/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | afterburner.cpp | 133 shipp->afterburner_last_engage_fuel = shipp->afterburner_fuel; in afterburners_start() 139 percent_left = shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in afterburners_start() 234 if ( shipp->afterburner_fuel < sip->afterburner_fuel_capacity ) { in afterburners_update() 239 if ( shipp->afterburner_fuel > sip->afterburner_fuel_capacity){ in afterburners_update() 240 shipp->afterburner_fuel = sip->afterburner_fuel_capacity; in afterburners_update() 246 if ( shipp->afterburner_fuel <= 0 ) { in afterburners_update() 247 shipp->afterburner_fuel = 0.0f; in afterburners_update() 262 shipp->afterburner_fuel -= (sip->afterburner_burn_rate * fl_frametime); in afterburners_update() 263 if ( shipp->afterburner_fuel < 0.0f ) { in afterburners_update() 264 shipp->afterburner_fuel = 0.0f; in afterburners_update() [all …]
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H A D | shiphit.cpp | 2562 shipp->afterburner_fuel -= wip->afterburner_reduce; in ship_do_damage() 2563 shipp->afterburner_fuel = (shipp->afterburner_fuel < 0.0f) ? 0.0f : shipp->afterburner_fuel; in ship_do_damage() 2664 shipp->afterburner_fuel -= wip->afterburner_reduce; in ship_do_healing() 2665 shipp->afterburner_fuel = (shipp->afterburner_fuel < 0.0f) ? 0.0f : shipp->afterburner_fuel; in ship_do_healing()
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H A D | ship.h | 622 float afterburner_fuel; // amount of afterburner fuel remaining (capacity is stored variable
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H A D | ship.cpp | 6301 afterburner_fuel = 0.0f; in clear() 6671 shipp->afterburner_fuel = sip->afterburner_fuel_capacity; in ship_set() 10688 …sp->afterburner_fuel = MAX(0, sip->afterburner_fuel_capacity - (sip_orig->afterburner_fuel_capacit… in change_ship_type()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | afterburner.cpp | 117 if ( (shipp->afterburner_fuel < MIN_AFTERBURNER_FUEL_TO_ENGAGE) && !MULTIPLAYER_CLIENT ) { in afterburners_start() 128 percent_left = shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in afterburners_start() 217 if ( shipp->afterburner_fuel < sip->afterburner_fuel_capacity ) { in afterburners_update() 222 if ( shipp->afterburner_fuel > sip->afterburner_fuel_capacity){ in afterburners_update() 223 shipp->afterburner_fuel = sip->afterburner_fuel_capacity; in afterburners_update() 229 if ( shipp->afterburner_fuel <= 0 ) { in afterburners_update() 230 shipp->afterburner_fuel = 0.0f; in afterburners_update() 239 shipp->afterburner_fuel -= (sip->afterburner_burn_rate * fl_frametime); in afterburners_update() 240 if ( shipp->afterburner_fuel < 0.0f ) { in afterburners_update() 241 shipp->afterburner_fuel = 0.0f; in afterburners_update() [all …]
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H A D | shiphit.cpp | 2319 shipp->afterburner_fuel -= wip->afterburner_reduce; in ship_do_damage() 2320 shipp->afterburner_fuel = (shipp->afterburner_fuel < 0.0f) ? 0.0f : shipp->afterburner_fuel; in ship_do_damage()
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H A D | ship.h | 642 float afterburner_fuel; // amount of afterburner fuel remaining (capacity is stored variable
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H A D | ship.cpp | 4987 afterburner_fuel = 0.0f; in clear() 5269 shipp->afterburner_fuel = sip->afterburner_fuel_capacity; in ship_set() 9451 …sp->afterburner_fuel = MAX(0, sip->afterburner_fuel_capacity - (sip_orig->afterburner_fuel_capacit… in change_ship_type()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/lab/renderer/ |
H A D | lab_renderer.cpp | 99 …Ships[obj->instance].afterburner_fuel = Ship_info[Ships[obj->instance].ship_info_index].afterburne… in renderModel()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | ship.cpp | 297 shipp->afterburner_fuel = fuel; 299 return ade_set_args(L, "f", shipp->afterburner_fuel);
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aicode.cpp | 4448 float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in ai_fly_to_target_position() 4462 float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in ai_fly_to_target_position() 5092 float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in evade_ship() 6674 percent_left = 100.0f * shipp->afterburner_fuel / sip_local->afterburner_fuel_capacity; in attack_set_accel() 6688 … time_to_exhaust_25pct_fuel = shipp->afterburner_fuel * 0.25f / sip_local->afterburner_burn_rate; in attack_set_accel() 7322 …float percent_left = 100.0f * Ships[Pl_objp->instance].afterburner_fuel / sip->afterburner_fuel_ca… in ai_chase_ga() 11772 float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in ai_formation() 11791 float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in ai_formation() 11838 float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in ai_formation() 11907 float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in ai_formation() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aicode.cpp | 4576 float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in ai_fly_to_target_position() 4590 float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in ai_fly_to_target_position() 5250 float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in evade_ship() 7182 percent_left = 100.0f * shipp->afterburner_fuel / sip_local->afterburner_fuel_capacity; in attack_set_accel() 7196 … time_to_exhaust_25pct_fuel = shipp->afterburner_fuel * 0.25f / sip_local->afterburner_burn_rate; in attack_set_accel() 7823 …float percent_left = 100.0f * Ships[Pl_objp->instance].afterburner_fuel / sip->afterburner_fuel_ca… in ai_chase_ga() 12247 float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in ai_formation() 12266 float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in ai_formation() 12312 float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in ai_formation() 12381 float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity; in ai_formation() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 5466 …percent_left = Player_ship->afterburner_fuel/Ship_info[Player_ship->ship_info_index].afterburner_f… in render()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.cpp | 5450 …percent_left = Player_ship->afterburner_fuel/Ship_info[Player_ship->ship_info_index].afterburner_f… in render()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | sexp.cpp | 5681 shipp->afterburner_fuel = sip->afterburner_fuel_capacity * new_pct; in sexp_set_energy_pct() 5729 shipp->afterburner_fuel = sip->afterburner_fuel_capacity * new_pct; in multi_sexp_set_energy_pct() 5766 current = shipp->afterburner_fuel; in sexp_get_energy_pct()
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H A D | lua.cpp | 8337 shipp->afterburner_fuel = fuel; 8339 return ade_set_args(L, "f", shipp->afterburner_fuel);
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/ |
H A D | sexp.cpp | 6669 shipp->afterburner_fuel = sip->afterburner_fuel_capacity * new_pct; in sexp_set_energy_pct() 6713 shipp->afterburner_fuel = sip->afterburner_fuel_capacity * new_pct; in multi_sexp_set_energy_pct() 6743 current = shipp->afterburner_fuel; in sexp_get_energy_pct()
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