Home
last modified time | relevance | path

Searched refs:add_prism_sync (Results 1 – 2 of 2) sorted by relevance

/dports/games/hyperrogue/hyperrogue-12.0f/
H A D3d-models.cpp55 void geometry_information::add_prism_sync(ld z0, vector<hyperpoint> vh0, ld z1, vector<hyperpoint> … in add_prism_sync() function in hr::geometry_information
191 add_prism_sync(zc(0.4), groin, zc(0.6), groin); in make_ha_3d()
203 add_prism_sync(BODY - h*.03, arm, BODY + h*.03, arm); in make_ha_3d()
375 add_prism_sync(zc(0.1), leg, zc(0.4), leg5); in make_foot_3d()
441 add_prism_sync(zc(0.1), leg, zc(0.4), leg); in make_paw_3d()
460 add_prism_sync(zc(0.6), body8, zc(0.5), notail); in make_abody_3d()
473 add_prism_sync(zc(0.4), body8, zc(0.5), body); in make_ahead_3d()
474 add_prism_sync(zc(0.6), body8, zc(0.5), body); in make_ahead_3d()
485 add_prism_sync(zc(0.48), body, zc(0.5), body); in make_skeletal()
486 add_prism_sync(zc(0.52), body, zc(0.5), body); in make_skeletal()
H A Dgeometry.cpp455 void add_prism_sync(ld z0, vector<hyperpoint> vh0, ld z1, vector<hyperpoint> vh1);