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Searched refs:adjustVolume (Results 1 – 25 of 89) sorted by relevance

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/dports/games/gillo/gillo/src/
H A Dsound.cpp38 samples[MENUSEL]->adjustVolume(10.0); in Sound()
40 samples[PWRUP_CHARGE_INVERTER]->adjustVolume(10.0); in Sound()
42 samples[PWRUP_GRAVITY_ROTATOR]->adjustVolume(6.0); in Sound()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dmusic.cpp88 adjustVolume(volumeAdjusted, timeFadeIn); in play()
111 adjustVolume(volumeAdjusted, timeFadeIn); in play()
149 adjustVolume(_musicVolume * volume/ 100, delay); in adjust()
165 _vm->_audioMixer->adjustVolume(_channel, _musicVolume * _current.volume / 100, 120); in setVolume()
241 void Music::adjustVolume(int volume, uint32 delay) { in adjustVolume() function in BladeRunner::Music
243 _vm->_audioMixer->adjustVolume(_channel, volume, delay); in adjustVolume()
H A Dambient_sounds.cpp176 _vm->_audioPlayer->adjustVolume(track.audioPlayerTrack, actualVolumeEnd, delay, false); in addLoopingSound()
188 …_vm->_audioPlayer->adjustVolume(_loopingSounds[index].audioPlayerTrack, _ambientVolume * volume / … in adjustLoopingSound()
250 _vm->_audioPlayer->adjustVolume(_loopingSounds[i].audioPlayerTrack, newVolume, 1u, false); in setVolume()
256 _vm->_audioPlayer->adjustVolume(_loopingSounds[i].audioPlayerTrack, newVolume, 1u, false); in setVolume()
375 _vm->_audioPlayer->adjustVolume(track.audioPlayerTrack, 0, delay, false); in removeLoopingSoundByIndex()
483 …_vm->_audioPlayer->adjustVolume(track.audioPlayerTrack, _ambientVolume * track.volume / 100, 2u, f… in load()
H A Daudio_player.cpp69 void AudioPlayer::adjustVolume(int track, int volume, uint32 delay, bool overrideVolume) { in adjustVolume() function in BladeRunner::AudioPlayer
80 _vm->_audioMixer->adjustVolume(_tracks[track].channel, actualVolume, 60u * delay); in adjustVolume()
H A Daudio_mixer.cpp89 adjustVolume(channel, 0, time); in stop()
145 void AudioMixer::adjustVolume(int channel, int newVolume, uint32 time) { in adjustVolume() function in BladeRunner::AudioMixer
H A Daudio_player.h73 void adjustVolume(int track, int volume, uint32 delay, bool overrideVolume);
/dports/multimedia/snapcast/snapcast-0.25.0/client/player/
H A Dplayer.cpp156 void Player::adjustVolume(char* buffer, size_t frames) in adjustVolume() function in player::Player
171 adjustVolume<int8_t>(buffer, frames * sampleFormat.channels(), volume); in adjustVolume()
173 adjustVolume<int16_t>(buffer, frames * sampleFormat.channels(), volume); in adjustVolume()
175 adjustVolume<int32_t>(buffer, frames * sampleFormat.channels(), volume); in adjustVolume()
H A Dplayer.hpp86 void adjustVolume(char* buffer, size_t frames);
109 void adjustVolume(char* buffer, size_t count, double volume) in adjustVolume() function in player::Player
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dmusic.cpp116 adjustVolume(volumeAdjusted, timeFadeInSeconds); in play()
157 adjustVolume(volumeAdjusted, timeFadeInSeconds); in play()
213 adjustVolume(_musicVolume * volume/ 100, delaySeconds); in adjust()
231 _vm->_audioMixer->adjustVolume(_channel, _musicVolume * _current.volume / 100, 120u); in setVolume()
307 void Music::adjustVolume(int volume, uint32 delaySeconds) { in adjustVolume() function in BladeRunner::Music
311 _vm->_audioMixer->adjustVolume(_channel, volume, 60u * delaySeconds); in adjustVolume()
H A Dambient_sounds.cpp235 _vm->_audioPlayer->adjustVolume(track.audioPlayerTrack, actualVolumeEnd, delaySeconds, false); in addLoopingSound()
247 …_vm->_audioPlayer->adjustVolume(_loopingSounds[index].audioPlayerTrack, _ambientVolume * volume / … in adjustLoopingSound()
315 _vm->_audioPlayer->adjustVolume(_loopingSounds[i].audioPlayerTrack, newVolume, 1u, false); in setVolume()
325 _vm->_audioPlayer->adjustVolume(_loopingSounds[i].audioPlayerTrack, newVolume, 1u, false); in setVolume()
462 _vm->_audioPlayer->adjustVolume(track.audioPlayerTrack, 0, delaySeconds, false); in removeLoopingSoundByIndex()
602 …_vm->_audioPlayer->adjustVolume(track.audioPlayerTrack, _ambientVolume * track.volume / 100, 2u, f… in load()
H A Daudio_player.cpp72 void AudioPlayer::adjustVolume(int track, int volume, uint32 delaySeconds, bool overrideVolume) { in adjustVolume() function in BladeRunner::AudioPlayer
83 _vm->_audioMixer->adjustVolume(_tracks[track].channel, actualVolume, 60u * delaySeconds); in adjustVolume()
/dports/audio/polyphone/polyphone-75a5e88/sources/core/input/sfz/
H A Dsfzparametergroupassembly.cpp152 void SfzParameterGroupAssembly::adjustVolume(double offset)
154 _paramGlobaux.adjustVolume(offset);
156 _listeDivisions[i].adjustVolume(offset);
171 _paramGlobaux.adjustVolume(-correctionGlobale);
181 _listeDivisions[i].adjustVolume(-correction);
227 … _paramGlobaux.adjustVolume(_paramGlobaux.getDoubleValue(SfzParameter::op_volume) - attenuation);
/dports/sysutils/lineak-defaultplugin/lineak-defaultplugin-0.9/default_plugin/
H A Dsoundctrl.cpp171 return adjustVolume(value); in volumeUp()
174 return adjustVolume(value); in volumeDown()
232 int soundCtrl::adjustVolume(int value){ in adjustVolume() function in soundCtrl
H A Dsoundctrl.h54 int adjustVolume(int value);
/dports/audio/nas/nas-1.9.4/clients/audio/auconvert/
H A Dauconvert.c140 adjustVolume(int count, short *data, float v) in adjustVolume() function
163 adjustVolume(count, data, scale); in maxVolume()
313 adjustVolume(numBytes / sizeof(short), data, (float) vol / 100); in main()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/touche/
H A Dmidi.h44 void adjustVolume(int diff);
/dports/games/scummvm/scummvm-2.5.1/engines/touche/
H A Dmidi.h44 void adjustVolume(int diff);
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libsound/
H A DSoundUtils.h39 adjustVolume(T* start, T* end, float volume) in adjustVolume() function
/dports/games/libretro-stella2014/stella2014-libretro-64f9364/stella/src/emucore/
H A DSound.hxx128 virtual void adjustVolume(Int8 direction) = 0;
/dports/emulators/stella/stella-6.6/src/emucore/
H A DSound.hxx93 virtual void adjustVolume(int direction = 1) = 0;
/dports/emulators/stella/stella-6.6/src/common/
H A DSoundNull.hxx98 void adjustVolume(int direction = 1) override { } in adjustVolume() function in SoundNull
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/
H A Dsound.cpp134 void adjustVolume(int channel, int volume);
328 adjustVolume(i, _channelsVolumeTable[i].original); in syncSounds()
334 void AdLibSoundDriver::adjustVolume(int channel, int volume) { in adjustVolume() function in Cruise::AdLibSoundDriver
353 adjustVolume(channel, volume); in setupChannel()
543 adjustVolume(channel, 127); in playSample()
/dports/games/scummvm/scummvm-2.5.1/engines/cruise/
H A Dsound.cpp134 void adjustVolume(int channel, int volume);
328 adjustVolume(i, _channelsVolumeTable[i].original); in syncSounds()
334 void AdLibSoundDriver::adjustVolume(int channel, int volume) { in adjustVolume() function in Cruise::AdLibSoundDriver
353 adjustVolume(channel, volume); in setupChannel()
543 adjustVolume(channel, 127); in playSample()
/dports/emulators/stella/stella-6.6/src/libretro/
H A DSoundLIBRETRO.hxx77 void adjustVolume(int direction = +1) override { } in adjustVolume() function in SoundLIBRETRO
/dports/x11-wm/vtwm/vtwm-5.5.0/
H A Dsound.c154 adjustVolume(int volume) in adjustVolume() function
180 sound_vol = adjustVolume(volume); in SetSoundVolume()
616 sptr->volume = adjustVolume(volume); in SetSound()

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