/dports/games/gillo/gillo/src/ |
H A D | sound.cpp | 38 samples[MENUSEL]->adjustVolume(10.0); in Sound() 40 samples[PWRUP_CHARGE_INVERTER]->adjustVolume(10.0); in Sound() 42 samples[PWRUP_GRAVITY_ROTATOR]->adjustVolume(6.0); in Sound()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | music.cpp | 88 adjustVolume(volumeAdjusted, timeFadeIn); in play() 111 adjustVolume(volumeAdjusted, timeFadeIn); in play() 149 adjustVolume(_musicVolume * volume/ 100, delay); in adjust() 165 _vm->_audioMixer->adjustVolume(_channel, _musicVolume * _current.volume / 100, 120); in setVolume() 241 void Music::adjustVolume(int volume, uint32 delay) { in adjustVolume() function in BladeRunner::Music 243 _vm->_audioMixer->adjustVolume(_channel, volume, delay); in adjustVolume()
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H A D | ambient_sounds.cpp | 176 _vm->_audioPlayer->adjustVolume(track.audioPlayerTrack, actualVolumeEnd, delay, false); in addLoopingSound() 188 …_vm->_audioPlayer->adjustVolume(_loopingSounds[index].audioPlayerTrack, _ambientVolume * volume / … in adjustLoopingSound() 250 _vm->_audioPlayer->adjustVolume(_loopingSounds[i].audioPlayerTrack, newVolume, 1u, false); in setVolume() 256 _vm->_audioPlayer->adjustVolume(_loopingSounds[i].audioPlayerTrack, newVolume, 1u, false); in setVolume() 375 _vm->_audioPlayer->adjustVolume(track.audioPlayerTrack, 0, delay, false); in removeLoopingSoundByIndex() 483 …_vm->_audioPlayer->adjustVolume(track.audioPlayerTrack, _ambientVolume * track.volume / 100, 2u, f… in load()
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H A D | audio_player.cpp | 69 void AudioPlayer::adjustVolume(int track, int volume, uint32 delay, bool overrideVolume) { in adjustVolume() function in BladeRunner::AudioPlayer 80 _vm->_audioMixer->adjustVolume(_tracks[track].channel, actualVolume, 60u * delay); in adjustVolume()
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H A D | audio_mixer.cpp | 89 adjustVolume(channel, 0, time); in stop() 145 void AudioMixer::adjustVolume(int channel, int newVolume, uint32 time) { in adjustVolume() function in BladeRunner::AudioMixer
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H A D | audio_player.h | 73 void adjustVolume(int track, int volume, uint32 delay, bool overrideVolume);
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/dports/multimedia/snapcast/snapcast-0.25.0/client/player/ |
H A D | player.cpp | 156 void Player::adjustVolume(char* buffer, size_t frames) in adjustVolume() function in player::Player 171 adjustVolume<int8_t>(buffer, frames * sampleFormat.channels(), volume); in adjustVolume() 173 adjustVolume<int16_t>(buffer, frames * sampleFormat.channels(), volume); in adjustVolume() 175 adjustVolume<int32_t>(buffer, frames * sampleFormat.channels(), volume); in adjustVolume()
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H A D | player.hpp | 86 void adjustVolume(char* buffer, size_t frames); 109 void adjustVolume(char* buffer, size_t count, double volume) in adjustVolume() function in player::Player
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | music.cpp | 116 adjustVolume(volumeAdjusted, timeFadeInSeconds); in play() 157 adjustVolume(volumeAdjusted, timeFadeInSeconds); in play() 213 adjustVolume(_musicVolume * volume/ 100, delaySeconds); in adjust() 231 _vm->_audioMixer->adjustVolume(_channel, _musicVolume * _current.volume / 100, 120u); in setVolume() 307 void Music::adjustVolume(int volume, uint32 delaySeconds) { in adjustVolume() function in BladeRunner::Music 311 _vm->_audioMixer->adjustVolume(_channel, volume, 60u * delaySeconds); in adjustVolume()
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H A D | ambient_sounds.cpp | 235 _vm->_audioPlayer->adjustVolume(track.audioPlayerTrack, actualVolumeEnd, delaySeconds, false); in addLoopingSound() 247 …_vm->_audioPlayer->adjustVolume(_loopingSounds[index].audioPlayerTrack, _ambientVolume * volume / … in adjustLoopingSound() 315 _vm->_audioPlayer->adjustVolume(_loopingSounds[i].audioPlayerTrack, newVolume, 1u, false); in setVolume() 325 _vm->_audioPlayer->adjustVolume(_loopingSounds[i].audioPlayerTrack, newVolume, 1u, false); in setVolume() 462 _vm->_audioPlayer->adjustVolume(track.audioPlayerTrack, 0, delaySeconds, false); in removeLoopingSoundByIndex() 602 …_vm->_audioPlayer->adjustVolume(track.audioPlayerTrack, _ambientVolume * track.volume / 100, 2u, f… in load()
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H A D | audio_player.cpp | 72 void AudioPlayer::adjustVolume(int track, int volume, uint32 delaySeconds, bool overrideVolume) { in adjustVolume() function in BladeRunner::AudioPlayer 83 _vm->_audioMixer->adjustVolume(_tracks[track].channel, actualVolume, 60u * delaySeconds); in adjustVolume()
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/dports/audio/polyphone/polyphone-75a5e88/sources/core/input/sfz/ |
H A D | sfzparametergroupassembly.cpp | 152 void SfzParameterGroupAssembly::adjustVolume(double offset) 154 _paramGlobaux.adjustVolume(offset); 156 _listeDivisions[i].adjustVolume(offset); 171 _paramGlobaux.adjustVolume(-correctionGlobale); 181 _listeDivisions[i].adjustVolume(-correction); 227 … _paramGlobaux.adjustVolume(_paramGlobaux.getDoubleValue(SfzParameter::op_volume) - attenuation);
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/dports/sysutils/lineak-defaultplugin/lineak-defaultplugin-0.9/default_plugin/ |
H A D | soundctrl.cpp | 171 return adjustVolume(value); in volumeUp() 174 return adjustVolume(value); in volumeDown() 232 int soundCtrl::adjustVolume(int value){ in adjustVolume() function in soundCtrl
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H A D | soundctrl.h | 54 int adjustVolume(int value);
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/dports/audio/nas/nas-1.9.4/clients/audio/auconvert/ |
H A D | auconvert.c | 140 adjustVolume(int count, short *data, float v) in adjustVolume() function 163 adjustVolume(count, data, scale); in maxVolume() 313 adjustVolume(numBytes / sizeof(short), data, (float) vol / 100); in main()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/touche/ |
H A D | midi.h | 44 void adjustVolume(int diff);
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/dports/games/scummvm/scummvm-2.5.1/engines/touche/ |
H A D | midi.h | 44 void adjustVolume(int diff);
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libsound/ |
H A D | SoundUtils.h | 39 adjustVolume(T* start, T* end, float volume) in adjustVolume() function
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/dports/games/libretro-stella2014/stella2014-libretro-64f9364/stella/src/emucore/ |
H A D | Sound.hxx | 128 virtual void adjustVolume(Int8 direction) = 0;
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/dports/emulators/stella/stella-6.6/src/emucore/ |
H A D | Sound.hxx | 93 virtual void adjustVolume(int direction = 1) = 0;
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/dports/emulators/stella/stella-6.6/src/common/ |
H A D | SoundNull.hxx | 98 void adjustVolume(int direction = 1) override { } in adjustVolume() function in SoundNull
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/ |
H A D | sound.cpp | 134 void adjustVolume(int channel, int volume); 328 adjustVolume(i, _channelsVolumeTable[i].original); in syncSounds() 334 void AdLibSoundDriver::adjustVolume(int channel, int volume) { in adjustVolume() function in Cruise::AdLibSoundDriver 353 adjustVolume(channel, volume); in setupChannel() 543 adjustVolume(channel, 127); in playSample()
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/dports/games/scummvm/scummvm-2.5.1/engines/cruise/ |
H A D | sound.cpp | 134 void adjustVolume(int channel, int volume); 328 adjustVolume(i, _channelsVolumeTable[i].original); in syncSounds() 334 void AdLibSoundDriver::adjustVolume(int channel, int volume) { in adjustVolume() function in Cruise::AdLibSoundDriver 353 adjustVolume(channel, volume); in setupChannel() 543 adjustVolume(channel, 127); in playSample()
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/dports/emulators/stella/stella-6.6/src/libretro/ |
H A D | SoundLIBRETRO.hxx | 77 void adjustVolume(int direction = +1) override { } in adjustVolume() function in SoundLIBRETRO
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/dports/x11-wm/vtwm/vtwm-5.5.0/ |
H A D | sound.c | 154 adjustVolume(int volume) in adjustVolume() function 180 sound_vol = adjustVolume(volume); in SetSoundVolume() 616 sptr->volume = adjustVolume(volume); in SetSound()
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