Searched refs:aggregateNormal (Results 1 – 3 of 3) sorted by relevance
3097 manager->aggregateNormal.vx=0; in Initialise_AvoidanceManager()3098 manager->aggregateNormal.vy=0; in Initialise_AvoidanceManager()3099 manager->aggregateNormal.vz=0; in Initialise_AvoidanceManager()3154 aggregateNormal.vx=0; in New_NPC_IsObstructed()3155 aggregateNormal.vy=0; in New_NPC_IsObstructed()3156 aggregateNormal.vz=0; in New_NPC_IsObstructed()3259 Normalise(&aggregateNormal); in New_NPC_IsObstructed()3260 manager->aggregateNormal=aggregateNormal; in New_NPC_IsObstructed()3279 aggregateNormal.vx+=manager->aggregateNormal.vx; in New_NPC_IsObstructed()3280 aggregateNormal.vy+=manager->aggregateNormal.vy; in New_NPC_IsObstructed()[all …]
40 VECTORCH aggregateNormal; member
7940 …MakeParticle(&point,&(marineStatusPointer->avoidanceManager.aggregateNormal),PARTICLE_ALIEN_BLOOD);