("Radius", Radius); in serializeAttributes()
247 out->addVector3d("Gravity", Gravity); in serializeAttributes()
248 out->addVector3d("Translation", Translation); in serializeAttributes()
H A DCSceneNodeAnimatorFlyCircle.cpp62 out->addVector3d("Center", Center); in serializeAttributes()
65 out->addVector3d("Direction", Direction); in serializeAttributes()
H A DCSceneNodeAnimatorFlyStraight.cpp80 out->addVector3d("Start", Start); in serializeAttributes()
81 out->addVector3d("End", End); in serializeAttributes()
H A DCParticleCylinderEmitter.cpp118 out->addVector3d("Center", Center); in serializeAttributes()
119 out->addVector3d("Normal", Normal); in serializeAttributes()
120 out->addVector3d("Direction", Direction); in serializeAttributes()
H A DCParticleSphereEmitter.cpp114 out->addVector3d("Center", Direction); in serializeAttributes()
117 out->addVector3d("Direction", Direction); in serializeAttributes()
H A DCParticleGravityAffector.cpp48 out->addVector3d("Gravity", Gravity); in serializeAttributes()
H A DCParticleRingEmitter.cpp113 out->addVector3d("Center", Center); in serializeAttributes()
117 out->addVector3d("Direction", Direction); in serializeAttributes()
H A DCSceneNodeAnimatorRotation.cpp51 out->addVector3d("Rotation", Rotation); in serializeAttributes()
H A DCParticleBoxEmitter.cpp110 out->addVector3d("Box", b); in serializeAttributes()
111 out->addVector3d("Direction", Direction); in serializeAttributes()
H A DCCameraSceneNode.cpp306 out->addVector3d("Target", Target); in serializeAttributes()
307 out->addVector3d("UpVector", UpVector); in serializeAttributes()
H A DCParticleAttractionAffector.cpp63 out->addVector3d("Point", Point); in serializeAttributes()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCParticleRotationAffector.cpp54 out->addVector3d("PivotPoint", PivotPoint); in serializeAttributes()
55 out->addVector3d("Speed", Speed); in serializeAttributes()
H A DCSceneNodeAnimatorCollisionResponse.cpp246 out->addVector3d("Radius", Radius); in serializeAttributes()
247 out->addVector3d("Gravity", Gravity); in serializeAttributes()
248 out->addVector3d("Translation", Translation); in serializeAttributes()
H A DCSceneNodeAnimatorFlyCircle.cpp62 out->addVector3d("Center", Center); in serializeAttributes()
65 out->addVector3d("Direction", Direction); in serializeAttributes()
H A DCSceneNodeAnimatorFlyStraight.cpp80 out->addVector3d("Start", Start); in serializeAttributes()
81 out->addVector3d("End", End); in serializeAttributes()
H A DCParticleCylinderEmitter.cpp118 out->addVector3d("Center", Center); in serializeAttributes()
119 out->addVector3d("Normal", Normal); in serializeAttributes()
120 out->addVector3d("Direction", Direction); in serializeAttributes()
H A DCParticleSphereEmitter.cpp114 out->addVector3d("Center", Direction); in serializeAttributes()
117 out->addVector3d("Direction", Direction); in serializeAttributes()
H A DCParticleGravityAffector.cpp48 out->addVector3d("Gravity", Gravity); in serializeAttributes()
H A DCParticleRingEmitter.cpp113 out->addVector3d("Center", Center); in serializeAttributes()
117 out->addVector3d("Direction", Direction); in serializeAttributes()
H A DCSceneNodeAnimatorRotation.cpp51 out->addVector3d("Rotation", Rotation); in serializeAttributes()
H A DCParticleBoxEmitter.cpp110 out->addVector3d("Box", b); in serializeAttributes()
111 out->addVector3d("Direction", Direction); in serializeAttributes()
H A DCCameraSceneNode.cpp306 out->addVector3d("Target", Target); in serializeAttributes()
307 out->addVector3d("UpVector", UpVector); in serializeAttributes()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/
H A DISceneNode.h713 out->addVector3d("Position", getPosition() );
714 out->addVector3d("Rotation", getRotation() );
715 out->addVector3d("Scale", getScale() );
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DISceneNode.h694 out->addVector3d("Position", getPosition() );
695 out->addVector3d("Rotation", getRotation() );
696 out->addVector3d("Scale", getScale() );

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