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Searched refs:aggregateNormal (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_ais.c3097 manager->aggregateNormal.vx=0; in Initialise_AvoidanceManager()
3098 manager->aggregateNormal.vy=0; in Initialise_AvoidanceManager()
3099 manager->aggregateNormal.vz=0; in Initialise_AvoidanceManager()
3154 aggregateNormal.vx=0; in New_NPC_IsObstructed()
3155 aggregateNormal.vy=0; in New_NPC_IsObstructed()
3156 aggregateNormal.vz=0; in New_NPC_IsObstructed()
3259 Normalise(&aggregateNormal); in New_NPC_IsObstructed()
3260 manager->aggregateNormal=aggregateNormal; in New_NPC_IsObstructed()
3279 aggregateNormal.vx+=manager->aggregateNormal.vx; in New_NPC_IsObstructed()
3280 aggregateNormal.vy+=manager->aggregateNormal.vy; in New_NPC_IsObstructed()
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H A Dbh_ais.h40 VECTORCH aggregateNormal; member
H A Dbh_marin.c7940 …MakeParticle(&point,&(marineStatusPointer->avoidanceManager.aggregateNormal),PARTICLE_ALIEN_BLOOD);