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Searched refs:addclipline (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp1279 addclipline(p1.x-bsz, p1.y-bsz, p1.x-bsz, p1.y+bsz, objtype, false); in clipmove()
1280 addclipline(p2.x-bsz, p2.y-bsz, p2.x-bsz, p2.y+bsz, objtype, false); in clipmove()
1282 addclipline(p1.x+bsz, p1.y-bsz, p1.x-bsz, p1.y-bsz, objtype, false); in clipmove()
1283 addclipline(p2.x+bsz, p2.y-bsz, p2.x-bsz, p2.y-bsz, objtype, false); in clipmove()
1291 addclipline(p1.x+v.x, p1.y+v.y, p2.x+v.x, p2.y+v.y, objtype, false); in clipmove()
1340addclipline(p1.x-bsz, p1.y-bsz, p1.x-bsz, p1.y+bsz, (int16_t)j+49152, false); in clipmove()
1343addclipline(p1.x+bsz, p1.y-bsz, p1.x-bsz, p1.y-bsz, (int16_t)j+49152, false); in clipmove()
1374addclipline(p1.x-v.y, p1.y+v.x, p1.x+v.x, p1.y+v.y, (int16_t)j+49152, true); in clipmove()
1376addclipline(p2.x+v.y, p2.y-v.x, p2.x-v.x, p2.y-v.y, (int16_t)j+49152, true); in clipmove()
1505 addclipline(x1+v.x, y1+v.y, x2+v.y, y2-v.x, (int16_t)j+49152, false); in clipmove()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C4983 #define addclipline(dax1, day1, dax2, day2, daoval) \ macro
5081 addclipline(x1-bsz,y1-bsz,x1-bsz,y1+bsz,(short)j+32768); in clipmove()
5082 addclipline(x2-bsz,y2-bsz,x2-bsz,y2+bsz,(short)j+32768); in clipmove()
5084 addclipline(x1+bsz,y1-bsz,x1-bsz,y1-bsz,(short)j+32768); in clipmove()
5085 addclipline(x2+bsz,y2-bsz,x2-bsz,y2-bsz,(short)j+32768); in clipmove()
5089 addclipline(x1+dax,y1+day,x2+dax,y2+day,(short)j+32768); in clipmove()
5116 addclipline(x1-bsz,y1-bsz,x1-bsz,y1+bsz,(short)j+49152); in clipmove()
5118 addclipline(x1+bsz,y1-bsz,x1-bsz,y1-bsz,(short)j+49152); in clipmove()
5147 addclipline(x1+dax,y1+day,x2+day,y2-dax,(short)j+49152); in clipmove()
5152 addclipline(x2-dax,y2-day,x1-day,y1+dax,(short)j+49152); in clipmove()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C5023 #define addclipline(dax1, day1, dax2, day2, daoval) \ macro
5121 addclipline(x1-bsz,y1-bsz,x1-bsz,y1+bsz,(short)j+32768); in clipmove()
5122 addclipline(x2-bsz,y2-bsz,x2-bsz,y2+bsz,(short)j+32768); in clipmove()
5124 addclipline(x1+bsz,y1-bsz,x1-bsz,y1-bsz,(short)j+32768); in clipmove()
5125 addclipline(x2+bsz,y2-bsz,x2-bsz,y2-bsz,(short)j+32768); in clipmove()
5129 addclipline(x1+dax,y1+day,x2+dax,y2+day,(short)j+32768); in clipmove()
5156 addclipline(x1-bsz,y1-bsz,x1-bsz,y1+bsz,(short)j+49152); in clipmove()
5158 addclipline(x1+bsz,y1-bsz,x1-bsz,y1-bsz,(short)j+49152); in clipmove()
5187 addclipline(x1+dax,y1+day,x2+day,y2-dax,(short)j+49152); in clipmove()
5192 addclipline(x2-dax,y2-day,x1-day,y1+dax,(short)j+49152); in clipmove()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c8798 #define addclipline(dax1, day1, dax2, day2, daoval) \ macro
8902 addclipline(x1-bsz,y1-bsz,x1-bsz,y1+bsz,(short)j+32768); in clipmove()
8903 addclipline(x2-bsz,y2-bsz,x2-bsz,y2+bsz,(short)j+32768); in clipmove()
8905 addclipline(x1+bsz,y1-bsz,x1-bsz,y1-bsz,(short)j+32768); in clipmove()
8906 addclipline(x2+bsz,y2-bsz,x2-bsz,y2-bsz,(short)j+32768); in clipmove()
8910 addclipline(x1+dax,y1+day,x2+dax,y2+day,(short)j+32768); in clipmove()
8937 addclipline(x1-bsz,y1-bsz,x1-bsz,y1+bsz,(short)j+49152); in clipmove()
8939 addclipline(x1+bsz,y1-bsz,x1-bsz,y1-bsz,(short)j+49152); in clipmove()
8968 addclipline(x1+dax,y1+day,x2+day,y2-dax,(short)j+49152); in clipmove()
8973 addclipline(x2-dax,y2-day,x1-day,y1+dax,(short)j+49152); in clipmove()
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