Searched refs:adjusthp (Results 1 – 4 of 4) sorted by relevance
189 int adjusthp(int hp);804 sprite[i].hitag = adjusthp(300); in setupboard()814 sprite[i].hitag = adjusthp(300); in setupboard()824 sprite[i].hitag = adjusthp(300); in setupboard()851 sprite[i].hitag = adjusthp(400); in setupboard()886 sprite[i].hitag = adjusthp(30); in setupboard()895 sprite[i].hitag = adjusthp(30); in setupboard()945 sprite[i].hitag = adjusthp(15); in setupboard()993 sprite[i].hitag = adjusthp(40); in setupboard()1019 sprite[i].hitag = adjusthp(5); in setupboard()[all …]
1104 sprite[i].hitag = adjusthp(30); in animateobjs()1108 sprite[i].hitag = adjusthp(900); in animateobjs()1112 sprite[i].hitag = adjusthp(60); in animateobjs()1116 sprite[i].hitag = adjusthp(40); in animateobjs()1120 sprite[i].hitag = adjusthp(10); in animateobjs()1124 sprite[i].hitag = adjusthp(35); in animateobjs()1128 sprite[i].hitag = adjusthp(100); in animateobjs()1132 sprite[i].hitag = adjusthp(15); in animateobjs()1136 sprite[i].hitag = adjusthp(100); in animateobjs()1140 sprite[i].hitag = adjusthp(90); in animateobjs()[all …]
112 int adjusthp(int hp);
3407 sprite[j].hitag = adjusthp(400); in spawnabaddy()3418 sprite[j].hitag = adjusthp(5); in spawnabaddy()3429 sprite[j].hitag = adjusthp(300); in spawnabaddy()3441 sprite[j].hitag = adjusthp(30); in spawnabaddy()