Searched refs:aiAcceptSwitchTeamPercentChance (Results 1 – 3 of 3) sorted by relevance
133 int aiAcceptSwitchTeamPercentChance; variable183 aiAcceptSwitchTeamPercentChance = 30; in GameSettings()541 int getAiAcceptSwitchTeamPercentChance() const { return aiAcceptSwitchTeamPercentChance;} in getAiAcceptSwitchTeamPercentChance()542 void setAiAcceptSwitchTeamPercentChance(int value) { aiAcceptSwitchTeamPercentChance = value; } in setAiAcceptSwitchTeamPercentChance()606 result += "aiAcceptSwitchTeamPercentChance = " + intToStr(aiAcceptSwitchTeamPercentChance) + "\n"; in toString()743 …ode->addAttribute("aiAcceptSwitchTeamPercentChance",intToStr(aiAcceptSwitchTeamPercentChance), map… in saveGame()890 …aiAcceptSwitchTeamPercentChance = gameSettingsNode->getAttribute("aiAcceptSwitchTeamPercentChance"… in loadGame()
725 data.aiAcceptSwitchTeamPercentChance = 0; in NetworkMessageLaunch()785 data.aiAcceptSwitchTeamPercentChance = gameSettings->getAiAcceptSwitchTeamPercentChance(); in NetworkMessageLaunch()845 gameSettings->setAiAcceptSwitchTeamPercentChance(data.aiAcceptSwitchTeamPercentChance); in buildGameSettings()877 packedData.aiAcceptSwitchTeamPercentChance = 0; in getPackedSize()1047 packedData.aiAcceptSwitchTeamPercentChance, in getPackedSize()1203 &data.aiAcceptSwitchTeamPercentChance, in unpackMessage()1358 data.aiAcceptSwitchTeamPercentChance, in packMessage()1596 …data.aiAcceptSwitchTeamPercentChance = Shared::PlatformByteOrder::toCommonEndian(data.aiAcceptSwit… in toEndian()1636 …data.aiAcceptSwitchTeamPercentChance = Shared::PlatformByteOrder::fromCommonEndian(data.aiAcceptSw… in fromEndian()
359 int8 aiAcceptSwitchTeamPercentChance; member