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Searched refs:adjusthp (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dwitchaven.cpp189 int adjusthp(int hp);
804 sprite[i].hitag = adjusthp(300); in setupboard()
814 sprite[i].hitag = adjusthp(300); in setupboard()
824 sprite[i].hitag = adjusthp(300); in setupboard()
851 sprite[i].hitag = adjusthp(400); in setupboard()
886 sprite[i].hitag = adjusthp(30); in setupboard()
895 sprite[i].hitag = adjusthp(30); in setupboard()
945 sprite[i].hitag = adjusthp(15); in setupboard()
993 sprite[i].hitag = adjusthp(40); in setupboard()
1019 sprite[i].hitag = adjusthp(5); in setupboard()
[all …]
H A Danimation.cpp1104 sprite[i].hitag = adjusthp(30); in animateobjs()
1108 sprite[i].hitag = adjusthp(900); in animateobjs()
1112 sprite[i].hitag = adjusthp(60); in animateobjs()
1116 sprite[i].hitag = adjusthp(40); in animateobjs()
1120 sprite[i].hitag = adjusthp(10); in animateobjs()
1124 sprite[i].hitag = adjusthp(35); in animateobjs()
1128 sprite[i].hitag = adjusthp(100); in animateobjs()
1132 sprite[i].hitag = adjusthp(15); in animateobjs()
1136 sprite[i].hitag = adjusthp(100); in animateobjs()
1140 sprite[i].hitag = adjusthp(90); in animateobjs()
[all …]
H A Dwitchaven.h112 int adjusthp(int hp);
H A Dobjects.cpp3407 sprite[j].hitag = adjusthp(400); in spawnabaddy()
3418 sprite[j].hitag = adjusthp(5); in spawnabaddy()
3429 sprite[j].hitag = adjusthp(300); in spawnabaddy()
3441 sprite[j].hitag = adjusthp(30); in spawnabaddy()