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Searched refs:aescColor (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.cpp577 Color256 aescColor = { 0, 0, 0 }; in drawSlice() local
578 _screenEffects->getColor(&aescColor, vertexX, y, vertexZ); in drawSlice()
581 color.r = ((int)(_setEffectColor.r + _lightsColor.r * color.r) / 65536) + aescColor.r; in drawSlice()
582 color.g = ((int)(_setEffectColor.g + _lightsColor.g * color.g) / 65536) + aescColor.g; in drawSlice()
583 color.b = ((int)(_setEffectColor.b + _lightsColor.b * color.b) / 65536) + aescColor.b; in drawSlice()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.cpp578 Color256 aescColor = { 0, 0, 0 }; in drawSlice() local
579 _screenEffects->getColor(&aescColor, vertexX, y, vertexZ); in drawSlice()
582 color.r = ((int)(_setEffectColor.r + _lightsColor.r * color.r) / 65536) + aescColor.r; in drawSlice()
583 color.g = ((int)(_setEffectColor.g + _lightsColor.g * color.g) / 65536) + aescColor.g; in drawSlice()
584 color.b = ((int)(_setEffectColor.b + _lightsColor.b * color.b) / 65536) + aescColor.b; in drawSlice()