Searched refs:add_interpolation_values (Results 1 – 1 of 1) sorted by relevance
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | light.c | 220 static void add_interpolation_values(int curr_id, int ngb_id, in add_interpolation_values() function 274 add_interpolation_values(curr_id, NEIGHBOR_ID_N(curr_id), 0, 0, 0, 2, ALONG_Y); in prepare_light_interpolation() 275 add_interpolation_values(curr_id, NEIGHBOR_ID_S(curr_id), 2, 2, 0, 2, ALONG_Y); in prepare_light_interpolation() 276 add_interpolation_values(curr_id, NEIGHBOR_ID_W(curr_id), 0, 2, 0, 0, ALONG_X); in prepare_light_interpolation() 277 add_interpolation_values(curr_id, NEIGHBOR_ID_E(curr_id), 0, 2, 2, 2, ALONG_X); in prepare_light_interpolation() 278 add_interpolation_values(curr_id, NEIGHBOR_ID_NW(curr_id), 0, 0, 0, 0, ALONG_XY); in prepare_light_interpolation() 279 add_interpolation_values(curr_id, NEIGHBOR_ID_NE(curr_id), 0, 0, 2, 2, ALONG_XY); in prepare_light_interpolation() 280 add_interpolation_values(curr_id, NEIGHBOR_ID_SW(curr_id), 2, 2, 0, 0, ALONG_XY); in prepare_light_interpolation() 281 add_interpolation_values(curr_id, NEIGHBOR_ID_SE(curr_id), 2, 2, 2, 2, ALONG_XY); in prepare_light_interpolation()
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