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Searched refs:advplayerstate (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/intermission/
H A Dintermission.cpp431 advplayerstate = mDefaults->MissileState; in Init()
436 advplayerstate = NULL; in Init()
520 if (caststate == advplayerstate) in Ticker()
H A Dintermission.h240 FState* advplayerstate; variable