Searched refs:add_rejoinplayerdata (Results 1 – 3 of 3) sorted by relevance
1482 GameStartRejoinMessage::RejoinPlayerData *playerSlot = netGameStart->add_rejoinplayerdata(); in SendGameData()
6208 inline ::GameStartRejoinMessage_RejoinPlayerData* add_rejoinplayerdata();16775 inline ::GameStartRejoinMessage_RejoinPlayerData* GameStartRejoinMessage::add_rejoinplayerdata() { in add_rejoinplayerdata() function
13836 input, add_rejoinplayerdata()));