/dports/games/fs2open/fs2open.github.com-release_21_4_1/scripts/ |
H A D | performance_graph.py | 49 def adjustData(data): function 64 nT, nF = adjustData(normalData) 65 cT, cF = adjustData(changedData)
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ |
H A D | scenes.cpp | 137 uint32 adjustData = 0; in fadeInIfNecessary() local 142 g_globals->_scenePalette.fade((const byte *)&adjustData, false, percent); in fadeInIfNecessary() 157 uint32 adjustData = 0; in changeScene() local 162 scenePalette.fade((byte *)&adjustData, false, percent); in changeScene()
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H A D | core.cpp | 1450 void ScenePalette::fade(const byte *adjustData, bool fullAdjust, int percent) { in fade() argument 1461 *destP = *srcP - ((*srcP - adjustData[rgbIndex]) * (100 - percent)) / 100; in fade() 1465 adjustData += 3; in fade() 1509 uint32 adjustData = 0; in changeBackground() local 1514 tempPalette.fade((byte *)&adjustData, false, percent); in changeBackground()
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H A D | core.h | 384 void fade(const byte *adjustData, bool fullAdjust, int percent);
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | scenes.cpp | 137 uint32 adjustData = 0; in fadeInIfNecessary() local 142 g_globals->_scenePalette.fade((const byte *)&adjustData, false, percent); in fadeInIfNecessary() 157 uint32 adjustData = 0; in changeScene() local 162 scenePalette.fade((byte *)&adjustData, false, percent); in changeScene()
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H A D | core.cpp | 1452 void ScenePalette::fade(const byte *adjustData, bool fullAdjust, int percent) { in fade() argument 1463 *destP = *srcP - ((*srcP - adjustData[rgbIndex]) * (100 - percent)) / 100; in fade() 1467 adjustData += 3; in fade() 1511 uint32 adjustData = 0; in changeBackground() local 1516 tempPalette.fade((byte *)&adjustData, false, percent); in changeBackground()
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H A D | core.h | 384 void fade(const byte *adjustData, bool fullAdjust, int percent);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/ |
H A D | ringworld_scenes2.cpp | 483 byte adjustData[4] = {0xff, 0xff, 0xff, 0}; in signal() local 484 g_globals->_scenePalette.fade(adjustData, false, 0); in signal()
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H A D | ringworld_scenes5.cpp | 2798 byte adjustData[4] = {0, 0, 0, 0}; in signal() local 2815 g_globals->_scenePalette.fade(adjustData, false, idx); in signal() 2843 g_globals->_scenePalette.fade(adjustData, false, idx); in signal()
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H A D | ringworld_scenes1.cpp | 3322 byte adjustData[] = {0xff, 0xff, 0xff, 0}; in dispatch() local 3323 g_globals->_scenePalette.fade(adjustData, false, _fadePercent); in dispatch()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/ |
H A D | ringworld_scenes2.cpp | 491 byte adjustData[4] = {0xff, 0xff, 0xff, 0}; in signal() local 492 g_globals->_scenePalette.fade(adjustData, false, 0); in signal()
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H A D | ringworld_scenes5.cpp | 2871 byte adjustData[4] = {0, 0, 0, 0}; in signal() local 2888 g_globals->_scenePalette.fade(adjustData, false, idx); in signal() 2916 g_globals->_scenePalette.fade(adjustData, false, idx); in signal()
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H A D | ringworld_scenes1.cpp | 3422 byte adjustData[] = {0xff, 0xff, 0xff, 0}; in dispatch() local 3423 g_globals->_scenePalette.fade(adjustData, false, _fadePercent); in dispatch()
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/dports/graphics/gmt/gmt-6.3.0/src/mgd77/ |
H A D | mgd77sniffer.c | 555 bool decimateData = true, forced = false, adjustData = false, flip_flags = false; in GMT_mgd77sniffer() local 700 adjustData = true; in GMT_mgd77sniffer() 925 if (adjustData && n_cruises > 1) { in GMT_mgd77sniffer() 1182 if (adjustData) { in GMT_mgd77sniffer() 1595 if (adjustData && !strcmp(display,"E77")) { in GMT_mgd77sniffer() 1734 if (stats[MGD77_RLS_SIG] == 1.0 && !adjustData) { in GMT_mgd77sniffer()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/pdfium/xfa/fxfa/parser/ |
H A D | elements.inc | 105 ELEM____(0x3e1c91c5u, "adjustData", AdjustData, NodeWithDesc)
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/pdfium/xfa/fxfa/parser/ |
H A D | elements.inc | 105 ELEM____(0x3e1c91c5u, "adjustData", AdjustData, NodeWithDesc)
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/dports/www/nextcloud/nextcloud/apps-pkg/files_pdfviewer/js/pdfjs/build/ |
H A D | pdf.worker.js.map | 1 …adjustData","adobeExtensionLevel","agent","alwaysEmbed","amd","autoSave","batchOutput","behaviorOv…
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