/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 1279 addclipline(p1.x-bsz, p1.y-bsz, p1.x-bsz, p1.y+bsz, objtype, false); in clipmove() 1280 addclipline(p2.x-bsz, p2.y-bsz, p2.x-bsz, p2.y+bsz, objtype, false); in clipmove() 1282 addclipline(p1.x+bsz, p1.y-bsz, p1.x-bsz, p1.y-bsz, objtype, false); in clipmove() 1283 addclipline(p2.x+bsz, p2.y-bsz, p2.x-bsz, p2.y-bsz, objtype, false); in clipmove() 1291 addclipline(p1.x+v.x, p1.y+v.y, p2.x+v.x, p2.y+v.y, objtype, false); in clipmove() 1340 … addclipline(p1.x-bsz, p1.y-bsz, p1.x-bsz, p1.y+bsz, (int16_t)j+49152, false); in clipmove() 1343 … addclipline(p1.x+bsz, p1.y-bsz, p1.x-bsz, p1.y-bsz, (int16_t)j+49152, false); in clipmove() 1374 … addclipline(p1.x-v.y, p1.y+v.x, p1.x+v.x, p1.y+v.y, (int16_t)j+49152, true); in clipmove() 1376 … addclipline(p2.x+v.y, p2.y-v.x, p2.x-v.x, p2.y-v.y, (int16_t)j+49152, true); in clipmove() 1505 addclipline(x1+v.x, y1+v.y, x2+v.y, y2-v.x, (int16_t)j+49152, false); in clipmove() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 4983 #define addclipline(dax1, day1, dax2, day2, daoval) \ macro 5081 addclipline(x1-bsz,y1-bsz,x1-bsz,y1+bsz,(short)j+32768); in clipmove() 5082 addclipline(x2-bsz,y2-bsz,x2-bsz,y2+bsz,(short)j+32768); in clipmove() 5084 addclipline(x1+bsz,y1-bsz,x1-bsz,y1-bsz,(short)j+32768); in clipmove() 5085 addclipline(x2+bsz,y2-bsz,x2-bsz,y2-bsz,(short)j+32768); in clipmove() 5089 addclipline(x1+dax,y1+day,x2+dax,y2+day,(short)j+32768); in clipmove() 5116 addclipline(x1-bsz,y1-bsz,x1-bsz,y1+bsz,(short)j+49152); in clipmove() 5118 addclipline(x1+bsz,y1-bsz,x1-bsz,y1-bsz,(short)j+49152); in clipmove() 5147 addclipline(x1+dax,y1+day,x2+day,y2-dax,(short)j+49152); in clipmove() 5152 addclipline(x2-dax,y2-day,x1-day,y1+dax,(short)j+49152); in clipmove() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 5023 #define addclipline(dax1, day1, dax2, day2, daoval) \ macro 5121 addclipline(x1-bsz,y1-bsz,x1-bsz,y1+bsz,(short)j+32768); in clipmove() 5122 addclipline(x2-bsz,y2-bsz,x2-bsz,y2+bsz,(short)j+32768); in clipmove() 5124 addclipline(x1+bsz,y1-bsz,x1-bsz,y1-bsz,(short)j+32768); in clipmove() 5125 addclipline(x2+bsz,y2-bsz,x2-bsz,y2-bsz,(short)j+32768); in clipmove() 5129 addclipline(x1+dax,y1+day,x2+dax,y2+day,(short)j+32768); in clipmove() 5156 addclipline(x1-bsz,y1-bsz,x1-bsz,y1+bsz,(short)j+49152); in clipmove() 5158 addclipline(x1+bsz,y1-bsz,x1-bsz,y1-bsz,(short)j+49152); in clipmove() 5187 addclipline(x1+dax,y1+day,x2+day,y2-dax,(short)j+49152); in clipmove() 5192 addclipline(x2-dax,y2-day,x1-day,y1+dax,(short)j+49152); in clipmove() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 8798 #define addclipline(dax1, day1, dax2, day2, daoval) \ macro 8902 addclipline(x1-bsz,y1-bsz,x1-bsz,y1+bsz,(short)j+32768); in clipmove() 8903 addclipline(x2-bsz,y2-bsz,x2-bsz,y2+bsz,(short)j+32768); in clipmove() 8905 addclipline(x1+bsz,y1-bsz,x1-bsz,y1-bsz,(short)j+32768); in clipmove() 8906 addclipline(x2+bsz,y2-bsz,x2-bsz,y2-bsz,(short)j+32768); in clipmove() 8910 addclipline(x1+dax,y1+day,x2+dax,y2+day,(short)j+32768); in clipmove() 8937 addclipline(x1-bsz,y1-bsz,x1-bsz,y1+bsz,(short)j+49152); in clipmove() 8939 addclipline(x1+bsz,y1-bsz,x1-bsz,y1-bsz,(short)j+49152); in clipmove() 8968 addclipline(x1+dax,y1+day,x2+day,y2-dax,(short)j+49152); in clipmove() 8973 addclipline(x2-dax,y2-day,x1-day,y1+dax,(short)j+49152); in clipmove() [all …]
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