Searched refs:aescColor (Results 1 – 2 of 2) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | slice_renderer.cpp | 577 Color256 aescColor = { 0, 0, 0 }; in drawSlice() local 578 _screenEffects->getColor(&aescColor, vertexX, y, vertexZ); in drawSlice() 581 color.r = ((int)(_setEffectColor.r + _lightsColor.r * color.r) / 65536) + aescColor.r; in drawSlice() 582 color.g = ((int)(_setEffectColor.g + _lightsColor.g * color.g) / 65536) + aescColor.g; in drawSlice() 583 color.b = ((int)(_setEffectColor.b + _lightsColor.b * color.b) / 65536) + aescColor.b; in drawSlice()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | slice_renderer.cpp | 578 Color256 aescColor = { 0, 0, 0 }; in drawSlice() local 579 _screenEffects->getColor(&aescColor, vertexX, y, vertexZ); in drawSlice() 582 color.r = ((int)(_setEffectColor.r + _lightsColor.r * color.r) / 65536) + aescColor.r; in drawSlice() 583 color.g = ((int)(_setEffectColor.g + _lightsColor.g * color.g) / 65536) + aescColor.g; in drawSlice() 584 color.b = ((int)(_setEffectColor.b + _lightsColor.b * color.b) / 65536) + aescColor.b; in drawSlice()
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