Searched refs:aiCommandId (Results 1 – 10 of 10) sorted by relevance
/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/ |
H A D | Command.h | 122 : aiCommandId(-1) in CR_DECLARE_STRUCT() 135 aiCommandId = c.aiCommandId; 144 : aiCommandId(-1) in Command() 154 : aiCommandId(-1) in Command() 162 : aiCommandId(-1) in Command() 172 : aiCommandId(-1) in Command() 180 : aiCommandId(-1) in Command() 190 : aiCommandId(-1) in Command() 200 : aiCommandId(-1) in Command() 320 int aiCommandId;
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H A D | Command.cpp | 7 CR_MEMBER(aiCommandId),
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | Command.h | 118 : aiCommandId(-1) in CR_DECLARE_STRUCT() 131 aiCommandId = c.aiCommandId; 140 : aiCommandId(-1) in Command() 150 : aiCommandId(-1) in Command() 158 : aiCommandId(-1) in Command() 168 : aiCommandId(-1) in Command() 176 : aiCommandId(-1) in Command() 186 : aiCommandId(-1) in Command() 196 : aiCommandId(-1) in Command() 315 int aiCommandId;
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/dports/games/spring/spring_98.0/rts/Net/Protocol/ |
H A D | BaseNetProtocol.cpp | 114 …mmand(uchar myPlayerNum, unsigned char aiID, short unitID, int id, int aiCommandId, uchar options,… in SendAICommand() argument 118 if (aiCommandId != -1) { in SendAICommand() 125 *packet << aiCommandId; in SendAICommand()
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H A D | BaseNetProtocol.h | 159 …mmand(uchar myPlayerNum, unsigned char aiID, short unitID, int id, int aiCommandId, uchar options,…
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | EngineOutHandler.cpp | 494 DO_FOR_TEAM_SKIRMISH_AIS(CommandFinished(unitId, command.aiCommandId, aiCommandTopicId), teamId); in CommandFinished()
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H A D | AICallback.cpp | 392 …yPlayerNum, skirmishAIHandler.GetCurrentAIID(), unitId, c->GetID(), c->aiCommandId, c->options, c-… in GiveOrder()
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H A D | SSkirmishAICallbackImpl.cpp | 881 c->aiCommandId = commandId; in skirmishAiCallback_Engine_handleCommand()
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/dports/games/spring/spring_98.0/rts/Net/ |
H A D | NetCommands.cpp | 664 pckt >> c.aiCommandId; in ClientReadNet()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaUnsyncedCtrl.cpp | 2291 …yerNum, skirmishAIHandler.GetCurrentAIID(), unit->id, cmd.GetID(), cmd.aiCommandId, cmd.options, c… in GiveOrderToUnit()
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