Searched refs:affectedNode (Results 1 – 4 of 4) sorted by relevance
161 nodePtr affectedNode = node_from_id (nodeId); in itemset_mark_read() local162 if (affectedNode) in itemset_mark_read()163 item_state_set_recount_flag (affectedNode); in itemset_mark_read()
427 INode* affectedNode = exclusions[i]; in exportShadowParameters() local428 if ( !affectedNode ) in exportShadowParameters()434 ExportNode* affectedExportNode = mExportSceneGraph->getExportNode(affectedNode); in exportShadowParameters()
232 n, e := affectedNode(v)283 func affectedNode(v *ssa.Value) (*Node, ssa.SymEffect) { func
301 n, e := affectedNode(v)342 func affectedNode(v *ssa.Value) (*Node, ssa.SymEffect) { func