Searched refs:add_prism_sync (Results 1 – 2 of 2) sorted by relevance
/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | 3d-models.cpp | 55 void geometry_information::add_prism_sync(ld z0, vector<hyperpoint> vh0, ld z1, vector<hyperpoint> … in add_prism_sync() function in hr::geometry_information 191 add_prism_sync(zc(0.4), groin, zc(0.6), groin); in make_ha_3d() 203 add_prism_sync(BODY - h*.03, arm, BODY + h*.03, arm); in make_ha_3d() 375 add_prism_sync(zc(0.1), leg, zc(0.4), leg5); in make_foot_3d() 441 add_prism_sync(zc(0.1), leg, zc(0.4), leg); in make_paw_3d() 460 add_prism_sync(zc(0.6), body8, zc(0.5), notail); in make_abody_3d() 473 add_prism_sync(zc(0.4), body8, zc(0.5), body); in make_ahead_3d() 474 add_prism_sync(zc(0.6), body8, zc(0.5), body); in make_ahead_3d() 485 add_prism_sync(zc(0.48), body, zc(0.5), body); in make_skeletal() 486 add_prism_sync(zc(0.52), body, zc(0.5), body); in make_skeletal()
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H A D | geometry.cpp | 455 void add_prism_sync(ld z0, vector<hyperpoint> vh0, ld z1, vector<hyperpoint> vh1);
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